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  Thread: Persona (1) - HD UI (v3.32 - Persona Cards update)
Post: RE: Persona (1) - HD UI (v3.3 - Persona Cards upda...

My save file happened to have Kamakura Gongorou, so when I noticed the typo I went over all the cards just to be sure.
GabrieliosP Texture Packs 75 80,802 05-07-2021, 10:58 PM
  Thread: Persona (1) - HD UI (v3.32 - Persona Cards update)
Post: RE: Persona (1) - HD UI (v3.3 - Persona Cards upda...

I've downloaded the newest version of the patch, then went back and checked every Persona. It works perfectly... for the most part. There are issues with a few cards, which I collected in this album: ...
GabrieliosP Texture Packs 75 80,802 05-07-2021, 03:57 PM
  Thread: Persona (1) - HD UI (v3.32 - Persona Cards update)
Post: RE: Persona (1) - HD UI (v3.21 - portraits update)

Okay, here they are. All 100 Persona cards: https://drive.google.com/drive/folders/1...sp=sharing
GabrieliosP Texture Packs 75 80,802 05-03-2021, 02:51 AM
  Thread: Persona (1) - HD UI (v3.32 - Persona Cards update)
Post: RE: Persona (1) - HD UI (v3.21 - portraits update)

Hi there. It's me again, the guy who pointed out that battles were using thin font back when this texture pack was first released. You're having trouble with getting the Persona cards, yes? If so, I ...
GabrieliosP Texture Packs 75 80,802 05-02-2021, 06:42 PM
  Thread: The [email protected] Shiny Festa
Post: RE: [email protected] Shiny Festa

Just for the sake of pointing it out: the issue with the videos was fixed. The game is supposed to use a certain video during gameplay and, should the player fill their energy gauge, switch to a "spe...
GabrieliosP Playable Games 15 32,206 06-26-2014, 09:19 PM
  Thread: Shin Megami Tensei: Persona 2 - Innocent Sin
Post: RE: Shin Megami Tensei: Persona 2 - Innocent Sin

The problem is your ISO. It's in .cso format, right? There's a .cso file of P2:IS that has this problem. In older versions, you could bypass this by deactivating Use Media Engine, thus skipping the cu...
GabrieliosP Playable Games 82 254,912 11-04-2013, 01:38 PM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

PPSSPP doesn't have any problems with transferring save files between versions of itself. Whenever I upgrade the emulator, I just dump the contents of the ZIP file in the folder to overwrite the old f...
GabrieliosP In-game 368 879,777 09-24-2013, 06:50 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Frame skipping? And at least for me, having HT on also gets rid of the flickering from FS.
GabrieliosP Playable Games 610 1,596,970 08-20-2013, 03:13 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Help us help you by stating these things: - Which build are you using? - Which settings are activated at the time of the problem? - When exactly does this problem happen, gameplay-wise? (Before the t...
GabrieliosP Playable Games 610 1,596,970 07-16-2013, 12:29 PM
  Thread: Fate/Extra
Post: RE: Fate Extra

While it does improve speed, buffered rendering is necessary in some places in the game. Without it, the player can't acess the save/load screen and the backgrounds of the second floors of the Arenas ...
GabrieliosP Playable Games 67 185,852 07-12-2013, 11:34 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

I'm a long way from it in my second playthrough so I can't check it right now. Can you send me your save life? I'm willing to check if the problem is with PPSSPP or your ISO.
GabrieliosP Playable Games 610 1,596,970 07-09-2013, 09:16 PM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

The freezing is an issue I've already commented. Seems to be what you get when mixing 3D-thingies and loading saves (only actual loading suffers from this. Savestates do not). Can you try the trial in...
GabrieliosP In-game 368 879,777 07-07-2013, 02:31 AM
  Thread: Shin Megami Tensei: Persona
Post: RE: Shin Megami Tensei: Persona

Mostly because the game is completly playable even with the issue. So they're focusing on issues that hinder gameplay completly before they can concentrate on giving nice touches on games that are alr...
GabrieliosP Playable Games 77 192,627 07-07-2013, 02:28 AM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

As I said I got the issue with chapter 05's trial and that's it. I didn't get the crash in any other trials (just finished the game). To bypass the issue, I transferred save files and finished chapte...
GabrieliosP In-game 368 879,777 07-06-2013, 03:12 AM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

Game gets stuck in an endless loop of loading before the start of Chapter 05's Class Trial, after "Court is now in session" (still works, BGM still plays, but doesn't "load" thus the game cannot advan...
GabrieliosP In-game 368 879,777 07-05-2013, 07:31 PM
  Thread: Shin Megami Tensei: Persona
Post: RE: Shin Megami Tensei: Persona

The issue with the lack of transparency? Sadly, no. Persona 2 is also suffering from the same problem. At least now we have BGM and video cutscenes working.
GabrieliosP Playable Games 77 192,627 07-04-2013, 08:07 PM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

Problem: when loading a save file in an all-3D part the game stops (the loading "gear" suddenly stops and the game cannot go on). The log simply... stops (no new lines or even error lines) and stoppin...
GabrieliosP In-game 368 879,777 07-03-2013, 04:10 AM
  Thread: Fate/Extra
Post: RE: Fate Extra

Really? I haven't come across this issue.
GabrieliosP Playable Games 67 185,852 06-30-2013, 12:59 PM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

(06-27-2013 03:04 PM)Komus Wrote:  To examine items, you must open ppsspp.ini find the line FramebuffersToMem and replace False by True. But I recommend you to wait because AMD cards have the pr...
GabrieliosP In-game 368 879,777 06-30-2013, 12:09 AM
  Thread: Shin Megami Tensei: Persona 2 - Innocent Sin
Post: RE: Shin Megami Tensei: Persona 2 - Innocent Sin

Having played the original PSX version of the game, I can atest that a lot of the humor of the game lies on the usage of the sound effects. Even so, at least it is completly playable with videos and ...
GabrieliosP Playable Games 82 254,912 06-28-2013, 04:13 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

I don't know if it's just me, but for some reason now there's no difference between using or not using Frame Skipping, so I can't get a speed boost in Tartarus. But the audio works perfectly!
GabrieliosP Playable Games 610 1,596,970 06-28-2013, 12:58 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

For the just released 0.8: nothing, it should work normally. Previous versions: turn on buffered rendering and use media engine (have to be turned on before the game is loaded), then press X at black...
GabrieliosP Playable Games 610 1,596,970 06-23-2013, 09:35 PM
  Thread: Mega Man Powered Up
Post: RE: Mega Man Powered Up

Already been reported. Then the topic got a reply of "fixed" and was closed two months ago.
GabrieliosP Playable Games 59 145,300 06-22-2013, 06:15 PM
  Thread: Mega Man Powered Up
Post: RE: Mega Man Powered Up

When selecting a stage, I get black screen. Is there any way to bypass that? Which settings should be on? I've tried with quite a few of them and none worked.
GabrieliosP Playable Games 59 145,300 06-22-2013, 04:30 PM
  Thread: Fate/Extra
Post: RE: Fate Extra

(06-20-2013 09:16 AM)hoang15 Wrote:   (06-19-2013 05:48 PM)GabrieliosP Wrote:  I'm using the lastest build, am on my second playthrough and NEVER experienced that problem. Which settings ar...
GabrieliosP Playable Games 67 185,852 06-20-2013, 01:13 PM
  Thread: Fate/Extra
Post: RE: Fate Extra

I'm using the lastest build, am on my second playthrough and NEVER experienced that problem. Which settings are activated on your emulator? The only one in mine is "Buffered Hendering" (because the sa...
GabrieliosP Playable Games 67 185,852 06-19-2013, 05:48 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Dunno why it slowed down after two hours of playing. Maybe because the battery was running out and your tablet was saving energy by reducing activity? The final boss battle is "heavier" on your video...
GabrieliosP Playable Games 610 1,596,970 06-17-2013, 01:45 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Data install is to shorten the loading time rather than raising emulation speed. Mine is off and the game plays nicely. I only would recommend it on games like Persona 2, which for some reason take an...
GabrieliosP Playable Games 610 1,596,970 06-16-2013, 01:34 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Some people report crashes, but I've already beaten the game and NEVER experienced one.
GabrieliosP Playable Games 610 1,596,970 06-12-2013, 07:29 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

Yup, totally playable.
GabrieliosP Playable Games 610 1,596,970 06-12-2013, 08:01 AM