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Post Author Forum Replies Views Posted [asc]
  Thread: PPSSPP 1.6 released!
Post: RE: PPSSPP 1.6 released!

I noticed that 1.6.1 has been released, why isn't there a change log for that on the forums or on the main site? :huh:
the_randomizer General Discussion and Announcements 25 19,342 05-30-2018, 01:40 PM
  Thread: Performance degraded in Nexus 7
Post: RE: Performance degraded in Nexus 7

Once again, I hope my tone doesn't come across as being ungrateful or bitter, that's not my intention; more confused than anything, actually. I don't know if it's related to the fact that graphics tha...
the_randomizer General Discussion and Announcements 2 3,467 11-10-2015, 01:34 AM
  Thread: Performance degraded in Nexus 7
Post: Performance degraded in Nexus 7

I simply feel my Nexus 7 is capable of running any PSP games, even light ones like Mega Man X Maverick Hunter, a game that isn't terribly demanding in the first place. The reason I feel that way is I ...
the_randomizer General Discussion and Announcements 2 3,467 11-09-2015, 11:11 PM
  Thread: PPSSPP 1.1.1
Post: RE: PPSSPP 1.1.1

And performance is far worse for me on my Nexus 7 tablet, Mega Man Maverick Hunters runs pretty badly 50-54 most of the time, choppy audio, not to mention the sparks in Spark Mandrill's stage are not ...
the_randomizer General Discussion and Announcements 10 12,206 10-18-2015, 08:22 PM
  Thread: PPSSPP has popping audio after recording with Shadowplay
Post: RE: PPSSPP has popping audio after recording with ...

Huh, I have Shadowplay as well, very odd, I'll do a recording with 1.1.1 and report back here.
the_randomizer General Discussion and Announcements 3 4,185 10-14-2015, 03:55 PM
  Thread: PPSSPP 1.1.1
Post: RE: PPSSPP 1.1.1

Hopefully my Nexus 7 will run this :D
the_randomizer General Discussion and Announcements 10 12,206 10-13-2015, 05:51 PM
  Thread: PPSSPP 1.1
Post: RE: PPSSPP 1.1

I can only hope my 1st gen Nexus 7 (which I got as a gift) can run this new version decently -_-
the_randomizer General Discussion and Announcements 11 12,625 10-09-2015, 03:40 PM
  Thread: Nexus 7 (2012 version) not powerful enough?
Post: RE: Nexus 7 (2012 version) not powerful enough?

Truth be told, I don't know what I said what I said, some games simply do very odd things with the PSP hardware for reasons that may not be known for some time. That, and I tend to be unnecessarily ne...
the_randomizer Builds, releases and ports 4 10,322 03-03-2015, 04:54 AM
  Thread: Nexus 7 (2012 version) not powerful enough?
Post: RE: Nexus 7 (2012 version) not powerful enough?

(03-02-2015 06:40 AM)[Unknown] Wrote:  Star Ocean will run best on Tegra 3 at a lower render resolution. It does some tricky things with stencil buffers that make it not very efficient to emula...
the_randomizer Builds, releases and ports 4 10,322 03-02-2015, 02:51 PM
  Thread: Nexus 7 (2012 version) not powerful enough?
Post: Nexus 7 (2012 version) not powerful enough?

So, I recently installed PPSSPP 1.0.0 on my Nexus 7 1st gen, the hardware specs are as follows: CPU: ARM Cortex-A9 Nvidia Tegra 3 T30L 1.2 GHz quad-core (1.3 GHz single-core mode) 1MB L2 cache RAM: ...
the_randomizer Builds, releases and ports 4 10,322 03-02-2015, 05:43 AM
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

(02-13-2015 07:01 AM)[Unknown] Wrote:  the_randomizer: I guess it's probably something to do with your settings. Try resetting to defaults. Bigpet: well, there will always be some of this in r...
the_randomizer General Discussion and Announcements 95 149,111 02-13-2015, 03:50 PM
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

Damn, guess my question was too foolish to ask here regarding rendering issues that still remain in 1.0. Ugh, so much for that. Guess Final Fantasy IV Complete is still unplayable due to missing HUD/...
the_randomizer General Discussion and Announcements 95 149,111 02-13-2015, 06:36 AM
  Thread: Final Fantasy IV : The complete collection
Post: RE: Final Fantasy IV : The complete collection

HUD and text boxes still missing in 1.0, what settings do I need to change?
the_randomizer Playable Games 547 1,297,081 02-12-2015, 04:06 PM
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

I noticed that Final Fantasy VI still has a missing HUD in battle as well as missing text boxes, is this due to the rendering mode set to by default? That, and I noticed that games like Star Ocean 1 ...
the_randomizer General Discussion and Announcements 95 149,111 02-12-2015, 04:02 PM
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

(02-02-2015 12:39 AM)[Unknown] Wrote:  Frameskipping will always reduce FPS. Turn on auto frameskipping to make it only do it when necessary (or when it thinks it's necessary, at least.) the_r...
the_randomizer General Discussion and Announcements 95 149,111 02-02-2015, 01:08 AM
  Thread: PPSSPP 1.0
Post: RE: PPSSPP 1.0

Thank you, PPSSPP team! I have 0.9.9.1 on Android, what's the easiest way to update it? Download the .apk file from the main site?
the_randomizer General Discussion and Announcements 95 149,111 02-01-2015, 11:17 PM
  Thread: which should I choose? JXD S7800B or S5800
Post: RE: which should I choose? JXD S7800B or S5800

(10-20-2014 05:24 PM)Haseeb Wrote:  I think this JXD thing is better than Nvidia Shield in my opinion. I don't like the Xbox 360 game control idea on Nvidia shield , it makes it harder to carry ...
the_randomizer Off-Topic 19 44,311 10-20-2014, 09:40 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

(07-31-2014 02:44 AM)vsub_ Wrote:  I noted that problem and reported it(flashing sprites). It was fixed on v0.9.9-3-g9844c6e Ah, okay then :D
the_randomizer Playable Games 261 581,889 07-31-2014, 09:38 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

Wait so the game works with proper layering with the sprites (as in how they go behind them)? Weird, just tried the game on Windows x64 0.9.9 and the issue persists... Edit: Never mind, it seems that...
the_randomizer Playable Games 261 581,889 07-30-2014, 11:10 PM
  Thread: should i buy a ps2?
Post: RE: should i buy a ps2?

PCSX2 is the way to go for the sake of better visuals (let's be honest, the aliasing at the sub 480p resolutions makes most peoples' eyes bleed). Playing the same games in full HD makes it nigh on imp...
the_randomizer Off-Topic 29 47,743 05-18-2014, 03:28 PM
  Thread: Sounds and Audio [Windows]
Post: RE: Sounds and Audio [Windows]

You're referring to transitional things right? Like going from one room or another, or entering/exiting a menu (like a save menu) and you hear popping? If it's what I think it is, I should be able to...
the_randomizer General Discussion and Announcements 15 50,988 03-23-2014, 05:11 AM
  Thread: Crashing PPSSPP
Post: RE: Crashing PPSSPP

Could you give more info? What version?
the_randomizer General Discussion and Announcements 3 4,439 03-23-2014, 05:05 AM
  Thread: 0.9.8 Released
Post: RE: 0.9.8 Released

This emulator gets more awesome by the minute. Awesome, keep it up!!
the_randomizer General Discussion and Announcements 37 52,857 03-22-2014, 05:52 PM
  Thread: Star Ocean: Second Evolution
Post: RE: Star Ocean: Second Evolution

(03-15-2014 07:55 AM)FireReaver Wrote:  What version you have? Game works fine with 0.9.7.2 - 149 Just 0.9.7.2, no other numbers after it. And like I said, it worked fine on 0.9.6 without any i...
the_randomizer Playable Games 158 358,015 03-15-2014, 09:31 PM
  Thread: Star Ocean: Second Evolution
Post: RE: Star Ocean: Second Evolution

Game broken in 0.9.7.2 x64, game loads, but no amount of changing rendering modes fixes the black screen, audio only. Game worked perfectly fine in 0.9.6. Edit: Okay, the menu and title screen show u...
the_randomizer Playable Games 158 358,015 03-14-2014, 11:21 PM
  Thread: Star Ocean: Second Evolution
Post: RE: Star Ocean: Second Evolution

Is this game fully beatable or does it crash later on in the game? I thought I saw some people state that it can be completed.
the_randomizer Playable Games 158 358,015 03-09-2014, 06:42 AM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

(01-27-2014 08:43 AM)TheDax Wrote:  Could your ISO be bad? Does it work on a real PSP? What NVidia driver version are you using? I'm not experiencing this hexagon glitch, nor any hangs in buffe...
the_randomizer Playable Games 137 326,708 01-27-2014, 09:03 PM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

I said in my last post I got it to run, I had the wrong rendering mode enabled and crashed the game. Anyway, turning on hardware transform did not fix the shadow glitch. Maybe PPSSPP hates nVidia GPUs...
the_randomizer Playable Games 137 326,708 01-27-2014, 01:27 AM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

(01-25-2014 06:26 AM)TheDax Wrote:  You mean the first screen where it says "accessing"? Just hit start there. Okay, figured out why, I must have accidentally enabled the wrong rendering mode, ...
the_randomizer Playable Games 137 326,708 01-25-2014, 10:57 PM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

(01-19-2014 10:04 PM)Hiruko Wrote:  Is Hardware Transform enabled? I remember that fixed the issue for me. Using 0.9.6, nope pressing F6 enabling hardware transform did nothing :huh: I enabled...
the_randomizer Playable Games 137 326,708 01-25-2014, 05:52 AM