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Post Author Forum Replies Views Posted [asc]
  Thread: Activision Hits Remixed
Post: RE: Activision Hits Remixed

Hi Guys, Tried to boot up activision hits remixed ules00640 on ppsspp.v.1.4.200 gf9b2272 and it just comes up with Black screen - I also tried speedball 2 evolution and its also just Black Screen - ...
Stevec Playable Games 11 34,944 05-11-2017, 07:51 AM
  Thread: Formula One 2006
Post: RE: Formula One 2006

Is there anyway of getting this to play at full speed i'm on v1.3 (32bit) or is there any settings to change to make it full speed at the moment its slow ive tried disabling force 60 frames off and on...
Stevec Playable Games 24 70,470 09-28-2016, 12:37 AM
  Thread: [In-game] Uno
Post: RE: [In-game] Uno

Hi Guys,tried Uno on version 1.3 on 32bit build still no cards show - isnt the game also able to be one player not just multiplayer
Stevec Minis 4 17,218 09-20-2016, 10:07 AM
  Thread: graphical issues
Post: RE: graphical issues

The distorted polygons also happens in tiger woods pga tour 10 as well.
Stevec General Discussion and Announcements 3 6,046 06-18-2015, 08:56 PM
  Thread: [In-game] Uno
Post: RE: [In-game] Uno

checked on 9.9.1.1306-g523a75e - UNO (NPUH10027) - game goes through menu's which has grafix issues or lines at bottom of some menu screens and when ingame still does'nt show cards
Stevec Minis 4 17,218 12-29-2014, 07:32 PM
  Thread: Tiger Woods PGA TourĀ® 10
Post: RE: Tiger Woods PGA TourĀ® 10

checked with vers .9.9.1.1306 -g523a75e - game ulus10420 - game works but still has missing grafix on course
Stevec In-game 5 25,447 12-28-2014, 08:37 PM
  Thread: Formula One 2006
Post: RE: Formula One 2006

checked on 9.9.1.700 - tried the game - but still too slow to be playable at 2-4fps - and seems to not load into game?
Stevec Playable Games 24 70,470 10-28-2014, 11:59 PM
  Thread: Killzone Liberation
Post: RE: Killzone Liberation

To select psp-1000 model goto 'settings' - then select 'system' menu and scroll down untill you see psp model :psp 1000 So far i'm using 9.9.1.250 (32bit) and have used the settings others have sugges...
Stevec Playable Games 71 258,345 09-09-2014, 07:55 PM
Wink Thread: Sega Rally Revo
Post: RE: Sega Rally Revo

checked on latest build v.9.9.1.250 32bit xp (buffered rendering on) - The game looks like is working 100% ,sky now showing - no lines on screen as in prev posts ,and running at 30fps full speed. nice...
Stevec Playable Games 29 83,427 09-07-2014, 08:00 PM
  Thread: MotorStorm Arctic Edge
Post: RE: MotorStorm Arctic Edge

With Sum2012 special build it also gets gripshift working aswell -just without sound
Stevec In-game 81 236,980 07-02-2014, 11:27 AM
  Thread: [Playable] Rumble Trucks
Post: RE: [Doesn't boot] Rumble Trucks

Game is now working on 9.8.1450 - Thanks to sum2012 & Unknownbrackets
Stevec Minis 10 26,788 06-30-2014, 07:23 AM
  Thread: [Playable] Retro Cave Flyer
Post: RE: [Doesn't boot] Retro Cave Flyer

Thanks to sum2012 & Unknownbrackets - the game now works on 9.8.1450 (nice one guys)
Stevec Minis 7 23,703 06-30-2014, 07:19 AM
  Thread: Ridge Racer 2
Post: RE: Ridge Racer 2

Nice One again guys - works & looks great on latest build.
Stevec Playable Games 173 474,698 06-24-2014, 02:36 AM
  Thread: SBK 09: Superbike World Championship
Post: RE: SBK-09 Superbike World Championship

Nice one guys' you got it working! and sbk07. i tried it with 9.8.1330
Stevec Playable Games 35 74,464 06-22-2014, 07:36 PM
  Thread: Super Stardust Portable
Post: RE: Super Stardust Portable

on build 9.8.1285 - with buffered rendering on The title screens look great and the game is more playable now it still has grafix issues during ingame but works alot better now.
Stevec Playable Games 7 20,318 06-21-2014, 06:45 AM
  Thread: Ridge Racer
Post: RE: Ridge Racer

Hi guys - checked build.v.9.8.1145-ge657980 - the reflection issue is back with buffered rendering on - but when using nitrous screen doesnt go black anymore as shown in prev post - so what change was...
Stevec Playable Games 34 92,570 06-11-2014, 07:53 PM
  Thread: Ridge Racer
Post: RE: Ridge Racer

Region :eu Format :ISO Version :v9.8.1088-ga31194 Game ID :uces10002 OS :Windows xp (32bit) OpenGl vers.4.3.0 GLSL: 4.30 NVIDIA via Cg Compiler Game is working and looks great w...
Stevec Playable Games 34 92,570 06-11-2014, 06:19 AM
  Thread: Gripshift
Post: RE: Gripshift

Format :ISO Version :9.8.929-g63c4d1e Game ID :ules00177 OS :Windows xp (32bit) Compatability: slightly working to 1st level OpenGl vers.4.3.0 GLSL: 4.30 NVIDIA via Cg Compiler Gam...
Stevec In-game 37 104,738 05-25-2014, 06:02 AM
  Thread: Pac-Man World 3
Post: RE: Pac-Man World 3

yeah,here's a log of what happens when it stops - this is on 9.8.551 -g253e11a 32bit build
Stevec Playable Games 23 61,037 04-29-2014, 07:07 PM
  Thread: Pac-Man World 3
Post: RE: Pac-Man World 3

I tried 9.8.551 - still crashes in same spot just as you punch the first monster cutout on the right on first level
Stevec Playable Games 23 61,037 04-29-2014, 05:57 AM
  Thread: Windows XP support officialy ends today.
Post: RE: Windows XP support officialy ends today.

So guys which os works better on ppsspp win7 or win8.1 or no difference?
Stevec Off-Topic 30 56,138 04-09-2014, 01:28 AM
Wink Thread: Ridge Racer 2
Post: RE: Ridge Racer 2

Thx Henrik - I was hoping it was'nt just happening to my pc. lol
Stevec Playable Games 173 474,698 04-05-2014, 07:44 PM
  Thread: Ridge Racer 2
Post: RE: Ridge Racer 2

Hi Guy's - I'm on 9.8.228 - But i still get reflection texture issues on screen on buffered rendering on - has is been fixed on later builds or still happening?
Stevec Playable Games 173 474,698 04-05-2014, 09:42 AM
  Thread: Gripshift
Post: RE: Gripshift

Hi Sum2012 , Not sure if this helps but don't use save states just let it load normally - that's what i found otherwise it would'nt pass menu - here's a log of 9.8.228 aswell of where it freezes after...
Stevec In-game 37 104,738 04-03-2014, 09:34 AM
  Thread: Gripshift
Post: RE: Gripshift

Region :EU Format :ISO Version :9.8.222 gef0174b Game ID :ULES00177 OS :Windows xp (32bit) Compatability:stretching grafix & crashing problems after 1st track OpenGl vers.2.1...
Stevec In-game 37 104,738 04-01-2014, 10:39 PM
  Thread: Downstream Panic!
Post: RE: Downstream Panic!

checked on 9.8.155 version ULUS10322 game crashes at intro on non buffered and buffered render on ,read framebuffer (cpu & gpu) crashes computer and resets
Stevec Playable Games 19 45,672 03-29-2014, 07:55 AM
  Thread: Emu crash when i use Buffered rendering
Post: RE: Emu crash when i use Buffered rendering

I started setting to 1xPSP was fine - just looked blocky and dark - no crash, then went 2xPSP - looked better no crash - then went 3xPSP - f1 gp worked ok - but on same settings hot wheels would crash...
Stevec General Discussion and Announcements 11 23,759 03-17-2014, 07:25 PM
  Thread: Emu crash when i use Buffered rendering
Post: RE: Emu crash when i use Buffered rendering

Hey Phoenix - I think i found the bufferd rendering crash out - i thought i'd post this so if someone else is having similar problems it might help - i had the rendering resolution set to auto (1:1) -...
Stevec General Discussion and Announcements 11 23,759 03-17-2014, 09:18 AM
  Thread: Emu crash when i use Buffered rendering
Post: RE: Emu crash when i use Buffered rendering

Hi Guys, Just needing a little advice - i have been using so up to 9.7.2.239 and find that the emu crashes nearly everytime after about 5 -10 mins with previous builds aswell on buffererd rendering (c...
Stevec General Discussion and Announcements 11 23,759 03-12-2014, 08:55 PM
  Thread: WipEout Pulse
Post: RE: WipEout Pulse

Hi Vorgier - Wipeout pulse dlc's work if you place the dlc folder in memstick/psp/game folder as for wipeout pure you have to put dlc folders into memstick/psp/savedata folder it should give you extra...
Stevec Playable Games 67 181,000 03-09-2014, 08:14 PM