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  Thread: Gran Turismo
Post: RE: Gran Turismo

I tried using DDMS to grab the stack trace of the app when it crashes, but because it just crashes instead of force closing, no traces or dumps are generated, and method profiling in DDMS/Eclipse just...
BodenM Playable Games 263 697,725 06-05-2013, 02:17 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

Alright, ran the lastest code from GitHub with the Eclipse Debugger attached. ran through same steps, game crashed in the same place. Here is the logcat output (incomplete, because it ran out of buffe...
BodenM Playable Games 263 697,725 06-02-2013, 05:20 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

(06-02-2013 03:38 AM)sfageas Wrote:  Better get the latest beta version from here http://buildbot.orphis.net/ppsspp/ I'll give that version a go while waiting for the SDK to install.
BodenM Playable Games 263 697,725 06-02-2013, 03:46 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

With the latest Google Play version, it scrolls through the standard epilepsy warnings, then the Polyphony logo, then the GT loading screen (all at 60FPS), then loads to a black screen. If you try and...
BodenM Playable Games 263 697,725 06-02-2013, 03:20 AM