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Post Author Forum Replies Views Posted [asc]
  Thread: Game issue: v 0.9.8613 and up
Post: RE: Game issue: v 0.9.8613 and up

Did it work okay now in latest buildbot? [raven02]
jacky400 Development 3 6,410 05-14-2014, 10:30 PM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

We added few more supports .Can you try the latest buildbot again?
jacky400 Playable Games 80 191,884 05-10-2014, 09:21 AM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

Let's try again in latest build bot v0.9.8-627-g155dcee (http://buildbot.orphis.net/ppsspp/index.php) and should have support for the extension GL_NV_framebuffer_blit
jacky400 Playable Games 80 191,884 05-08-2014, 11:16 AM
  Thread: Blank Screen buffered Rendering
Post: RE: Blank Screen buffered Rendering

Possibly because of Intel GPU. [raven02]
jacky400 General Discussion and Announcements 13 28,323 05-08-2014, 05:23 AM
  Thread: Brave Story: New Traveler
Post: RE: Isues on Brave Story New Traveler

Windows should be rendering the cutscene fine .Unfornaturely Android has issue here and render white screen. Issue track here - https://github.com/hrydgard/ppsspp/issues/2917
jacky400 Games that don't boot / totally black screen 54 52,076 05-02-2014, 07:58 AM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

i'm trying something here - https://github.com/hrydgard/ppsspp/pull/6003 Once merged , yon can report it works or not.
jacky400 Playable Games 80 191,884 05-02-2014, 07:18 AM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

Thanks for your 2nd screenshot .Probably GL_NV_framebuffer_blit may do the trick . Any 3rd screenshot ? i see there are some more extensions that not shown following 2nd screenshot.
jacky400 Playable Games 80 191,884 05-02-2014, 01:26 AM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

Probably no.Another users told Tegra Note 7 is not capable of ES 3.0 but i doubt that . One more you can check , did you find anything like 'GL_EXT_framebuffer_object' in the OGL extensions tab?
jacky400 Playable Games 80 191,884 05-01-2014, 05:33 AM
  Thread: Pac-Man World 3
Post: RE: Pac-Man World 3

Did u see any error in log before crash?
jacky400 Playable Games 23 51,428 04-29-2014, 02:59 PM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

It explained why it is not working on your case.Probably because it is not ES 3.0. Because on my android 4.3 I already have ES 3.0
jacky400 Playable Games 80 191,884 04-29-2014, 02:52 PM
  Thread: Brave Story: New Traveler
Post: RE: Isues on Brave Story New Traveler

@mckimiaklopa , btw what is the issue you face?black screen?
jacky400 Games that don't boot / totally black screen 54 52,076 04-29-2014, 07:08 AM
  Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: Dragon Ball Z Tenkaichi Tag Team

This dark screen issue in buffered rendering mode will be partially fixed whem framebuffer-clut branch is merged. [raven02]
jacky400 Playable Games 362 1,006,757 04-28-2014, 11:51 AM
  Thread: Super Robot Wars Z Saisei Hen fix?
Post: RE: Super Robot Wars Z Saisei Hen fix?

How about the latest buildbot now?
jacky400 iOS port 3 8,476 04-28-2014, 08:28 AM
  Thread: Pac-Man World 3
Post: RE: Pac-Man World 3

Is it working okay now in latest buildbot - http://buildbot.orphis.net/ppsspp/?
jacky400 Playable Games 23 51,428 04-28-2014, 08:11 AM
  Thread: Dream Club Portable
Post: RE: Dream Club Portable

Feel free to test it if you can compile or may be wait it to merge later https://github.com/hrydgard/ppsspp/pull/5957 [raven02]
jacky400 In-game 18 48,407 04-28-2014, 08:10 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

Can we have more detail here ? good if can provide the system information so we know about the GPU and ES version. [raven02]
jacky400 Playable Games 1,104 2,439,838 04-28-2014, 07:53 AM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

(04-27-2014 02:47 PM)hotsuma Wrote:   (04-22-2014 09:19 PM)tintinmayo Wrote:  As of v0.9.8-474-gf9344b5, Saint Seiya Ω Utimate Cosmo is playable without any graphics glitches. The characte...
jacky400 Playable Games 80 191,884 04-28-2014, 06:44 AM
  Thread: Shin Megami Tensei: Persona 2 - Innocent Sin
Post: RE: Shin Megami Tensei: Persona 2 - Innocent Sin

The dark issue is basically related to the 2x alpha blending mode that we are not correctly supported well enough at this moment .We do have a fix here https://github.com/hrydgard/ppsspp/pull/5844 but...
jacky400 Playable Games 82 244,191 04-28-2014, 05:47 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

Are you using latest buildbot build ? (not release build) If not , try here - http://buildbot.orphis.net/ppsspp/ Meanwhile , What Soc of your Android device ? Mali or Adreno ?
jacky400 Playable Games 1,104 2,439,838 04-28-2014, 05:44 AM
  Thread: Brave Story: New Traveler
Post: RE: Isues on Brave Story New Traveler

Non buffered mode is a hacking mode .To emulate stuffs correctly , you have to stick to buffered rendering mode.
jacky400 Games that don't boot / totally black screen 54 52,076 04-28-2014, 05:41 AM
  Thread: Flickering display
Post: RE: Flickering display

Basically both SH titles shared the same flickering issue and we still not understand truly why it happened .You can trace the issue here .https://github.com/hrydgard/ppsspp/issues/1541 [raven02]
jacky400 Development 6 13,331 04-28-2014, 05:36 AM
  Thread: UFC© Undisputed™ 2010
Post: RE: UFC UNDISPUTED BLACK SCREEN =(

It is a known issue and probably mpeg one .You can follow issue here -https://github.com/hrydgard/ppsspp/issues/5112
jacky400 Playable Games 88 223,921 04-28-2014, 05:31 AM
  Thread: Yu-Gi-Oh! GX Tag Force
Post: RE: Yu-Gi-Oh GX Tag Force

It is a known issue and not resolved yet and u can follow this issue here -https://github.com/hrydgard/ppsspp/issues/3552
jacky400 In-game 89 245,518 04-28-2014, 05:28 AM
  Thread: Saint Seiya Omega: Ultimate Cosmo
Post: RE: Saint Seiya Omega: Ultimate Cosmo

Android should work though I test it on Adreno Soc .Mostly likely it is Tegra issue .probably shader compile error or unsupported GL extensions.
jacky400 Playable Games 80 191,884 04-27-2014, 05:54 PM
  Thread: Brave Story: New Traveler
Post: RE: Brave Story

We've an issue followup here though not yet fixed https://github.com/hrydgard/ppsspp/issues/2917
jacky400 Games that don't boot / totally black screen 54 52,076 04-24-2014, 05:53 AM
  Thread: Assassin's Creed Bloodlines
Post: RE: Assassin's Creed Bloodlines

Alright. Latest build should fix this issue now
jacky400 Playable Games 129 360,243 02-16-2014, 07:11 AM
  Thread: Assassin's Creed Bloodlines
Post: RE: Assassin's Creed Bloodlines

This is a workaround fix to load up save 1. Copy extra orne set of ULUS10455 2. Rename this set as ULUS10455acdata Then then the save will load up properly. [raven02]
jacky400 Playable Games 129 360,243 02-15-2014, 11:02 AM
  Thread: WRC: FIA World Rally Championship
Post: RE: World Rally Championship

Should be playable now
jacky400 In-game 21 43,990 01-30-2014, 09:55 AM
  Thread: Gundam Battle Chronicles
Post: RE: Gundam Battle Chronicles

Should be playable now
jacky400 Playable Games 9 24,196 01-30-2014, 09:54 AM
  Thread: Heroes Phantasia
Post: RE: Heroes Phantasia

Yes it is playable now
jacky400 Playable Games 18 42,819 01-30-2014, 09:52 AM