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Post Author Forum Replies Views Posted [asc]
  Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize

The game is asking for game space to save. Just confirme in the option with two kanji.
Masato Playable Games 113 373,918 04-15-2013, 01:07 PM
  Thread: Debug Build on RAD2010
Post: Debug Build on RAD2010

I just have a few questions regarding Debug builds: Is it possible to build a debug build for Windows using Embarcadero RAD Studio 2010? In my university, we use them to develop in Delphi but it's al...
Masato Development 0 2,097 04-11-2013, 11:55 AM
  Thread: [Pre 0.8][Android] Shin Sangoku Musou 6 Special (Dynasty Warriors 7 Special)
Post: RE: [Pre 0.8][Android] Shin Sangoku Musou 6 Specia...

I'll take some when I return home. I tried to upload one when I posted the last reply, but it was too big for attachment.
Masato Playable Games 5 15,024 04-03-2013, 12:04 PM
  Thread: [Pre 0.8][Android] Shin Sangoku Musou 6 Special (Dynasty Warriors 7 Special)
Post: RE: [Pre 0.8][Android] Shin Sangoku Musou 6 Specia...

The game runs pretty well in v0.7-424 for Android, nearly 50fps but the gameplay seems to be on 60fps. There's just a few slowndowns when facing a horde with many enemies. This thread can be moved to...
Masato Playable Games 5 15,024 04-02-2013, 11:07 AM
  Thread: Battery consumption on android
Post: RE: Battery consumption on android

The battery consuption of PPSSPP has not changed at all... It must be your Rom, as the emulator consume less than Ravensword and other Android games.
Masato General Discussion and Announcements 19 34,381 03-23-2013, 04:02 PM
  Thread: Is the RAM DUMP...
Post: RE: Is the RAM DUMP...

Maybe the needed files for debuging could be packed in another file and posted in MediaFire or anything similar. I think the PPSSPPdebug.exe would be the best course of action. It's possible to creat...
Masato Development 2 5,065 03-23-2013, 10:48 AM
  Thread: Is the RAM DUMP...
Post: Is the RAM DUMP...

Is the Debug Ram Dump featured, implemented in build v0.7-207-g1f14f1f, some way to get better logs from games? Much like a way to get complete logs like those with Visual Studio? If it's not, then i...
Masato Development 2 5,065 03-22-2013, 10:52 PM
  Thread: [Pre 0.8][Android] Shin Sangoku Musou 6 Special (Dynasty Warriors 7 Special)
Post: RE: [Pre 0.8][Android] Shin Sangoku Musou 6 Specia...

As promised, here's the log for our favorite Musou series! It seems that the game is not going in-game due to some missing function or file in this version of the emulator (v0.7-180), I guess. I migh...
Masato Playable Games 5 15,024 03-20-2013, 10:18 PM
  Thread: [Pre 0.8][Android] Shin Sangoku Musou 6 Special (Dynasty Warriors 7 Special)
Post: [Pre 0.8][Android] Shin Sangoku Musou 6 Special (D...

I've just tested my backup of Shin Sangoku Musou 6 Special on my tablet, although I'm not sure this is the right section I think it falls here. When the game boots, the only thing that appears is the...
Masato Playable Games 5 15,024 03-20-2013, 06:27 PM
  Thread: Kurohyo: Ryu ga Gotoku Shinso (Yakuza Black Panther)
Post: RE: [pre0.8][Windows/Android] Kurohyo: Ryu ga Goto...

Thanks! Let's hope this game gets fixed soon! Can't wait to crush some skulls!
Masato In-game 5 15,153 03-20-2013, 10:02 AM
  Thread: What are your plans for v0.8 ^ ^
Post: RE: What are your plans for v0.8 ^ ^

Quick question: why there's no new builds for Android today? Many for Win but no to Droid. Another question: were the logs useful?
Masato General Discussion and Announcements 77 150,408 03-19-2013, 10:07 PM
  Thread: Kurohyo: Ryu ga Gotoku Shinso (Yakuza Black Panther)
Post: RE: [pre0.8][Windows/Android] Kurohyo: Ryu ga Goto...

It's the same result with JIT off... I think I've named the log for Kurohyo as ppsspp_yakuzablackpanther or something like that. It's the name if it was released in the US.
Masato In-game 5 15,153 03-19-2013, 12:34 PM
  Thread: My Logs
Post: My Logs

I'm not certain who is a Dev and who isn't so, instead of sending several PMs for Henrik and Unknown, I started this thread to post logs of games to help with the compatibility issues. The logs will ...
Masato Development 0 2,282 03-19-2013, 11:48 AM
  Thread: second analog request
Post: RE: second analog request

That would definetely help a lot!
Masato Development 2 5,450 03-19-2013, 11:34 AM
  Thread: Kurohyo: Ryu ga Gotoku Shinso (Yakuza Black Panther)
Post: Kurohyo: Ryu ga Gotoku Shinso (Yakuza Black Panthe...

So far the game runs only on Windows, going In-Game and actually allowing you to play but there are several graphical glitches. The framerate nears 60fps. Amusing enough, this seems to be the only ga...
Masato In-game 5 15,153 03-19-2013, 11:30 AM
  Thread: sem som , gráficos quebrados?
Post: RE: sem som , gráficos quebrados?

Qual a GPU do seu tablet? Se for Mali400 ainda tem que esperar a solução ser implementada.
Masato Portuguese PPSSPP forum 20 28,254 03-18-2013, 01:34 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

Just checked the size of the files needed to compile a Debug Build and they are so big... I'll try to download on a friend's home and try to get the logs at least until wednesday.
Masato Development 22 37,259 03-17-2013, 09:40 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

I understand. Still entering in the programing world... I know only Delphi and little bit of Java. I'll study C++ to help in the future. Also, thanks for the great job Henrik and all other Devs! BTW...
Masato Development 22 37,259 03-17-2013, 01:54 PM
  Thread: Musou Orochi 2 Special (Warriors Orochi 3)
Post: RE: HELP! Musou Orochi 2 Special/Warriors Orochi 3...

Take a log with aLogcat and post it here for Devs to know what's going wrong.
Masato Playable Games 15 36,227 03-17-2013, 01:35 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

Exactly. It could be an separate option like Fastmem is. I know nothing of C++ programing, does anyone could try to implement in a build?
Masato Development 22 37,259 03-17-2013, 01:21 PM
  Thread: Olá, Pessoal
Post: RE: Olá, Pessoal

Ainda não ouve o mapeamento de teclas fisicas, então se comprar pro PPSSPP apenas, vai ser atoa.
Masato Portuguese PPSSPP forum 51 70,473 03-17-2013, 01:00 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

If you, for exemple, add an option to raise those numbers, it would get even faster, right?
Masato Development 22 37,259 03-17-2013, 12:45 PM
  Thread: Kurohyou: Ryu Ga Gotoku 2 (Yakuza Black Panther 2)
Post: RE: Kurohyou: Ryu Ga Gotoku 2 (Yakuza Black Panthe...

At least take a log with Logcat so Devs can fix the game. Also, Mods move to in-game.
Masato In-game 11 26,573 03-17-2013, 11:55 AM
  Thread: Digimon World RE: Digitize
Post: RE: Digimon World RE: Digitize

In the latest Android build (v0.7-120), this game got an awesome boost in speed. Finally it's Playable with 2x Renderer Resolution active. 30-35fps!
Masato Playable Games 113 373,918 03-16-2013, 09:32 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

Well, it takes around 15 in Harvest Moon and 25 in Digimon Redigitize.I'm using the built-in running apps to check.
Masato Development 22 37,259 03-16-2013, 09:13 PM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

Don't know how to compile it, but if send me a link for it ready I can run and send you results.
Masato Playable Games 123 326,277 03-16-2013, 02:04 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

Here is the same! I think they are doing this way to be acessible to nearly any s'martphone and tab... Hope they add an option to use more RAM!
Masato Development 22 37,259 03-16-2013, 12:12 PM
  Thread: optimize ram usage
Post: RE: optimize ram usage

Indeed. If optimizing the RAM usage improves the FPS, then I'm in! It just uses about 12mb of my RAM memory, so using some more wouldn't be a problem. It would be interesting to have an option in set...
Masato Development 22 37,259 03-16-2013, 11:46 AM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

Just took another log from the game, this time on v0.7-111 for Android. The game still results in a forced close, right after the controls appear. http://pastebin.com/UJdfcni7 Code: W/WindowManager(...
Masato Playable Games 123 326,277 03-16-2013, 11:14 AM
  Thread: One Piece Romance Dawn Bouken no Yoake
Post: RE: One Piece Romance Dawn Bouken no Yoake

So... was my log completely ignored or any Dev took a look at it? Either way, I'm reposting it. http://pastebin.com/ZLNGpwyZ Hope this help devs to fix the game.
Masato Playable Games 123 326,277 03-16-2013, 10:14 AM