Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
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03-03-2015, 08:05 PM
Post: #1
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Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
We take another look at the hardware renderer in another game, this time Cave Story 3D. This time, rather than rendering at native 3DS resolution, the hardware renderer has been upgraded to output at 1080p. Despite having a lot of bugs, the increase in clarity is absolutely stunning. We hope you enjoy the video! For more information about Citra, check out http://citra-emu.org/ For the source code and information on how you can help out, checkout the github page, https://github.com/citra-emu/citra Hardware renderer footage courtesy of tfarley. Due to no framelimiter being implemented, the footage may look too fast at times as it goes faster than the original game. What do you guys think of this? DESKTOP: Windows 7 professional, Asus motherboard Z97, Intel i7 4790k 4.0 ghz - 4.4 ghz boost, 16 gb Cosair ram 128 GB SSD (primary HD) 1TB (secondary HD) EVGA Nvidia GTX Titan Black LAPTOP: Windows 8, ASUS, intel i7 3630QM 2.4-3.4 ghz boost 12 gb of ram primary HD 1TB SSD secondary HD 750 gb hd nvidia gtx 670mx |
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03-04-2015, 04:58 AM
Post: #2
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RE: Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
Can't wait for the stable release its getting near
Chill and Go with the flow ~d[o_o]b~ @YT - youtube.com/user/SuperHack333/videos Specs: MDL: Dell G7 15 7590 (Laptop) OPS: Windows 10 Pro 64-bit CPU: Intel Core i7-9750h @ 2.60 Ghz ~ 4.50 Ghz GPU: Nvidia GTX 1660 Ti 6GB GDDR6 @ 1455 Mhz ~ 1590 Mhz RAM: Micron Tech. 8GB DDR4 @ 2666 Mhz (4x2) |
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03-17-2015, 01:32 PM
(This post was last modified: 03-17-2015 01:32 PM by Mugetzu.)
Post: #3
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RE: Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
I cant wait for the emulator booting Kingdom Hearts Drean Drop Distance
You've made 2 years progress in like 3 month Great progress!!! :O as an emulator I know *ejem* ppsspp *ejem* |
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