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  Thread: Can't set Analog as secondary D-Pad
Post: RE: Can't set Analog as secondary D-Pad

(02-16-2014 05:45 PM)thedicemaster Wrote:  the D-pad when mapped currently overrides any pressure sensitive input mapped to the same buttons. i've opened an issue for this on github a while ago,...
joekenton General Discussion and Announcements 5 9,103 02-18-2014, 02:50 AM
  Thread: Can't set Analog as secondary D-Pad
Post: Can't set Analog as secondary D-Pad

Hey I am using a G910 Xbox type controller to play PPSSPP on my nexus 5 and I have my buttons mapped like this: http://imgur.com/0LEcpdv This should allow me to use both the D-pad and the right anal...
joekenton General Discussion and Announcements 5 9,103 02-15-2014, 11:36 PM
  Thread: PPSSPP Homebrew Store
Post: RE: PPSSPP Homebrew Store

If you want to know the most popular homebrew games Henrik then check out this page: http://dl.qj.net/psp/homebrew-games.html Sort it by number of downloads and there you have it. A brilliantly simp...
joekenton Homebrew Software - Results 24 171,874 12-17-2013, 04:56 AM
  Thread: Guide to Running PPSSPP on Intel GMA 965/X3100
Post: RE: Guide to Running PPSSPP on Intel GMA 965/X3100

I have GMA X3100 with the latest drivers and PPSSPP runs however whenever I try to run any of the Monster Hunter games, it crashes after a short while, normally when the first video is supposed to pla...
joekenton General Discussion and Announcements 17 43,391 10-23-2013, 06:30 PM
  Thread: Attention: Intel Integrated Graphics Owners on Windows. Read This.
Post: RE: Attention: Intel Integrated Graphics Owners on...

Hey, I have a laptop with a x3100 and the thread states that this GPU is compatible with 2.0. I downloaded and installed the latest drivers but I still get the white box issue when I try to play any g...
joekenton General Discussion and Announcements 78 256,306 10-20-2013, 01:37 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(10-01-2013 05:30 PM)paperninja Wrote:  This is exactly how I got it to work that one time and could not repeat what I had done to actually get in the game. For the record, this is fairly playa...
joekenton Playable Games 802 2,123,721 10-06-2013, 12:15 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

An idea for the log spam in the MonHun games: Why not have the log stack spammed log entries? E.G. if the log spams this: 'SCE function EXAMPLE22' over and over again why not have it stack with a x40...
joekenton Playable Games 802 2,123,721 08-07-2013, 09:47 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

I'm not entirely sure about the difference between non-buffered and buffered rendering but this game looks a bit sharper and better with non-buffered rendering. You can see the difference in the item ...
joekenton Playable Games 802 2,123,721 08-06-2013, 12:53 PM
  Thread: Ppsspp IPA file
Post: RE: Ppsspp IPA file

Then he will have to wait for a jailbreak :D
joekenton iOS port 9 27,474 08-01-2013, 08:54 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

Hot Spring Crash is still present in latest version, however the slow-down I was experiencing in full screen is now gone and the turbo button works as well. On another note, the right analog bind has...
joekenton Playable Games 802 2,123,721 08-01-2013, 01:07 AM
  Thread: Ppsspp IPA file
Post: RE: Ppsspp IPA file

You can't install IPA's on a non-jail broken device other than those in the app store. PPSSPP will work like shit on a non-jail broken device anyway as it wouldn't be able to use JIT. If you want PPSS...
joekenton iOS port 9 27,474 08-01-2013, 01:01 AM
  Thread: PBP?
Post: RE: PBP?

If it's some homebrew but it in the GAME folder in memstick/PSP/ then try again.
joekenton Development 7 12,394 07-28-2013, 11:29 AM
  Thread: whats the cheapest laptop that can run ppsspp
Post: RE: whats the cheapest laptop that can run ppsspp

The thing is with laptops is that you're paying for the portable aspect of it. So a equivalent desktop with the same specs would be cheaper. If it doesn't have to be a laptop I can point you in the di...
joekenton General Discussion and Announcements 10 18,312 07-26-2013, 05:25 PM
  Thread: Bomberman Arena v1.0
Post: Bomberman Arena v1.0

Genre: 2D Strategy Compatibility: Menu PPSSPP Version: 0.8.1-519 Format: EBOOT Link: http://dl.qj.net/psp/homebrew-games/bomb...fw-15.html Very glitchy menus, does not crash when starting a game, but...
joekenton Homebrew Software - Results 0 3,973 07-21-2013, 02:20 PM
  Thread: JellyCar 1.1
Post: JellyCar 1.1

Genre: 2D Car Physics Compatibility: Playable PPSSPP Version: 0.8.1-519 Format: EBOOT Notes: Use the 'fat' EBOOT, not the 'slim' one. Link: http://dl.qj.net/psp/homebrew-games/jell...p-v11.html A fun...
joekenton Homebrew Software - Results 1 5,551 07-21-2013, 02:11 PM
  Thread: Attack of the Mutants (0.4 Modpack Edition)
Post: Attack of the Mutants (0.4 Modpack Edition)

Genre: 2D Space Shooter Compatibility: Perfectly playable PPSSPP Version: 0.8.1-519 Format: EBOOT Notes: The 1.0 EBOOT works perfectly, you will need to copy the 'sounds' and 'Mods' folders over from...
joekenton Homebrew Software - Results 1 7,372 07-21-2013, 01:55 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

I will have to test the 30 minute theory as most fights do not last that long. I agree with the information in Nanoha's post, the crash seems to be totally random. However I have recently been saving ...
joekenton Playable Games 802 2,123,721 07-21-2013, 12:36 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

Ok here's the video, you might have to wait until it's processed: [video=youtube]http://www.youtube.com/watch?v=PxQS0yMArjM[/video]
joekenton Playable Games 802 2,123,721 07-20-2013, 01:09 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

True, I also have a video I took of the hot springs crash, I can upload it to YouTube if you think it will help?
joekenton Playable Games 802 2,123,721 07-20-2013, 12:54 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

I played around with my nVidia control panel but to be honest the graphical improvement is too slight to be concerned about.
joekenton Playable Games 802 2,123,721 07-20-2013, 12:48 AM
  Thread: PPSSPP Promotional video WOW
Post: RE: PPSSPP Promotional video WOW

This a great video but should have been checked over by a native English speaker first as some of the sentences read a bit awkwardly.
joekenton General Discussion and Announcements 18 30,318 07-15-2013, 11:59 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

I'm still experiencing the hot spring crash. Here is the windows crash report: Code: Problem signature:   Problem Event Name:    APPCRASH   Application Name:&...
joekenton Playable Games 802 2,123,721 07-11-2013, 12:31 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

Oh I thought it was a known bug. Around 30% of the time I enter the hot spring (when you press square to get changed) the emulator crashes as you come out the other side. Seems to happen more often wh...
joekenton Playable Games 802 2,123,721 07-10-2013, 01:10 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

There needs to be a warning implemented into the emulator when you save states telling you that they won't be usable when you update. It hasn't affected me but it seems to be a common problem. Also a...
joekenton Playable Games 802 2,123,721 07-10-2013, 01:02 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(07-08-2013 10:34 PM)daxtsu Wrote:   (07-08-2013 10:21 PM)joekenton Wrote:   (07-08-2013 09:42 PM)daxtsu Wrote:  We need some more information, I think.. 1. Are you using texture scali...
joekenton Playable Games 802 2,123,721 07-08-2013, 11:00 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(07-08-2013 09:42 PM)daxtsu Wrote:  We need some more information, I think.. 1. Are you using texture scaling(note, not filtering)? 2. Is this the only game you have slowdowns in? 3. Is it "Spee...
joekenton Playable Games 802 2,123,721 07-08-2013, 10:21 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(07-08-2013 09:29 PM)daxtsu Wrote:   (07-08-2013 09:10 PM)joekenton Wrote:  I'm still getting slowdowns when running in fullscreen compared to when running windowed. It doesn't seem to matt...
joekenton Playable Games 802 2,123,721 07-08-2013, 09:37 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

I'm still getting slowdowns when running in fullscreen compared to when running windowed. It doesn't seem to matter what options I have set, the game always seems to slow down when fullscreen'd after ...
joekenton Playable Games 802 2,123,721 07-08-2013, 09:10 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

On another note, if you all haven't noticed, the sound is now fully working in all MH games including this one, however there is quite noticable lag between an action and the SFX playing currently. T...
joekenton Playable Games 802 2,123,721 07-07-2013, 11:24 PM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

(07-07-2013 06:43 PM)Angelow Wrote:   (07-07-2013 06:27 PM)IsaacSin Wrote:   (07-07-2013 05:12 PM)Angelow Wrote:  Thx for the answer! =D You're not going to get any help on this forum ...
joekenton Playable Games 802 2,123,721 07-07-2013, 09:05 PM