Gundam Assault Survive
|
03-24-2014, 08:24 PM
(This post was last modified: 03-24-2014 08:24 PM by vnctdj.)
Post: #31
|
|||
|
|||
RE: Gundam Assault Survive
(03-24-2014 08:15 PM)Gvertin Wrote: Guys, i tested this game on last build. It didn't crash for 2 hours. I think Assault Survive is fully playable now. Also this game is much better, than previously lasted playable game in the series called "battle universe". I also tested this game without multithreading, some games work much better without it. Moved ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
12-27-2014, 04:15 AM
Post: #32
|
|||
|
|||
gundam assault survive black screen
Gundam Assault Survive
genre TPS action Region (JP) Format (ISO) Version i dont know Game ID uljs00281 OS windows 8 Compatability playable Notes working but black screen,,only show the intro, and music is there any setting solution or game issue? i download the iso from : http://nicoblog.org/psp/iso/gundam-assau...h-patched/ i've watch on youtube people play it from android,,i try on my s4,,the problem still same,,[/code] |
|||
12-27-2014, 06:54 AM
Post: #33
|
|||
|
|||
RE: gundam assault survive black screen
for me it does work.
|
|||
12-27-2014, 07:26 AM
Post: #34
|
|||
|
|||
RE: gundam assault survive black screen
change bufer rendering setting.
|
|||
12-28-2014, 10:08 AM
Post: #35
|
|||
|
|||
RE: Gundam Assault Survive
Merged.
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
04-24-2015, 11:55 PM
Post: #36
|
|||
|
|||
RE: Gundam Assault Survive
Quote:Also this game is much better, than previously lasted playable game in the series called "battle universe".It's really not. On one hand AS is a (unwelcome) return to the mechanics of original Battle Tactics (sllllooooowwww mechs), on the other hand there's a bunch of new features that are neither here nor there (dynasty warriors-like fields) and rebalancing efforts (in BU sniper lasers ruled the day, in AS it's all about bazookas), on the third hand there's A LOT of cost-cutting measures (no more gallery, no more per-mission and per-mech stats, lower-res models and textures, etc). Also, fiven that everything is now about money - there is literally zero incentive to aquire new suits or replay missions. You dont have to get those elusive SS ranks anymore, so why would you bother ? Anyway, Assault Survive has an annoying grapical bug on 1.0.1. For some suits, performing certain actions will "blow up" parts of their models to huge size for a moment or two. Easy example is Zeta Gundam transformation animation, his legs become huge for half a second. Also seen when some suits perform blocking animation. Doesnt affect gameplay too much, but when fighting in narrow corridors this bug can often obstruct vision[/code]. |
|||
05-29-2015, 12:45 AM
Post: #37
|
|||
|
|||
RE: Gundam Assault Survive
Testing Assault Survive on 1.0.1, the game working fine until the end of making characters.. after that crashes
|
|||
05-29-2015, 09:49 PM
Post: #38
|
|||
|
|||
RE: Gundam Assault Survive
The problem is on your end. On stable 1.0.1 - the game works perfectly.
|
|||
06-08-2015, 02:11 AM
Post: #39
|
|||
|
|||
RE: Gundam Assault Survive
(sorry if this comment is spam)
But i tested this game, in ppsspp-v1.0.1-547-gc5ea38f-windows-amd64 version, and still blinding or "flashes" when i shoot or use th thruster... |
|||
01-29-2017, 03:35 PM
Post: #40
|
|||
|
|||
RE: Gundam Assault Survive
Just a port of my workaround:
Code: _S ULJS-00281 Kind of wonder if any other mech games suffer from uneaten prefix / geometry weirdness, that's the last one I remember someone reporting. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
11-07-2018, 11:40 PM
Post: #41
|
|||
|
|||
RE: Gundam Assault Survive
Seems like Artdink games are always a problem. Running 1.7.1, and I can't get past character creation. Sound speed hack did nothing. It might be a regression, due to reports that this problem has been fixed in the past, or an obscure compatibility hack not being applied (the compatibility ini contains several Artdink Gundam games, but not this one).
I'm using the English menu patch, if it matters. Here's the log: Code: 26:41:473 core\config.cpp:1180 I[LOADER]: Config saved: 'C:\GameStuff\PPSSPP\memstick/PSP/SYSTEM/ppsspp.ini' I don't really know how to interpret this, but I feel like it might not actually contain information on the crash? Also, every time it crashes, WerFault.exe hangs in the background and creates a large file somewhere on my main hard drive (4 GB or so each time), which makes testing annoying due to disk space issues. I might just try the unpatched game. |
|||
11-08-2018, 12:02 AM
Post: #42
|
|||
|
|||
RE: Gundam Assault Survive
AFAIK this Gundam game never needed the DrawSyncEatCycles compat hack. It only suffers from broken geometry which can be safely fixed by my cheat posted above.
Your crashes could simply be gpu driver bugs or broken copy especially since you mentioned using patched game, try using different graphics backend and/or re-dump your game also avoid using speedhacks and changing emulated cpu clock. One thing which might be worth changing if nothing else helps is simulating UMD delays, this IMO should be default as it has higher compatibility than current defaults, but it's still wrong since when it would work properly it would slow down loading times significantly while now it doesn't. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|