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  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

(02-02-2014 04:26 PM)Hiruko Wrote:  It could be, though just to be sure, which system settings do you have enabled/disabled? I only used I/0 thread and everything else is either off or 0. Graphi...
AMReese Playable Games 261 600,846 02-02-2014, 04:30 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

When I get into a battle, it shows the effect for going in, but then it shows a black screen. If I want to load state, I have to pause and then resume the emulation. The same method can't be used to m...
AMReese Playable Games 261 600,846 02-02-2014, 03:15 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

(02-02-2014 02:48 PM)[Unknown] Wrote:  Check your iso and settings, loads fine for me. -[Unknown] For some reason, it wasn't loading properly and I had to hold in F8 because it kept wanting to...
AMReese Playable Games 261 600,846 02-02-2014, 03:05 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

The newest devbuild (v0.9.6-722-gfaf6f95) won't even load Star Ocean First Departure.
AMReese Playable Games 261 600,846 02-02-2014, 01:54 PM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

Yeah, it works. After that text prompt, the screen shakes and The Emperor appears. Thanks a lot. I really appreciate it!
AMReese Playable Games 109 261,237 01-23-2014, 01:58 PM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(01-23-2014 05:21 AM)[Unknown] Wrote:  I think something is returning SCE_KERNEL_ERROR_ERRNO_INVALID_FILE_SIZE when it shouldn't be. I was able to fix it by forcing that off, hmm. I must've go...
AMReese Playable Games 109 261,237 01-23-2014, 06:01 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(01-23-2014 05:03 AM)[Unknown] Wrote:  Err, I meant run the log and upload the log file it produces. But I'll try the savestate. -[Unknown] Yeah, I just don't know how to do that. I tried it,...
AMReese Playable Games 109 261,237 01-23-2014, 05:08 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

Oh boy. I got near the end of the game, when you confront the Dark Knight at Castle Palamecia, and it decided to freeze right after he asks how many lives the rebels threw away for opposing the Empire...
AMReese Playable Games 109 261,237 01-22-2014, 06:03 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

My game crashes for the Windows PPSSPP when I go to battle for the first time in the past. Is anyone else experiencing this problem? I could fight just fine in the beginning of the game, but once I'm ...
AMReese Playable Games 261 600,846 01-01-2014, 03:06 PM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(07-24-2013 03:56 AM)CrimsonFangX Wrote:   (07-24-2013 12:56 AM)AMReese Wrote:  Which build are you using? Any of them, really. I've never had a problem with it. But as of right now, I'm u...
AMReese Playable Games 109 261,237 07-24-2013, 03:59 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(07-24-2013 12:54 AM)CrimsonFangX Wrote:  Yeah, both of those work fine for me. And no it doesn't crash when using both. Which build are you using?
AMReese Playable Games 109 261,237 07-24-2013, 12:56 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(07-24-2013 12:37 AM)CrimsonFangX Wrote:   (07-24-2013 12:20 AM)AMReese Wrote:  Anything yet to fix these issues we're having, or are they still being worked on? I haven't experienced any ...
AMReese Playable Games 109 261,237 07-24-2013, 12:40 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

Anything yet to fix these issues we're having, or are they still being worked on?
AMReese Playable Games 109 261,237 07-24-2013, 12:20 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(07-05-2013 12:58 AM)Ultimacloud123 Wrote:  I seem to have a weird issue. The buttons seem to be all mixed matched. A which is usually Square is acting as X,Z which is X is acting as Triangle an...
AMReese Playable Games 109 261,237 07-05-2013, 12:59 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(06-30-2013 06:15 PM)[Unknown] Wrote:  Well, my computer can definitely fast forward (180 which is 3x in world map, better in town), but yeah, basically it's doing something that is much cheaper...
AMReese Playable Games 109 261,237 06-30-2013, 07:28 PM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(06-30-2013 05:31 AM)[Unknown] Wrote:  Unfortunately this game is currently kinda demanding, due to the way it uses animated textures. -[Unknown] I have a powerful computer. I'm guessing the e...
AMReese Playable Games 109 261,237 06-30-2013, 10:18 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

Has anything been solved yet along these lines? The startup and having to choose between music and frame skipping, I mean.
AMReese Playable Games 109 261,237 06-14-2013, 12:36 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(05-24-2013 06:26 AM)solarmystic Wrote:   (05-24-2013 12:20 AM)AMReese Wrote:  It's disappointing that this game isn't working on PPSSPP, considering the others do. What do you mean by thi...
AMReese Playable Games 109 261,237 05-28-2013, 03:33 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

It's disappointing that this game isn't working on PPSSPP, considering the others do.
AMReese Playable Games 109 261,237 05-24-2013, 12:20 AM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

(05-17-2013 07:27 PM)Nezarn Wrote:  Download oioitff's build from here link is in the comments (download latest, download openmg 4.7, register filter) and you will have music. It works only on w...
AMReese Playable Games 109 261,237 05-17-2013, 07:48 PM
  Thread: Final Fantasy II
Post: RE: Final Fantasy II

The game still doesn't have any music, not to mention the sprite glitching. Is there any word on if this will be fixed anytime soon?
AMReese Playable Games 109 261,237 05-17-2013, 11:49 AM