Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Movie Record/Rerecord/Playback and TASing tools?
Post: Movie Record/Rerecord/Playback and TASing tools?

Are any Movie record/rerecord/playback or general TASing tools in the works for PPSSPP? The emulator already have a slowdown and rewind feature which is a great start but I'd like to be able to mess a...
Shinoda Development 5 10,889 05-03-2016, 06:00 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

I'm in class right now and had a rather busy week here so I haven't been able to test much. I got your im so I'll add you to Skype you when I have the time. Your looking at it from the pro ad hoc si...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-13-2015, 12:32 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

The problem with Dissidia is that for 1 on 1 battles, the Ports it uses are somewhat random. Sniffed couple of match ups. They seem to be within a certain range but couldn't do enough research to figu...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-12-2015, 01:36 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-09-2015 06:56 AM)feyr666 Wrote:  Hi! A friend an I have been having this issue trying to play Dissidia 012. We've tried using both 1.1.1 standard, and AdamN's 1.1.1-222 build. Sometimes I ha...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-10-2015, 12:58 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

I really appreciate your efforts as well. I'm sure every dissidia player out there do, wether or not they know all the efforts you're putting into this. Same goes for all the testers we've had help us...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-05-2015, 03:07 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-03-2015 04:08 AM)AdamN Wrote:  The port offset is used to prevent PPSSPP (PSP games) from using privileged port (<1024) which usually requires Admin rights and to prevent the game using a...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-03-2015, 05:53 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-02-2015 11:30 PM)AdamN Wrote:  * Host (who create a room) will broadcast UDP data to everyone in the same Group on AdhocServer (usually everyone playing the same game) using port 1 every few...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-03-2015, 02:47 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(11-02-2015 03:53 PM)AdamN Wrote:  The previous builds didn't even works with 3 players, but my last builds should works, not sure about 5v5 i only tested it on Group Battle using Tournaments mo...
Shinoda Ad-Hoc Multiplayer 164 332,142 11-02-2015, 07:40 PM