07-29-2014, 10:24 AM
Hello there :3
In several games like Special Agent Clank, Peace Walker, GTA: Chinatown Wars bloom is too bright or bugged out in buffered rendering.
Disabling buffered rendering is not a good fix at all as it, more often than not, disables not only bloom, but also all post-effects in games including shader distortion, color correction, filters, etc. Hell, some games don't even work properly with non-buffered rendering.
It's been that way for thousands of builds now and significant progress towards fixing overbloom has been reached, but is there any particular complete fix that I may have missed?
Thank you :3
In several games like Special Agent Clank, Peace Walker, GTA: Chinatown Wars bloom is too bright or bugged out in buffered rendering.
Disabling buffered rendering is not a good fix at all as it, more often than not, disables not only bloom, but also all post-effects in games including shader distortion, color correction, filters, etc. Hell, some games don't even work properly with non-buffered rendering.
It's been that way for thousands of builds now and significant progress towards fixing overbloom has been reached, but is there any particular complete fix that I may have missed?
Thank you :3
My specs:
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64
Phenom X3 8450 ~2.3GHz
PowerColor HD6850 1GB
4 gigs of DDR2-800 RAM
~400GB HDD
Windows 8.0 x64

