Search Results
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Thread: L.A. Rush / Rush
Post: RE: L.A. Rush (WIN&Android)
Game is playable(no crashes or invalid address errors)but there's some graphical bugs like the background(sky is black and flickering when you start the game,turn buffered rendering on off to stop the... |
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sfageas |
Playable Games |
6 |
20,860 |
09-06-2013, 04:50 PM |
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Thread: Breath Of Fire III
Post: RE: Breath Of Fire III
Yes,i forgot to mention the build.It was smooth but now it feels sluggish using frameskip 3 with the latest build |
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sfageas |
Playable Games |
85 |
205,273 |
09-06-2013, 03:40 PM |
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Thread: Prince Of Persia Rival Swords
Post: RE: Prince Of Persia Rival Swords
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sfageas |
Playable Games |
52 |
148,546 |
09-06-2013, 03:35 PM |
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Thread: Ben 10 Alien Force: Vilgax Attacks
Post: RE: Ben 10 Alien Force: Vilgax Attacks
Game is playable.Tested with v0.9.1-602-g3d19869
Log :
Code:
http://pastebin.com/mXNPZKvp
Moved to Playable |
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sfageas |
Playable Games |
9 |
42,224 |
09-06-2013, 02:49 PM |
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Thread: Prince of Persia: Revelations
Post: RE: Prince of Persia: Revelations
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sfageas |
Playable Games |
34 |
129,357 |
09-05-2013, 12:43 PM |
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Thread: Downstream Panic!
Post: RE: Downstream Panic!
Nope.It's with default settings |
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sfageas |
Playable Games |
19 |
38,052 |
09-05-2013, 12:40 PM |
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Thread: Downstream Panic!
Post: RE: Downstream Panic!
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sfageas |
Playable Games |
19 |
38,052 |
09-03-2013, 04:25 PM |
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Thread: Ratchet & Clank: Size Matters
Post: RE: Ratchet & Clank: Size Matters
On android?Because on windows the game is starting like this(image 1+2)with some shadow graphical issues but if you press quick save it changes to this(image 3).The quicksave change the framebuffer ma... |
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sfageas |
Playable Games |
82 |
199,260 |
09-03-2013, 04:15 PM |
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Thread: Generation of Chaos: Pandora's Reflection - NPUH10184
Post: RE: Generation of Chaos: Pandora's Reflection - NP...
Moved to Playable and added to compatibility list |
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sfageas |
Playable Games |
2 |
15,300 |
09-03-2013, 03:25 PM |
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Thread: QUICK TO PPSSPP DEVELOPERS
Post: RE: QUICK TO PPSSPP DEVELOPERS
You can see many requests here http://forums.ppsspp.org/showthread.php?tid=3252 The Ad-hoc support was requested many times,here is an example http://forums.ppsspp.org/showthread.php?...ght=ad+hoc
I s... |
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sfageas |
General Discussion and Announcements |
2 |
3,945 |
09-01-2013, 02:20 PM |
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Thread: [Android][Pre-v0.7][Fast] Dragoneer's Aria
Post: RE: Dragoneer's Aria
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sfageas |
Playable Games |
11 |
34,705 |
09-01-2013, 01:51 PM |
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Thread: Spider-Man: Friend or Foe
Post: RE: Spider-Man: Friend or Foe
The audio is still distorted,random flashes and now has some ghosting weird shadows but it's semi playable,no crashes
Also failed to load data and when you quit in game console spam this(both load/exi... |
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sfageas |
In-game |
11 |
49,744 |
09-01-2013, 01:49 PM |
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Thread: Breath Of Fire III
Post: RE: Breath Of Fire III
It's very playable on Windows with frameskip 2 and on Android with frameskip 1.Don't press fast forward while playing,it will stuck on black screen(Android).Note: if you accidently pressed fast forwar... |
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sfageas |
Playable Games |
85 |
205,273 |
08-31-2013, 03:00 PM |
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Thread: Puzzle Quest: Challenge of the Warlords
Post: RE: Puzzle Quest: Challenge of the Warlords
As testsubject said the game freeze at the trademark screen
Log :
Code:
http://pastebin.com/PBQhCy6z
Moved to Menu |
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sfageas |
Playable Games |
9 |
25,345 |
08-31-2013, 02:07 PM |
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Thread: Downstream Panic!
Post: RE: Downstream Panic!
Ok.Now it's just showing the failed to deduce prim and the emu thread timeout.Freezing on Interpreter also |
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sfageas |
Playable Games |
19 |
38,052 |
08-29-2013, 02:47 PM |
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Thread: Downstream Panic!
Post: RE: Downstream Panic!
It's freezing not crashing,i hit ESC and getting this.It's very weird,something is locking up |
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sfageas |
Playable Games |
19 |
38,052 |
08-29-2013, 02:24 PM |
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Thread: Downstream Panic!
Post: RE: Downstream Panic!
Getting the same and more |
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sfageas |
Playable Games |
19 |
38,052 |
08-29-2013, 01:14 PM |
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Thread: Smash court tennis 3
Post: RE: Smash court tennis 3
Works fine here,what's your game version and system specs?Do you run it on android/iphone?Also use the latest beta build from here http://buildbot.orphis.net/ppsspp/ |
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sfageas |
Playable Games |
10 |
29,618 |
08-28-2013, 02:25 PM |
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Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2
Playing for one hour,not one crash.Seems fine |
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sfageas |
Playable Games |
39 |
83,846 |
08-28-2013, 01:49 PM |
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Thread: Ben 10 Alien Force
Post: RE: Ben 10 Alien Force
Yes black screen after checking memory data it seems to be one of the games that hang or black screen before play a video
Log :
Code:
http://pastebin.com/1uAUtcQT
Moved to Menu |
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sfageas |
Playable Games |
6 |
30,436 |
08-28-2013, 12:32 PM |
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Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2
I only tried the x64.I dont know if happens on 32 |
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sfageas |
Playable Games |
39 |
83,846 |
08-27-2013, 04:41 PM |
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Thread: Megamind
Post: RE: Megamind
Game is playable only with saved profile data.Cannot create profile.
Some minor flickering floor textures fixable by turning Hardware Transform Off
Saved Data for the US version
Code:
http://www.med... |
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sfageas |
In-game |
3 |
12,376 |
08-27-2013, 04:40 PM |
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Thread: Juiced 2: Hot Import Nights
Post: RE: Juiced 2: Hot Import Nights
Yes the menu lags because the background and intro videos are lagging.I used fast forward and saved profile to go ingame |
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sfageas |
Playable Games |
30 |
79,334 |
08-27-2013, 03:40 PM |
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Thread: LocoRoco™ 2
Post: RE: LocoRoco™ 2
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sfageas |
Playable Games |
39 |
83,846 |
08-27-2013, 03:22 PM |
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Thread: G.I. Joe: The Rise of Cobra
Post: RE: G.I. Joe: The Rise of Cobra
Its a bit repetitive but fun to pass your time |
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sfageas |
Playable Games |
5 |
22,950 |
08-27-2013, 03:21 PM |
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Thread: G.I. Joe: The Rise of Cobra
Post: RE: G.I. Joe: The Rise of Cobra
Game is playable,the only issue i found was the flickering save/load screen
Log :
Code:
http://pastebin.com/GACrDsz8
Moved to Playable |
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sfageas |
Playable Games |
5 |
22,950 |
08-27-2013, 02:10 PM |
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Thread: MTX Motortrax
Post: RE: MTX Motortrax
Now it hangs on main menu with invalid address
Log :
Code:
http://www.mediafire.com/?8z4esb6w6ko7xq8
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sfageas |
In-game |
3 |
8,107 |
08-27-2013, 11:41 AM |
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Thread: Ace Combat (X2): Joint Assault
Post: RE: Ace Combat: Joint Assault
Yes sometimes the missile warning/lock beeping get stuck on loop and keep going until the menu,it happened once when i was near the end of the mission and i got hit from missile :).I played until the ... |
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sfageas |
Playable Games |
71 |
177,061 |
08-27-2013, 11:24 AM |
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Thread: WALL-E
Post: RE: WALL-E
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sfageas |
Playable Games |
23 |
47,866 |
08-26-2013, 08:41 PM |
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Thread: FlatOut Head On
Post: RE: FlatOut Head On
Stack trace when you are using the at3+ dll |
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sfageas |
Playable Games |
20 |
54,218 |
08-26-2013, 08:31 PM |