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  Thread: Texture replacement madness.
Post: RE: Texture replacement madness.

(12-04-2015 01:31 AM)YukiHerz Wrote:  So far nothing's changed that prevents this from working, i hope one day PPSSPP supports texture replacement natively. Not only could it be used for the obv...
Arborea General Discussion and Announcements 41 72,142 12-04-2015, 03:04 AM
  Thread: Texture replacement madness.
Post: RE: Texture replacement madness.

(09-15-2015 01:41 AM)YukiHerz Wrote:  Well, first off hi, my first post on these forums. I've been using PPSSPP for a long time and after a series of events i am now able to replace textures in...
Arborea General Discussion and Announcements 41 72,142 12-03-2015, 04:35 AM
  Thread: Discussion about future of PCSX2 development
Post: RE: Discussion about future of PCSX2 development

So unfortunately it seems nothing come out it, nothing changed and Dolphin devs stopped contributing.
Arborea Off-Topic 16 33,214 07-08-2014, 07:43 PM
  Thread: Discussion about future of PCSX2 development
Post: RE: Discussion about future of PCSX2 development

(07-05-2014 03:33 AM)Some1Else Wrote:  The issue of code quality has been an issue for such a long time. Unfortunately, when they actually did have devs constantly working on it, code quality wa...
Arborea Off-Topic 16 33,214 07-05-2014, 11:50 AM
  Thread: Discussion about future of PCSX2 development
Post: RE: Discussion about future of PCSX2 development

(07-04-2014 06:09 PM)[Unknown] Wrote:  Yes, the AVG thing is blasphemy. I wasn't super happy about the whole Gold personal beer-money donation thing, if the official releases of PPSSPP started ...
Arborea Off-Topic 16 33,214 07-04-2014, 06:28 PM
  Thread: Discussion about future of PCSX2 development
Post: RE: Discussion about future of PCSX2 development

(07-04-2014 04:05 PM)LordDF Wrote:  Since 'he' left, i think PCSX2 progress get a big hit. Wish i could help but i didn't have anything to give about programming. :( But man, i never thought th...
Arborea Off-Topic 16 33,214 07-04-2014, 04:21 PM
  Thread: Discussion about future of PCSX2 development
Post: Discussion about future of PCSX2 development

Dolphin devs invaded PCSX2 forums and there is discussion about future of PCSX2 development maybe someone skilled from here is willing to help PCSX2 project at least a little ? http://forums.pcsx2.ne...
Arborea Off-Topic 16 33,214 07-04-2014, 12:57 PM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

(06-28-2014 05:32 PM)[Unknown] Wrote:  Maybe shadow volume can be done, I don't know. There is depth testing and such. Lighting is applied per fragment and there seems to be environment mappin...
Arborea Off-Topic 13 30,879 06-28-2014, 06:01 PM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

(06-27-2014 10:35 PM)[Unknown] Wrote:  Well, it supports some interesting forms of texture projection, but I don't think it supports depth or height mapping based on my reading of those articles...
Arborea Off-Topic 13 30,879 06-28-2014, 03:55 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-28-2014 01:43 PM)Bigpet Wrote:   (06-28-2014 12:46 PM)Arborea Wrote:  Advantages I am talking about are greater performance, modern graphical features not supported by DX9 and OpenGL ES...
Arborea Builds, releases and ports 276 553,383 06-28-2014, 02:14 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

Quote:But seriously why you have to be so arrogant and hypocrite just because you want us to use DirectX 12. This is Henrik's project and he's goal is to able to make a PSP emulator work for Android d...
Arborea Builds, releases and ports 276 553,383 06-28-2014, 12:46 PM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

(06-27-2014 07:04 PM)[Unknown] Wrote:  I'm not sure what height maps are. It does support using depth as a texture and doing interesting things with that. We don't support that at all right no...
Arborea Off-Topic 13 30,879 06-27-2014, 07:27 PM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

(06-27-2014 05:50 PM)[Unknown] Wrote:  Sure, it can and does use the VFPU to transform vertices. This is seen in many games. I am not so strong in graphics, so I'm not sure what hardware tesse...
Arborea Off-Topic 13 30,879 06-27-2014, 06:30 PM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

(06-26-2014 08:04 AM)[Unknown] Wrote:  Games do all sorts of things. Some download the pixels and modify them on the CPU, using vector math or even just regular CPU math. Others render them on...
Arborea Off-Topic 13 30,879 06-27-2014, 05:37 PM
  Thread: can anyone tell me how well ppsspp runs on windows tablets
Post: RE: can anyone tell me how well ppsspp runs on win...

So does Windows Tablet support JIT ?
Arborea General Discussion and Announcements 9 9,342 06-27-2014, 05:16 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-27-2014 08:28 AM)Henrik Wrote:  DirectX 9 is actually able to emulate most graphical features of the PSP, and when I do start working on DirectX support, DX9 will be first as that's the one ...
Arborea Builds, releases and ports 276 553,383 06-27-2014, 04:44 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-26-2014 10:04 AM)Raimoo Wrote:   (06-23-2014 02:13 PM)Arborea Wrote:   (06-23-2014 10:28 AM)NgJinXiang14 Wrote:  Im just 14 years old, how can i buy it? My father will also mad at ...
Arborea Builds, releases and ports 276 553,383 06-26-2014, 02:33 PM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

So does anyone knows anything more about PSP effects ?
Arborea Off-Topic 13 30,879 06-26-2014, 07:31 AM
  Thread: PSP native post-processing effects
Post: RE: PSP native post-processing effects

(06-24-2014 03:44 PM)VIRGIN KLM Wrote:  It does some tricks and stuff but they are not traditional post processing effects. Some games for example use somekind of bloom effect and alot actualy u...
Arborea Off-Topic 13 30,879 06-24-2014, 05:10 PM
  Thread: PSP native post-processing effects
Post: PSP native post-processing effects

Does real PSP support any type of shaders if not what kind of functions it uses for post-processing effects ?
Arborea Off-Topic 13 30,879 06-24-2014, 02:18 PM
  Thread: A better way to handle texture scale/cache
Post: RE: A better way to handle texture scale/cache

Would be possible to inject for example depth maps or displacement maps for Parallax Occlusion Mapping/Displacement Mapping/Tessellation or it requires full texture replacement ? Or even lightmaps , ...
Arborea Development 9 16,101 06-23-2014, 02:20 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-23-2014 10:28 AM)NgJinXiang14 Wrote:  Im just 14 years old, how can i buy it? My father will also mad at me if i buy it. So the solution for this problem is directx9 version Well but if yo...
Arborea Builds, releases and ports 276 553,383 06-23-2014, 02:13 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-23-2014 08:45 AM)NgJinXiang14 Wrote:  Bro the problem we need directx because old gpu do not support opengl 2.0 If you have absolutely ancient gpu you can buy for example GeForce GTX 750 ...
Arborea Builds, releases and ports 276 553,383 06-23-2014, 09:10 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-23-2014 02:55 AM)NgJinXiang14 Wrote:  Please try to shut up and make a new version ppsspp with directx support for adhoc,dont say directx 12 or bla bla bla. No reason to be arrogant and I w...
Arborea Builds, releases and ports 276 553,383 06-23-2014, 07:13 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(06-23-2014 04:26 AM)bdszoke Wrote:  Hey, I have a quick question about writing shaders. I am currently trying to create a reverse vignette shader, specifically to minimize the amount of vignett...
Arborea Development 364 925,693 06-23-2014, 07:11 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-22-2014 05:15 AM)Tabris666 Wrote:  The directX would be interesting but i think the person implied thay he was unable to use ppsspp because it have old gpu i asume he is using windows xp so ...
Arborea Builds, releases and ports 276 553,383 06-22-2014, 01:46 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-07-2014 12:37 PM)Raimoo Wrote:   (06-07-2014 11:09 AM)Arborea Wrote:   (06-07-2014 08:15 AM)Bigpet Wrote:  The only reason people are asking for a DirectX backend is so that it wor...
Arborea Builds, releases and ports 276 553,383 06-18-2014, 12:25 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(06-10-2014 03:13 PM)vnctdj Wrote:  Merged. Where exactly are those requests merged ? I dont see mine on first page.
Arborea General Discussion and Announcements 1,541 3,098,816 06-14-2014, 03:19 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-07-2014 08:15 AM)Bigpet Wrote:  The only reason people are asking for a DirectX backend is so that it works on old devices that only have crappy GPU drivers that don't support OpenGL 2.0 how...
Arborea Builds, releases and ports 276 553,383 06-07-2014, 11:09 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(06-03-2014 08:32 AM)raintime Wrote:  the developer seems lack interest, we must support anyone who wants to continue and contribute for the development of the ppsspp with directx backend suppor...
Arborea Builds, releases and ports 276 553,383 06-07-2014, 08:01 AM