Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
Post: RE: Guide:- Maximizing the performance of PPSSPP o...

(08-23-2013 12:42 AM)cyclonmaster Wrote:  How about I/O on thread option? What different when enable disable? I'm not solarmystic, but I did some independant testing of the function, and the di...
bonquacks General Discussion and Announcements 293 2,557,323 08-23-2013, 09:21 AM
  Thread: Black Rock Shooter: The Game
Post: RE: Black Rock Shooter: The Game

I don't know what else to say then, I don't have this issue at all, and I'm far into the game. (Chapter 3 now). Both of you never mention your specs (CPU, GPU, OS etc), so I don't know what could be ...
bonquacks Playable Games 174 268,865 08-23-2013, 09:16 AM
  Thread: AN.Left and AN.Right broken
Post: RE: AN.Left and AN.Right broken

Still working fine for me. Tested with 0.9.1-34 on Windows with my x360 wired controller. @Generalsanta, try clearing and rebinding those functions again? What controller are you using?
bonquacks General Discussion and Announcements 2 4,455 08-22-2013, 10:41 PM
  Thread: Dead or Alive Paradise
Post: RE: Dead or Alive Paradise

(08-22-2013 02:26 PM)sfageas Wrote:  There's another problem.When you need to view the pictures at the hotel the game hangs while the music is playing Console spam this This has already been re...
bonquacks Playable Games 90 278,248 08-22-2013, 10:23 PM
  Thread: Final Fantasy Tactics: The War of the Lions
Post: RE: Final Fantasy Tactics: The War of the Lions

(08-22-2013 10:08 PM)theonyxphoenix Wrote:  I'm running a Tegra 3 device with the latest 0.9.1 build and I need to run with Buffered Rendering enabled. The intro video is a bit messed up. It l...
bonquacks Playable Games 565 1,630,884 08-22-2013, 10:20 PM
  Thread: Black Rock Shooter: The Game
Post: RE: Black Rock Shooter: The Game

(08-22-2013 04:24 AM)lockonv Wrote:  i using laptop to play the game but after the first battle, the screen keep blinking black on the second battle.. is it the setting problem?? Try these sett...
bonquacks Playable Games 174 268,865 08-22-2013, 10:17 PM
  Thread: something's wrong with the frame skipping
Post: RE: something's wrong with the frame skipping

(08-22-2013 08:24 PM)daxtsu Wrote:  Also keep in mind frameskipping is just that: it's skipping frames. So sluggishness in the graphics is to be expected. If you're not thrilled about it, play o...
bonquacks General Discussion and Announcements 7 10,775 08-22-2013, 10:07 PM
  Thread: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
Post: RE: Guide:- Maximizing the performance of PPSSPP o...

(08-22-2013 06:50 PM)sora no Wrote:  i want to ask i'm used ppsspp-v0.9.1-17-g1330d5c-windows-x86 when i opened ppsspp.exe there is announcement ppsspp has stop working why? i'm used win7 32 bit...
bonquacks General Discussion and Announcements 293 2,557,323 08-22-2013, 10:01 PM
  Thread: I have an idea for ppsspp
Post: RE: I have an idea for ppsspp

I think what he means by the option is an instant, 1 click graphical preset option that'd change all the settings of the emulator for maximum performance. Kinda like the everything mentioned in the g...
bonquacks Development 5 5,503 08-22-2013, 08:15 AM
  Thread: Scrolling Problem..
Post: RE: Scrolling Problem..

Another Windows user reporting in, scrolling is still working fine in the latest 0.9.1 dev builds from the buildbot.
bonquacks Development 10 13,190 08-22-2013, 07:54 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

(08-22-2013 06:46 AM)Henrik Wrote:  That's a crash in jitted code, it might go away or turn out differently if you turn off Fast Memory. Henrik, it happens without Fast Memory too, I was debugg...
bonquacks Playable Games 262 644,599 08-22-2013, 06:53 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

(08-22-2013 06:23 AM)relict Wrote:  Seems like world map screen is broken after v0.9-8 commit. Game show black screen now instead map. Previous version work fine. Hmm? It works fine for me usin...
bonquacks Playable Games 376 358,778 08-22-2013, 06:42 AM
  Thread: Hatsune Miku Project Diva 2nd
Post: RE: Hatsune Miku Project Diva 2nd

(08-22-2013 12:45 AM)Randysteele992 Wrote:  Game is unplayable on newest build (v0.9.1) All everything except the music videos flash like crazy during game play/: Settings and device used? You ...
bonquacks Playable Games 100 251,397 08-22-2013, 05:55 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

@Razorback I managed to repro the crash using your savefile. Unfortunately it appears that the crash is untraceable(?), with no source available. Here's the stack trace in MSVC 2010 in Disassembly:...
bonquacks Playable Games 262 644,599 08-22-2013, 05:51 AM
  Thread: Read Framebuffers to Memory cause ppsspp crash
Post: RE: Read Framebuffers to Memory cause ppsspp crash

(08-22-2013 05:43 AM)andoru Wrote:  Does it offer any optimisation to the other games? As in less stress on the GPU or CPU? ? If you're referring to Read Framebuffers to Memory options, then ...
bonquacks General Discussion and Announcements 5 11,244 08-22-2013, 05:44 AM
  Thread: Read Framebuffers to Memory cause ppsspp crash
Post: RE: Read Framebuffers to Memory cause ppsspp crash

Don't use it then. There are only a few games that require the option to be on to work properly. Danganronpa is one of them. Now if a game needs it and you crash with it on, then yes, that is an is...
bonquacks General Discussion and Announcements 5 11,244 08-22-2013, 05:40 AM
  Thread: Dead or Alive Paradise
Post: RE: Dead or Alive Paradise

The game should at least be moved to ingame or even playable now, since it can properly booted up and played by any latest buildbot build since the commits were merged into master.
bonquacks Playable Games 90 278,248 08-21-2013, 07:00 PM
  Thread: Dead or Alive Paradise
Post: RE: Dead or Alive Paradise

(08-21-2013 03:38 AM)zuzma Wrote:  bonquacks Wrote:Ah, I see what you mean now. The wireframe effect so to speak, kinda looks likt it. For everyone wondering what source change he was referring...
bonquacks Playable Games 90 278,248 08-21-2013, 07:24 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

(08-21-2013 01:30 AM)Neytiri Wrote:  any solution to the screen shaking? Use the "Change CPU Clock" option and lock it to 222 MHz. The screen won't shake anymore, but on the other hand, the in...
bonquacks Playable Games 262 644,599 08-21-2013, 03:26 AM
  Thread: Dead or Alive Paradise
Post: RE: Dead or Alive Paradise

Oh yeah, this game can definitely be moved to in-game right now. Refer to @solarmystic's updates on the github for details and ingame screenshots:- https://github.com/hrydgard/ppsspp/issue...t-22983...
bonquacks Playable Games 90 278,248 08-21-2013, 12:37 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

Hmm.. I can't repro it, @azzuryo. Can you upload your affected savegame to mediafire and link it here please? I'd like to test it out myself. Thanks.
bonquacks Playable Games 262 644,599 08-21-2013, 12:33 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

(08-20-2013 09:35 PM)azzuryo Wrote:  work fine without old save.. Hmm, I'll look into and see whether I can repro it later. You'll have to wait a bit though. The old save still works in the ol...
bonquacks Playable Games 262 644,599 08-20-2013, 10:00 PM
  Thread: Dead or Alive Paradise
Post: RE: Dead or Alive Paradise

(08-20-2013 01:59 PM)zuzma Wrote:  It gets in game and seems somewhat playable if you do the source change unknownbrackets mentions. Anyway I was wondering what's wrong with the character models...
bonquacks Playable Games 90 278,248 08-20-2013, 09:20 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

(08-20-2013 01:20 AM)Maverick Wrote:  I also encountered those driver recovers again, then i tried daxter where my driver also recovered. Then i investigated and installed the recommended old dr...
bonquacks Playable Games 91 266,671 08-20-2013, 06:56 AM
  Thread: Gran Turismo
Post: RE: Gran Turismo

Yep, the game can be moved to Playable now by the mods. The fix has been merged into master with v0.8.1-1639-gad40ef6.
bonquacks Playable Games 262 644,599 08-18-2013, 11:45 PM
  Thread: Black Rock Shooter: The Game
Post: RE: Black Rock Shooter The Game (US)

(08-18-2013 02:56 PM)Endou Wrote:  Can anyone help me fix this problem? By the way I'm using v0.8.1-1581-g0d048ed That screenshot looks almost like you're using Read Framebuffers to Memory. Try...
bonquacks Playable Games 174 268,865 08-18-2013, 08:08 PM
  Thread: Danganronpa Kibou no Gakuen ro Zetsubou no Koukousei (PSP The Best)
Post: RE: Danganronpa Kibou no Gakuen ro Zetsubou no Kou...

(08-18-2013 09:04 AM)danxzeros Wrote:   (08-17-2013 03:02 PM)daxtsu Wrote:  It doesn't react because you're not using Read FBO/Framebuffer to CPU/GPU. Either of the two are REQUIRED for the...
bonquacks In-game 368 852,634 08-18-2013, 09:31 AM
  Thread: Release Device Context Failed if I use File=>Exit
Post: RE: Release Device Context Failed if I use File=>E...

Not happening to me here on my rig in sig. Tested with all recent revs with Windows XP. Used the following exit methods:- 1. File --> Exit. 2. Old UI Exit button 3. New UI Exit button 4. Alt-F4...
bonquacks Development 3 9,344 08-18-2013, 09:23 AM
  Thread: Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
Post: RE: Guide:- Compiling PPSSPP on Windows for Dummie...

(08-17-2013 07:09 AM)bonquacks Wrote:  We can make our own PPSSPP builds too? Uber kewl. Will read this guide. Not expecting the world with my machine in sig but whutever. And.. done. The guide...
bonquacks Development 107 377,212 08-17-2013, 09:26 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(08-17-2013 08:44 PM)Namxes Wrote:  Excuse me guys.. i have a little problem here. This game easily crashing whenever i lose or i win . This is really annoying . LoL Can you guys help my proble...
bonquacks Playable Games 1,104 2,444,765 08-17-2013, 09:24 PM