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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
(06-06-2013 12:17 AM)Darkphoenix Wrote: (06-05-2013 11:59 PM)malice777 Wrote: hey is anyone having an issue with a black box at the bottom left corner of the screen during cutscenes(not ... |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
06-06-2013, 01:16 AM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
(05-25-2013 05:58 PM)Sarisa81 Wrote: The game's running fine on r805 so far, sound and all; it is prone to slowdowns when loading a new track, but that doesn't happen in mid-battle so it's tole... |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
05-26-2013, 03:59 AM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core: Final Fantasy VII
Of course i have....and i hear the background music in the older build like r772...but not hear anymore in the lastest build since r792 (maybe)...i wonder why? |
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grafilter |
Playable Games |
618 |
1,731,616 |
05-25-2013, 11:23 AM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis CoFinal Fantasy VII
(05-25-2013 10:17 AM)aleph Wrote: oh sorry i forgot, the background musics now work on the latest build (0.7.6-804), too. Enjoy! :D
Really...i use that build too but didn't heard the backgroun... |
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grafilter |
Playable Games |
618 |
1,731,616 |
05-25-2013, 10:39 AM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
(05-24-2013 04:36 PM)solarmystic Wrote: (05-24-2013 04:31 PM)grafilter Wrote: No BGM in the lastest build...is that just my problem or sceAtrac have been removed to increasing compatibil... |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
05-24-2013, 11:05 PM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
No BGM in the lastest build...is that just my problem or sceAtrac have been removed to increasing compatibility? |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
05-24-2013, 04:31 PM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
(05-20-2013 12:12 AM)kenny43 Wrote: That's a known issue, unlike Dissidia, here some cutscenes go totally black for some odd reason.
Opps! Hope this issue will be fixed soon.... :( |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
05-20-2013, 12:58 AM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
I got some black screen cut screen in "main scenario 012" and report, anyone have idea how to fix it???? :( |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
05-19-2013, 11:09 PM |
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Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy
(05-17-2013 01:30 PM)CyberMan Wrote: Saves from PPSSPP wasnt compatible with JPCSP
Turn off encrypt save...but backup before that...my save wasn't compatible with PPSSPP anymore after doing li... |
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grafilter |
Playable Games |
1,105 |
2,831,045 |
05-17-2013, 01:56 PM |
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Thread: Dynasty Warriors Strike Force 2 ( 30, 60 fps)
Post: RE: Dynasty Warriors Strike Force 2 ( 30, 60 fps)
Now playable on PC version too :D
[attachment=4764][attachment=4765][attachment=4766] |
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grafilter |
Playable Games |
8 |
20,372 |
05-17-2013, 12:08 PM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis CoFinal Fantasy VII
(05-16-2013 11:32 PM)finalfantasyfreak Wrote: im running it on android not pc but my pc version is missing some files that i am looking for its missing the dll files
Maybe you need to install ... |
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grafilter |
Playable Games |
618 |
1,731,616 |
05-17-2013, 01:13 AM |
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Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis CoFinal Fantasy VII
(05-15-2013 11:46 PM)finalfantasyfreak Wrote: i want a save file from the first save spot or some advice to get to were i can start my own save on my android version of ppsspp ihave version0.7.... |
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grafilter |
Playable Games |
618 |
1,731,616 |
05-16-2013, 12:06 AM |
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Thread: Dante's inferno settings
Post: RE: Dantes Inferno
Maybe we can move this game to playable sector now.... |
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grafilter |
General Discussion and Announcements |
110 |
123,593 |
05-14-2013, 04:51 AM |
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Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3
(04-25-2013 08:54 AM)goofers Wrote: When I'm in combat and choosing enemies to attack, the icon's a black square. I'm unable to see enemy's health. Any ideas, guys? Thanks.
Don't seen that bla... |
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grafilter |
Playable Games |
611 |
1,765,338 |
05-02-2013, 05:21 AM |
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Thread: God Of War:Chains Of Olympus
Post: RE: God Of War:Chains Of Olympus
Test with the lastest built...always have a problem...
- With "Buffered Rendering"...this is a mini transquarency screen in 1/4 surface of the current screen...and in this mini screen also have a mini... |
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grafilter |
Playable Games |
253 |
845,448 |
04-21-2013, 03:07 PM |
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Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep
Crash after this screen.... :(
[attachment=3958] |
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grafilter |
Playable Games |
548 |
1,524,987 |
04-19-2013, 02:21 PM |
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Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep
(04-19-2013 12:47 PM)sfageas Wrote: menu bug?
Yep....start screen and Disney logo have bug too... |
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grafilter |
Playable Games |
548 |
1,524,987 |
04-19-2013, 12:54 PM |
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Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep
Playable......just see the screenshot....
[attachment=3939][attachment=3940][attachment=3943] |
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grafilter |
Playable Games |
548 |
1,524,987 |
04-19-2013, 12:46 PM |