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is there any cso compressor for android?
i tried ciso compressor in playstor but can't load memory internal & external on xiomi and samsung phone
my fhone in now on low memory and i don't have pc to compress them (.iso file)all ?
sorry any english mistake..please go easy on me i'm still learning
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I never searched for a compressor on Android, but it's a good question.
@[Unknown] has developed his own open-source CSO compressor for Windows, MaxCSO, most people say it's currently the best, don't know if it's easy to port for Android. Here's the source code if someone is interested:
https://github.com/unknownbrackets/maxcso
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i hope he/she will port it for android
sorry any english mistake..please go easy on me i'm still learning
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(03-16-2018, 02:00 AM)TkSilver Wrote: There are cso converters for android
https://play.google.com/store/apps/detai...ciso&hl=en -- but without pauing you will have ads, limits of filesize (768MB so all the 1GB+ games you would want to CSO...) and a slightly smaller apk (ie they took out .5MB worth of ad code)
Your better off using your computer (maxCSO) or just compressing on your PSP (iso tools).
this is what i used before and can load memory card and internal on xiomi and samsung phone
sorry any english mistake..please go easy on me i'm still learning
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It should compile on Android, though I haven't tested it and it'd need some form of UI probably.
What's the use case? Ignoring piracy, is there a way to rip from PSP to Android directly? I'm not interested in improving piracy use cases, but could be convinced to slap together a simple UI if there's a legit scenario.
Would probably have it default to "fast" mode on mobile, though, to cut down on rampant battery usage... the current default prioritizes compressing a couple percent better over speed.
-[Unknown]
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You can use a USB on the go cable to hook an android phone\tablet with otg compatibility directly to a PSP with CFW to rip a UMD directly. I am assuming the android device in almost every case would be faster to compress an iso to cso then the psp itself would.
So there is a legit scenario that I have personally used before, but odds are the most common use case would be piracy related.
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(03-16-2018, 05:04 AM)[Unknown] Wrote: It should compile on Android, though I haven't tested it and it'd need some form of UI probably.
What's the use case? Ignoring piracy, is there a way to rip from PSP to Android directly? I'm not interested in improving piracy use cases, but could be convinced to slap together a simple UI if there's a legit scenario.
Would probably have it default to "fast" mode on mobile, though, to cut down on rampant battery usage... the current default prioritizes compressing a couple percent better over speed.
-[Unknown]
i hope you make cso compressor for android
i don't relly care about compress speed
as long as it good to go
sorry any english mistake..please go easy on me i'm still learning