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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Sure :)
KillaMaaki Development 380 1,000,663 12-10-2013, 10:02 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Nice, it works now. Here's the custom CRT-style shader. It's got scanlines, psuedo color bleed, and that wierd vsync rollbar thingy. Code: // Retro (CRT) shader, created to use in PPSSPP. #ifdef GL...
KillaMaaki Development 380 1,000,663 12-10-2013, 05:07 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Argh, I can't get u_time working. How do I use it? Shouldn't I just be able to define 'uniform vec4 u_time;' at the top of the file, and just be able to use it in main()? for some reason x,y,z, and w ...
KillaMaaki Development 380 1,000,663 12-10-2013, 05:25 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(11-05-2013 09:39 AM)naoan Wrote:   (11-05-2013 02:23 AM)KillaMaaki Wrote:  Hello all. This is my first post in the PPSSPP community! :D Anyway, I downloaded PPSSPP so that I could emulate...
KillaMaaki Development 380 1,000,663 11-05-2013, 04:17 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Hello all. This is my first post in the PPSSPP community! :D Anyway, I downloaded PPSSPP so that I could emulate Birth By Sleep (actually purchased Birth By Sleep on Amazon for the purpose). As I pla...
KillaMaaki Development 380 1,000,663 11-05-2013, 02:23 AM