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  Thread: R-Type Command
Post: RE: R-Type Command

(01-08-2014 03:15 AM)[Unknown] Wrote:  Well, if you try the software renderer, we can probably verify that theory. It will be very slow (you will not like it probably), but if it works there th...
Black Wires In-game 24 58,902 01-08-2014, 10:39 PM
  Thread: R-Type Command
Post: RE: R-Type Command

(01-05-2014 05:50 PM)[Unknown] Wrote:  Certain warnings it logs only once per run of PPSSPP. Those are just warnings. They may cause rendering problems but theoretically should not break emula...
Black Wires In-game 24 58,902 01-08-2014, 02:41 AM
  Thread: R-Type Command
Post: RE: R-Type Command

Sorry for the delay. Now that I check the logs, it seems like the error code matches up pretty well with what is happening! Desynch shots (uncloaking enemies) works fine I think, but desynching your s...
Black Wires In-game 24 58,902 01-05-2014, 04:11 PM
  Thread: R-Type Command
Post: RE: R-Type Command

(09-11-2013 09:47 PM)MoogleX Wrote:  Title: R-Type Command [ULUS10343] Genre: Tactical Region: USA Format: CSO Version: v0.9.1 OS: Windows 7 64bit Compatability: Playable This does not quite de...
Black Wires In-game 24 58,902 10-26-2013, 02:49 PM