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Macross Triangle Frontier
02-15-2014, 12:07 AM
Post: #16
RE: Macross Triangle Frontier
Well I posted a change in the code brackets, but I'll post a diff file to that. It's just commenting out the code:].

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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02-25-2014, 03:01 AM
Post: #17
RE: Macross Triangle Frontier
As of version 0.9.7 this game can now save/load properly.

It also no longer crashes for space missions (never knew why).

I have yet to test Ultimate Frontier but all things considered it's probably working as well.
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06-14-2014, 09:41 PM (This post was last modified: 06-15-2014 03:25 AM by LunaMoo.)
Post: #18
RE: Macross Triangle Frontier
Removed the custom build that disabled bezier effect since the heat wave issue was finally fixedSmile, tested on v0.9.8-1196-g59bef47.
Edit: oh also the two previously glitched missions: バトロイド・アタック and バトロイド・アタックF have now proper graphics with simulate block transfer(previously the special effect in them caused blackscreen althrough it was possible to finish it looking at hud info;3).

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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07-14-2014, 02:47 AM
Post: #19
RE: Macross Triangle Frontier
I've been out of the PPSSPP loop for quite a while... So the issue with the strange deforming artifacts on transformations and some movements is still unresolved? No hacks for that or anything? My dream of emulating and making replays of this game with custom shaders is so close, but that last prominent graphical glitch is holding this game to true perfection ;-;
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01-28-2017, 11:56 PM (This post was last modified: 01-29-2017 03:38 PM by LunaMoo.)
Post: #20
RE: Macross Triangle Frontier
Just a hackish workaround since not really sure how to implement proper fix into ppsspp yet:
Code:
_S ULJS-00321
_G Macross Triangle Frontier
_C0 Geometry bug workaround
_L 0xE00800E4 0x0001ABA8
_L 0x2001ABA4 0x0A200004
_L 0x2001ABA8 0x00000000
_L 0x20000010 0x15200003
_L 0x20000014 0x00000000
_L 0x20000018 0x0A206AEB
_L 0x2000001C 0x00000000
_L 0x20000020 0x0A206AEC
_L 0x20000024 0xDD0600E4
_C0 Geometry bug workaround [Disable]
_L 0x2001ABA4 0x15200002    //bne    t1,zero,pos_0881ABB0
_L 0x2001ABA8 0xDD0600E4    //vpfxt    [X,-Y,-Z,W]
_L 0x2001ABAC 0xDD0500E4    //vpfxt    [-X,Y,-Z,W]
//      0881ABB0            //vadd.q    C000,C120,C130
Note, this requires emulation restart, it will not affect existing savestates. Also the cheat could be 7 lines shorter by just nopping the prefix in delay slot since the branch is never taken heh... or at least I couldn't find any place in game where it was taken, made it longer just to be sure it doesn't break stuff;].

Another note - [Disable] cheat is useless since it requires restart anyway, I care about it only as reminder of the actual problem /uneaten prefix;p.
Edit: decided to port this workaround to other games I knew were affected, since even if this would get fixed properly in the future, support for few platforms was dropped and another one will soon join, so cheat workaround will still be potentially useful for someone out there.

This game also suffers from this affecting water, but that has to be implemented properly.

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
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