Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Sony Xperia Z Ultra
Post: RE: Sony Xperia Z Ultra
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drgci |
Off-Topic |
1 |
5,664 |
06-26-2013, 11:01 AM |
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Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...
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drgci |
Development |
291 |
807,072 |
06-04-2013, 09:33 AM |
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Thread: Video support
Post: RE: Video support
final fantasy crisis core working very well but there is no sound on fmv
great job Henrik :) |
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drgci |
General Discussion and Announcements |
85 |
195,867 |
06-02-2013, 11:03 AM |
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Thread: What will be the next app after PPSSPP??
Post: RE: What will be the next app after PPSSPP??
some one on xda had started work on PS2 emulator for android
http://forum.xda-developers.com/showthre...st41298351
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drgci |
Off-Topic |
43 |
83,352 |
05-11-2013, 04:06 PM |
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Thread: ps3 emulator for android?
Post: RE: ps3 emulator for android?
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drgci |
Off-Topic |
3 |
9,652 |
05-11-2013, 01:45 PM |
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Thread: ps3 emulator for android?
Post: ps3 emulator for android?
well its possible in the future with armv8 architecture?
what you guys thinking :) |
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drgci |
Off-Topic |
3 |
9,652 |
05-11-2013, 12:56 PM |
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Thread: Droid Razr issues
Post: RE: Droid Razr issues
uncheck buffered rendering from the settings-graphics-buffered rendering
enjoy:) |
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drgci |
General Discussion and Announcements |
8 |
14,196 |
05-09-2013, 08:29 PM |
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Thread: arm jit doesnt working on galaxy y duos
Post: RE: arm jit doesnt working on galaxy y duos
I know my phone its old but only 1 fps without hardware transform? |
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drgci |
General Discussion and Announcements |
3 |
7,183 |
05-09-2013, 03:26 PM |
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Thread: arm jit doesnt working on galaxy y duos
Post: arm jit doesnt working on galaxy y duos
yes doesnt working, on ff crisis core i have around 6-11 fps but when i uncheck the hardware transform i have around 1-1.6fps
the same think happen on ff type-0
this happen with all version of ppsspp:... |
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drgci |
General Discussion and Announcements |
3 |
7,183 |
05-09-2013, 06:35 AM |
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Thread: HTC Windows 8S
Post: RE: HTC Windows 8S
of course NOT , jit not allowed on windows phone 8/rt |
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drgci |
Development |
7 |
12,510 |
05-06-2013, 06:10 PM |
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Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!
(05-05-2013 09:58 PM)Trenico Wrote: (05-05-2013 08:44 PM)drgci Wrote: on my samsung galaxy y duos with video core iv hw gpu i have bugs allmost with every games, when i enable buffer ren... |
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drgci |
Development |
84 |
196,269 |
05-06-2013, 06:50 AM |
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Thread: Buffered Render On PowerVR SGX540 Problems !!
Post: RE: Buffered Render On PowerVR SGX540 Problems !!
on my samsung galaxy y duos with video core iv hw gpu i have bugs allmost with every games, when i enable buffer rendering, please fix :) |
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drgci |
Development |
84 |
196,269 |
05-05-2013, 08:44 PM |
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Thread: 3D VR coming to android
Post: RE: 3D VR coming to android
I suppose for 3d on ppssppp we needed a 3d device I am correct; |
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drgci |
Off-Topic |
6 |
14,243 |
05-05-2013, 01:53 PM |
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Thread: There is the possibility Dolphin Emulator run on a A15?
Post: RE: There is the possibility Dolphin Emulator run ...
what type of hardware sonic 1 run this game? |
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drgci |
Off-Topic |
27 |
62,002 |
01-21-2013, 08:28 AM |
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Thread: If 0.6 is focused in speed, what will be .7?
Post: RE: If 0.6 is focused in speed, what will be .7?
v.0.7 its for multi threated arm jit for 0.8 and above who knows? :) |
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drgci |
General Discussion and Announcements |
4 |
10,110 |
01-20-2013, 04:40 PM |
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Thread: massive speed boost on latest armjit for sgs3
Post: RE: massive speed boost on latest armjit for sgs3
i cant wait for jit on snapdragons device so henrik keep up the good job |
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drgci |
General Discussion and Announcements |
84 |
193,785 |
01-17-2013, 09:43 AM |
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Thread: Minimum requirements in android to perform better ppsspp?
Post: RE: Minimum requirements in android to perform bet...
1ghz with opengl 2.0 support :) |
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drgci |
General Discussion and Announcements |
4 |
20,052 |
01-10-2013, 06:56 PM |
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Thread: [PORT idea] Nintendo Wii.
Post: RE: [PORT] Nintendo Wii.
(11-16-2012 02:23 PM)Ced2911 Wrote: if you are intersted, i've started to work on a 360 port (ppc cpu too),
https://github.com/Ced2911/ppsspp/tree/ced
there is still some endiannes issues,
als... |
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drgci |
Builds, releases and ports |
16 |
49,308 |
01-09-2013, 11:55 AM |
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Thread: PPSSPP is fast on sgs3
Post: RE: PPSSPP is fast on sgs3
agree on my hp touchpad final fantasy crisis core running very well avg ~15fps |
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drgci |
General Discussion and Announcements |
5 |
13,444 |
01-07-2013, 02:48 PM |
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Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0
register in this site http://teamcity.orphis.net/project.html?...branches__ and get up to date builds:blush: |
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drgci |
Playable Games |
493 |
1,392,792 |
01-06-2013, 07:31 PM |
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Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0
download today git build and ff crisis core type- 0 its playble!!!!!!!!! thank you henrik and other developers:)
http://www.youtube.com/watch?v=tWAEOTisR...e=youtu.be |
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drgci |
Playable Games |
493 |
1,392,792 |
01-06-2013, 02:33 PM |
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Thread: Automated PPSSPP builds
Post: RE: PPSSPP Git Builds
(01-05-2013 07:10 PM)indexftw Wrote: I've seen people asking for pre-builds a lot. Here is teamcity of ppsspp for those of you want to test games on pre-builds.
http://teamcity.orphis.net/proje... |
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drgci |
Builds, releases and ports |
16 |
61,601 |
01-06-2013, 01:15 PM |
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Thread: what kind of speed could arm jit produce ?
Post: RE: what kind of speed could arm jit produce ?
i am wondering if higher cpu frequency will help for better performance when arm jit will ready(i am not talking about multi core cpu but only the higher frequency of cpu) |
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drgci |
Development |
61 |
131,624 |
01-06-2013, 01:11 PM |
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Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0
No man I am not talking about the game but about the save file ;) |
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drgci |
Playable Games |
493 |
1,392,792 |
01-05-2013, 04:33 PM |
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Thread: Final Fantasy Type-0
Post: RE: [Android][v.0.5]Final Fantasy Type-0
how? on my hp touchpad stuck at loading logo, do i need save of this game? and can you provide me with the link?
thank you |
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drgci |
Playable Games |
493 |
1,392,792 |
01-05-2013, 10:57 AM |
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Thread: Your works been stolen
Post: RE: Your works been stolen
(01-04-2013 06:22 PM)Carter07 Wrote: Henrik, I think he is referring to this, it's not the golden version:
[removed link for now]
+1 |
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drgci |
General Discussion and Announcements |
18 |
34,533 |
01-04-2013, 06:26 PM |
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Thread: PPSSPP v0.5
Post: RE: PPSSPP v0.5
(01-04-2013 04:54 PM)cloud1250000 Wrote: 2x render = mean more beautiful and hardware means using your gpu to render it
Yeah with 2x rendering you can increase
up to 2x the native Res of PSP g... |
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drgci |
General Discussion and Announcements |
15 |
35,809 |
01-04-2013, 06:14 PM |
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Thread: PPSSPP v0.5
Post: RE: PPSSPP v0.5
Thank you henrik I think the next version will be the biggest in the emulator industry:) |
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drgci |
General Discussion and Announcements |
15 |
35,809 |
01-04-2013, 05:21 PM |
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Thread: What is the forecast for PPSSPP v.0.5?
Post: RE: What is the forecast for PPSSPP v.0.5?
Same here on HP touchpad black screen on final fantasy type-o |
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drgci |
General Discussion and Announcements |
43 |
200,883 |
01-04-2013, 05:19 PM |
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Thread: what kind of speed could arm jit produce ?
Post: RE: what kind of speed could arm jit produce ?
(01-03-2013 04:17 PM)stodag Wrote: hi i was wondering what kind of speed boost could we expect when jit is introduced, compared to current andriod builds ? thx
10x maybe?!
(01-03-2013 04:17 P... |
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drgci |
Development |
61 |
131,624 |
01-03-2013, 05:58 PM |