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  Thread: 100% of stick = ? And deadzone?
Post: RE: 100% of stick = ? And deadzone?

I just tried it and the limiter works really well. Very easy to walk now, it's like magic. Well done. Thank you very much.
Moromillas Development 6 5,514 05-12-2021, 10:54 PM
  Thread: 100% of stick = ? And deadzone?
Post: RE: 100% of stick = ? And deadzone?

The issue of running when you don't want solves itself at some point in the game. Of course, similar problems will still be prevalent in other games. But for anyone experiencing the same issue in Met...
Moromillas Development 6 5,514 05-09-2021, 09:56 PM
  Thread: 100% of stick = ? And deadzone?
Post: RE: 100% of stick = ? And deadzone?

"Analog limiter only applies to buttons atm." Ah, that would be why it only seems to briefly pause stick functionality. Yeah, if it applied to the sticks that could work as a workaround. Set it to hol...
Moromillas Development 6 5,514 05-02-2021, 11:03 PM
  Thread: 100% of stick = ? And deadzone?
Post: RE: 100% of stick = ? And deadzone?

I guess I just want a way to manually calibrate a controller -- that's probably the best way to put it. It doesn't look like there's much support for controllers on android.
Moromillas Development 6 5,514 05-02-2021, 06:15 AM
  Thread: 100% of stick = ? And deadzone?
Post: 100% of stick = ? And deadzone?

Hey, how are you guys? Can I ask for someone to take up... (I don't know what the the technical term would be) an option that lets you change what 100% of the stick outputs as. E.g. 100% outputs as 5...
Moromillas Development 6 5,514 05-02-2021, 02:38 AM