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  Thread: Final Fantasy VII Crisis Core HD/Remaster Project WIP
Post: RE: Final Fantasy VIII crisis core HD/Remaster Pro...

It looks VERY nice in general, congratulations. All the textures were hand-mande or did you use any AI upscaling method? The only thing I would change is the outline in the font for the HP, numbers ...
Donel Texture Packs 26 36,189 01-22-2020, 12:24 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

@solitarius: Wow, I can't believe it, Gran Turismo looks so much better without that screen shake *_* The code for Tekken needs a refresh rate of 20 to work. Thank you very much! @Kabuto_Kun: As I ...
Donel Development 843 3,203,280 01-27-2017, 10:52 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

@Kabuto_Kun: Do you think it's possible to do a code for Gran Turismo that disables the temporal AA at 60 fps? Or maybe a 60 fps code that doesn't enable the temporal AA, I don't know which one is eas...
Donel Development 843 3,203,280 01-23-2017, 03:47 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Hmm, I hadn't seen the code on the last page, my bad. The creator of the code I've posted said the only remaining issue is the camera animations, which run at double speed, but maybe he missed other ...
Donel Development 843 3,203,280 01-15-2017, 07:30 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Code: _S ULUS-10551 _G Ys SEVEN _C0 30 FPS _L 0x2004FCC0 0xC48098D8 _L 0x203CF5A8 0x00000002 _L 0x2026A770 0x3F7D70A4 _L 0x20088BE0 0x50400002 _C1 60 FPS _L 0x2004FCC0 0xC48098D0 _L 0x203CF5A8 0x0000...
Donel Development 843 3,203,280 01-14-2017, 09:50 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

Turn off Vertex Cache. And don't set the rendering resolution to 5x or higher.
Donel Playable Games 91 266,140 09-20-2014, 05:58 AM
  Thread: Why isn't there any funcional Xbox Emulator?
Post: Why isn't there any funcional Xbox Emulator?

I know this question has been asked tons of times, but here we have some very experienced developers. So I ask you, why isn't there any funcional emulator right now if the, let's say, PS2 architectur...
Donel Off-Topic 1 6,295 07-06-2014, 03:07 AM
  Thread: Texture shimmer
Post: RE: Texture shimmer

The best you can do is to set the internal resolution to 2*Window Size, it's the setting that eliminates most of aliasings, be it on textures or geometry. I play everything at 1920x1080 full screen a...
Donel General Discussion and Announcements 2 4,379 04-27-2014, 09:22 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

- Better DirectInput support - Texture dumping and custom texture loading support (like Dolphin) - MSAA - DX 11/12 Renderer
Donel General Discussion and Announcements 1,538 2,999,861 03-27-2014, 04:59 AM
  Thread: Outrun 2006: Coast 2 Coast
Post: RE: Outrun 2006: Coast 2 Coast

About the emulated CPU clock, there's something wrong with the auto setting. In both DiRT 2 and Outrun 2006, if you manually put the CPU clock in 333 MHz, all the slowdowns go away, so the auto setti...
Donel Playable Games 53 113,057 03-25-2014, 04:08 PM
  Thread: Outrun 2006: Coast 2 Coast
Post: RE: Outrun 2006: Coast 2 Coast

Thank you both for the tip, it really solved the problem. DiRT 2 has the same behavior. 400 MHz did the trick for both of them. The overclock CPU feature is amazing, it can make slowdowns in any gam...
Donel Playable Games 53 113,057 03-24-2014, 03:58 PM
  Thread: Outrun 2006: Coast 2 Coast
Post: RE: Outrun 2006: Coast 2 Coast

Wow, the game is much better emulated right now. I have an undocumented problem: - The internal framerate fluctuates a lot between 30-60 fps during races. Does this happen with someone else?
Donel Playable Games 53 113,057 03-24-2014, 02:07 AM
  Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...

In non-buffered rendering mode the speed is very nice, but in buffered mode, it's pretty bad.
Donel Portuguese PPSSPP forum 745 585,533 01-10-2014, 12:26 PM
  Thread: Gran Turismo
Post: RE: Gran Turismo

(08-19-2013 03:41 PM)azzuryo Wrote:  Unlock speed under 222, Screen shaking will disappear... True, but that also makes the game run at 30 fps, and that's why temporal AA doesn't work when the ...
Donel Playable Games 262 643,162 08-19-2013, 05:31 PM
  Thread: Gran Turismo
Post: RE: Gran Turismo

(08-19-2013 08:54 AM)daxtsu Wrote:  Quote:Screen shaking caused by the Temporal AA. (Not exactly a problem) That's not a bug; it's how the game renders itself. That said, I would imagine a hack...
Donel Playable Games 262 643,162 08-19-2013, 09:48 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

The game is fully playable now, great work, guys. There are only a few problems left: - Some stutter in the intro movie. - Mipmapping breaks in-game textures. This also happens in other games and wi...
Donel Playable Games 262 643,162 08-19-2013, 05:55 AM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

(08-17-2013 07:30 AM)daxtsu Wrote:   (08-17-2013 05:20 AM)Donel Wrote:  Guys, I've merged neobrain's softgpu from this pull request: https://github.com/hrydgard/ppsspp/pull/3197 It is VERY...
Donel Development 107 376,485 08-17-2013, 12:58 PM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

Guys, I've merged neobrain's softgpu from this pull request: https://github.com/hrydgard/ppsspp/pull/3197 It is VERY, VERY slow. 20-30% speed in YS Seven's menu, for example. I have an i7 980x @4.22 ...
Donel Development 107 376,485 08-17-2013, 05:20 AM
  Thread: v811438 -critical bug-
Post: RE: v811438 -critical bug-

Maybe it's broken in android only. On my PC it's fine.
Donel Development 16 20,023 08-17-2013, 05:17 AM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

Fast memory is more related to stability, and at this point, it's very unlikely that it causes any problem. I've messed with every option and the shadow bug is still there. Actually, I just posted ab...
Donel Playable Games 618 1,522,725 08-16-2013, 02:14 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

The shadows in this game are gray for me, does anyone else have this problem? [img]http://imageshack.com/a/img198/1788/ibqx.png[/img]
Donel Playable Games 618 1,522,725 08-16-2013, 09:35 AM
  Thread: Crisis Core FFVII black squares around numbers
Post: RE: Crisis Core FFVII black squares around numbers

warweeny is right. Linear (CG) texture filtering also causes this glitch, because the filter thinks the game is playing a CG even while in-game. It's a problem with the current implementation of thi...
Donel General Discussion and Announcements 7 16,789 08-16-2013, 09:23 AM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

How can I get a build of neobrain's softGPU? Trying to merge his repository with henrik's doesn't work, I get tons of conflicts. Cloning his repository and all submodules results in the release v0.81...
Donel Development 107 376,485 08-12-2013, 09:48 PM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

Thanks, it worked pretty well here. Unfortunately, if the pull request is based on an old version of master, it may get conflicts when auto merging. Now I know what they mean by rebasing, lol. In th...
Donel Development 107 376,485 08-12-2013, 04:21 AM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

solarmystic, how do you merge a pull request that has not been merged into master by henrik yet? I saw you talking about a command called "git pull", how do I use it? PS: Where are you from? Your en...
Donel Development 107 376,485 08-12-2013, 12:13 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

The flicker only happens if multithreaded is checked, no? I don't get screen flicker without multithreading, even in buffered rendering mode. I'm using the same build, v0.8.1 - 1249-g8e22554
Donel Playable Games 262 643,162 08-12-2013, 12:09 AM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

Great guide, solarmystic, just a few suggestions: - Make it clear that Git Bash's command prompt doesn't accept spaces nor accents in the path name, so none of the folders in the path can have spaces...
Donel Development 107 376,485 08-11-2013, 09:33 PM
  Thread: Gran Turismo
Post: RE: Gran Turismo

Update 2: - Some stutter in the intro movie. - Mipmapping breaks in-game textures. This also happens with other games and will be improved when the mipmapping implementation gets better. That's what ...
Donel Playable Games 262 643,162 07-07-2013, 06:35 PM
  Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...

(06-27-2013 05:13 PM)Ritori Wrote:   (06-27-2013 05:05 PM)Donel Wrote:  How did you make the emulator show the FPS? It only shows the VPS here. Until just before v0.8 it used to show, but n...
Donel Portuguese PPSSPP forum 745 585,533 06-27-2013, 05:24 PM
  Thread: God Of War Ghost Of Sparta and Chains of Olympus
Post: RE: God Of War Ghost Of Sparta and Chains of Olymp...

(06-27-2013 04:46 PM)srdjan1995 Wrote:   (06-27-2013 04:37 PM)xemnas Wrote:   (06-27-2013 03:26 PM)srdjan1995 Wrote:  God of War Ghost of Sparta PPSSPP v0.8.1 [PC] - Thanatos boss figh...
Donel Portuguese PPSSPP forum 745 585,533 06-27-2013, 05:05 PM