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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(03-22-2018 10:32 PM)LunaMoo Wrote:  I would say there's nothing hardcoded in any post process shader loaded externally from text file;p, but also "scanline size" is actually a define right unde...
jdgleaver Development 364 907,374 03-23-2018, 09:49 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I've updated my shader collection with a few more ports and such - this is probably the last of them now, so I'll stop spamming this thread... :) You can get a copy of the final bundle here: [attach...
jdgleaver Development 364 907,374 03-22-2018, 09:59 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

Just for fun, I've also ported the 'psp-color' shader from RetroArch. This applies colour correction to replicate the LCD dynamics of the PSP 1000 and PSP 2000 displays. Basically, this fixes the over...
jdgleaver Development 364 907,374 03-15-2018, 10:13 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I made a lazy copy/paste port of the zfast_lcd shader from RetroArch. It works quite nicely, so I thought I'd share... This is a simple shader with a low (negligible?) performance impact. It creates ...
jdgleaver Development 364 907,374 03-08-2018, 12:14 PM