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  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(06-06-2013 12:17 AM)Darkphoenix Wrote:   (06-05-2013 11:59 PM)malice777 Wrote:  hey is anyone having an issue with a black box at the bottom left corner of the screen during cutscenes(not ...
grafilter Playable Games 1,105 2,831,045 06-06-2013, 01:16 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(05-25-2013 05:58 PM)Sarisa81 Wrote:  The game's running fine on r805 so far, sound and all; it is prone to slowdowns when loading a new track, but that doesn't happen in mid-battle so it's tole...
grafilter Playable Games 1,105 2,831,045 05-26-2013, 03:59 AM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core: Final Fantasy VII

Of course i have....and i hear the background music in the older build like r772...but not hear anymore in the lastest build since r792 (maybe)...i wonder why?
grafilter Playable Games 618 1,731,616 05-25-2013, 11:23 AM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis CoFinal Fantasy VII

(05-25-2013 10:17 AM)aleph Wrote:  oh sorry i forgot, the background musics now work on the latest build (0.7.6-804), too. Enjoy! :D Really...i use that build too but didn't heard the backgroun...
grafilter Playable Games 618 1,731,616 05-25-2013, 10:39 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(05-24-2013 04:36 PM)solarmystic Wrote:   (05-24-2013 04:31 PM)grafilter Wrote:  No BGM in the lastest build...is that just my problem or sceAtrac have been removed to increasing compatibil...
grafilter Playable Games 1,105 2,831,045 05-24-2013, 11:05 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

No BGM in the lastest build...is that just my problem or sceAtrac have been removed to increasing compatibility?
grafilter Playable Games 1,105 2,831,045 05-24-2013, 04:31 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(05-20-2013 12:12 AM)kenny43 Wrote:  That's a known issue, unlike Dissidia, here some cutscenes go totally black for some odd reason. Opps! Hope this issue will be fixed soon.... :(
grafilter Playable Games 1,105 2,831,045 05-20-2013, 12:58 AM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

I got some black screen cut screen in "main scenario 012" and report, anyone have idea how to fix it???? :(
grafilter Playable Games 1,105 2,831,045 05-19-2013, 11:09 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(05-17-2013 01:30 PM)CyberMan Wrote:  Saves from PPSSPP wasnt compatible with JPCSP Turn off encrypt save...but backup before that...my save wasn't compatible with PPSSPP anymore after doing li...
grafilter Playable Games 1,105 2,831,045 05-17-2013, 01:56 PM
  Thread: Dynasty Warriors Strike Force 2 ( 30, 60 fps)
Post: RE: Dynasty Warriors Strike Force 2 ( 30, 60 fps)

Now playable on PC version too :D [attachment=4764][attachment=4765][attachment=4766]
grafilter Playable Games 8 20,372 05-17-2013, 12:08 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis CoFinal Fantasy VII

(05-16-2013 11:32 PM)finalfantasyfreak Wrote:  im running it on android not pc but my pc version is missing some files that i am looking for its missing the dll files Maybe you need to install ...
grafilter Playable Games 618 1,731,616 05-17-2013, 01:13 AM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis CoFinal Fantasy VII

(05-15-2013 11:46 PM)finalfantasyfreak Wrote:  i want a save file from the first save spot or some advice to get to were i can start my own save on my android version of ppsspp ihave version0.7....
grafilter Playable Games 618 1,731,616 05-16-2013, 12:06 AM
  Thread: Dante's inferno settings
Post: RE: Dantes Inferno

Maybe we can move this game to playable sector now....
grafilter General Discussion and Announcements 110 123,593 05-14-2013, 04:51 AM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(04-25-2013 08:54 AM)goofers Wrote:  When I'm in combat and choosing enemies to attack, the icon's a black square. I'm unable to see enemy's health. Any ideas, guys? Thanks. Don't seen that bla...
grafilter Playable Games 611 1,765,338 05-02-2013, 05:21 AM
  Thread: God Of War:Chains Of Olympus
Post: RE: God Of War:Chains Of Olympus

Test with the lastest built...always have a problem... - With "Buffered Rendering"...this is a mini transquarency screen in 1/4 surface of the current screen...and in this mini screen also have a mini...
grafilter Playable Games 253 845,448 04-21-2013, 03:07 PM
  Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep

Crash after this screen.... :( [attachment=3958]
grafilter Playable Games 548 1,524,987 04-19-2013, 02:21 PM
  Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep

(04-19-2013 12:47 PM)sfageas Wrote:  menu bug? Yep....start screen and Disney logo have bug too...
grafilter Playable Games 548 1,524,987 04-19-2013, 12:54 PM
  Thread: Kingdom Hearts Birth By Sleep
Post: RE: [pre-0.8]-Kingdom Hearts Birth By Sleep

Playable......just see the screenshot.... [attachment=3939][attachment=3940][attachment=3943]
grafilter Playable Games 548 1,524,987 04-19-2013, 12:46 PM