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Post Author Forum Replies Views Posted [asc]
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

As i said, it doesnt even work when i try a complete new game.
Inzanity Ad-Hoc Multiplayer 163 373,445 08-17-2014, 02:28 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

Is there any way to get dissidia working with a current up to date version? Ive tried Adams build it crashes my game whenever i try to load my save or start a new game so thats out of option for me.
Inzanity Ad-Hoc Multiplayer 163 373,445 08-16-2014, 11:53 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

My guess is, the farther you are away from each other (and its probably an issue of minimal ping differences) the more likely you have to slow down the game for it to work. The closer you are to each ...
Inzanity Ad-Hoc Multiplayer 74 186,471 06-13-2014, 02:30 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Custom PP is what i recommend to you guys. Nat Color + AA is the best ive seen so far. Doesnt darken the game too much like standart NatColor. Looks really smooth.
Inzanity Playable Games 494 1,435,404 06-12-2014, 10:47 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Mateus was the name (confirmed it a few minutes ago). Thanks for having me in your game Mateus! If youre part of this forum, please say hi~
Inzanity Playable Games 494 1,435,404 06-12-2014, 09:16 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Ok we got it working, Our setup was: Me (Host) located in germany, adhocserver was coldbirds server. DMZ enabled. No adhocpro. Nightquake (Client/player) located in ukraine, DMZ enabled (i think). N...
Inzanity Ad-Hoc Multiplayer 74 186,471 06-12-2014, 09:14 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

No, not really. As people mentioned multiple times before your post: The main culprit in bad performance is Texture Scaling and Render Resolution. But thats pretty obvious because these eat the most ...
Inzanity Playable Games 494 1,435,404 06-12-2014, 11:59 AM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Are you using multi threading by chance? Im using the same 1088 build on my i5 and im having 0 issues.
Inzanity Playable Games 494 1,435,404 06-11-2014, 11:19 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

It works fine in a lan network. Not so much over the internet currently
Inzanity Ad-Hoc Multiplayer 74 186,471 06-11-2014, 09:43 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

The game seems to freeze @ Multiplayer lobby if you dont use PRO, but ill try to test more
Inzanity Playable Games 494 1,435,404 06-11-2014, 04:05 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Currently testing with nightmesh to get it running, but there seems to be a problem (probably ping?)
Inzanity Ad-Hoc Multiplayer 74 186,471 06-11-2014, 03:47 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Eh sorry, no gmail account (well i do but i dont use it at all.) what about skype?
Inzanity Playable Games 494 1,435,404 06-11-2014, 02:29 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

edit: alright im in the menu aswell, i can request list now. ill stay here for a few hours, so if you wanna test it, be my guest. however im only in chapter 2 so far,so if that limits it somehow im s...
Inzanity Playable Games 494 1,435,404 06-11-2014, 02:04 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

so how would we do it usiing tunngle?
Inzanity Playable Games 494 1,435,404 06-11-2014, 01:30 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

I wasnt able to get multiplayer to work. I changed th address to the coldbird one you told me about earlier and when i try to access multiplayer from the menu i just get some infinite/endless loading ...
Inzanity Playable Games 494 1,435,404 06-11-2014, 12:59 PM
  Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0

Id be willing, no idea how to setup multiplayer though. :/ Also the game runs pretty fine for me. Using the last build avaible for Windows x64. Playing on 10x Upscale, with custom post processing. H...
Inzanity Playable Games 494 1,435,404 06-10-2014, 11:12 PM