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Post Author Forum Replies Views Posted [asc]
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

Good job !!
Ced2911 General Discussion and Announcements 95 171,744 02-01-2015, 08:34 PM
  Thread: Team Xbox 360 Port
Post: RE: Team Xbox 360 Port

A lot of gpu bugs, and some game are really slow :s but yes that is not bad :D
Ced2911 Builds, releases and ports 33 66,701 11-15-2013, 09:47 AM
  Thread: Team Xbox 360 Port
Post: RE: Team Xbox 360 Port

(09-10-2013 10:36 PM)VIRGIN KLM Wrote:  I'm curious how it would perform on Wii btw. The internal resolution wouldn't matter alot (if you count out the effect of SSAA) since Wii outputs exclusiv...
Ced2911 Builds, releases and ports 33 66,701 09-18-2013, 08:15 AM
  Thread: Team Xbox 360 Port
Post: RE: Team Xbox 360 Port

Hi, i'm looking for people who can help me :) Currently a lof of games are running, a lot of graphical issues ! It use interpreter only, i'll <try> to work on the jit when everything else run ...
Ced2911 Builds, releases and ports 33 66,701 07-19-2013, 01:32 PM
  Thread: compiling direct x version
Post: RE: compiling direcx x version

Hi, i started a port to xbox 360, which use directx9. Maybe someone will be interrested by the Gpu driver. The code need some changes to work on windows. source are in my github: https://github.com/...
Ced2911 Builds, releases and ports 276 594,025 07-19-2013, 01:28 PM
  Thread: [PORT idea] Nintendo Wii.
Post: RE: [PORT] Nintendo Wii.

if you are intersted, i've started to work on a 360 port (ppc cpu too), https://github.com/Ced2911/ppsspp/tree/ced there is still some endiannes issues, also for the jit we could share the code :)
Ced2911 Builds, releases and ports 16 46,174 11-16-2012, 02:23 PM