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					PPSSPP bad OpenGL scaling on high resolution?
				 
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					12-17-2015, 04:53 PM 
				 
				
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				PPSSPP bad OpenGL scaling on high resolution? 
				 
					Hi, 
				
				
				
			I've recently purchased a Microsoft Surface Book. And I Always loved being able to use ppsspp on the go. But with the high resolution of the Surface Book(3000X2000) it seems that OpenGL can't get a steady frame rate, it usually is as low as 14-17. DirectX solves the issue but then just like a hydra more issues pop up. When I'm using DirectX PPSSPP will crash upon loading ANY 3d geometry. my test suite: DBZ Shin Budokai 2(EU) DBZ Tenkaich Tag Team(USA) Final Fantasy Type-0(JAP-Patched) Kingdom Hearts Birth by Sleep(JAP-Patched) Specs: I5-6300U(2.4-3.0 GHZ dual core and hypert hreading) Unspecified Nvidia GPU(probably an Nvidia GT940MX) 8GB DDR3L 1866mhz Software: Windows 10 64-bit November build  | 
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