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Thread: PPSSPP slow performance after Marshmallow update Galaxy S6
Post: RE: PPSSPP slow performance after Marshmallow upda...
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VIRGIN KLM |
Off-Topic |
3 |
5,858 |
03-21-2016, 11:54 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(03-13-2016 03:51 AM)mattiiee Wrote: Is there 60fps patch for Tekken 6?
Tekken 6 is already 60 FPS. |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
03-17-2016, 09:10 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(02-05-2016 09:33 AM)LordArrig Wrote: Someone in this thread mentioned that you can chance the region of the cheat by doing an offset of the addresses.
How is this done exactly?
Thanks for you... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
02-06-2016, 01:52 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(01-05-2016 12:51 AM)Kabuto_Kun Wrote: @VIRGIN KLM
Can you edit the first post of this thread and add LunaMoo's tutorial (THIS ONE) and the one I posted (THIS ONE)? This way it would be easy to... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
01-07-2016, 04:51 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(12-23-2015 03:09 PM)NeroHunter Wrote: Was there any progress with the code of CC? In all games i looking, is the only one hasn't fixed yet.
Nope. The way this game works it leaves little to n... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
12-23-2015, 06:40 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(12-23-2015 09:09 AM)NeroHunter Wrote: I found one video of Crisis Core and the game run in perfectly 60 FPS. But the forum not let me put the video link :dodgy:
The autor is a russian guy, i ... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
12-23-2015, 10:03 AM |
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Thread: Androidx86 Discussion Thread
Post: RE: Androidx86 Discussion Thread
My problem is that I can't know if libhoudini is active while PPSSPP works, what you see on the system info is not enough to prove that the emulation layer is not active. There must be a way to block ... |
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VIRGIN KLM |
General Discussion and Announcements |
10 |
23,802 |
11-26-2015, 09:20 PM |
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Thread: Androidx86 Discussion Thread
Post: RE: Androidx86 Discussion Thread
Is there any measurement that PPSSPP takes to avoid Androidx86 devices using libhoudini by accident?
I have a feeling that some devices/software suffer from that issue.
Is it possible to make a build ... |
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VIRGIN KLM |
General Discussion and Announcements |
10 |
23,802 |
11-26-2015, 02:43 PM |
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Thread: Xbox port not possible now?
Post: RE: Xbox port not possible now?
(11-26-2015 09:40 AM)hcfcoder Wrote: (11-23-2015 07:59 PM)VIRGIN KLM Wrote: I can't help it but wonder how it would run on my 1,4Ghz/128MB RAM modded XBOX. I guess just a bit better, tho... |
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VIRGIN KLM |
Development |
13 |
20,852 |
11-26-2015, 02:37 PM |
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Thread: RANT: Disappointment with Apple
Post: RE: RANT: Disappointment with Apple
(11-24-2015 03:47 PM)milkydude12 Wrote: VIRGIN, those are valid points...im just butt hurt and ranting about how i wished i could use the apple watch with my iphone6+/samsung galaxy s4 :P
Yeah... |
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VIRGIN KLM |
Off-Topic |
7 |
13,269 |
11-24-2015, 06:26 PM |
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Thread: Xbox port not possible now?
Post: RE: Xbox port not possible now?
(11-17-2015 11:09 AM)Henrik Wrote: It probably still is possible to get it running, mostly changed it because I don't believe it's worth the work for anyone. RAM will be a really serious proble... |
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VIRGIN KLM |
Development |
13 |
20,852 |
11-23-2015, 07:59 PM |
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Thread: RANT: Disappointment with Apple
Post: RE: RANT: Disappointment with Apple
(11-23-2015 03:16 AM)[Unknown] Wrote: (11-22-2015 07:08 PM)VIRGIN KLM Wrote: 2. Apple NEVER allows basic parts of their ecosystem to interact with competitors.
Not disagreeing with your... |
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VIRGIN KLM |
Off-Topic |
7 |
13,269 |
11-23-2015, 02:17 PM |
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Thread: RANT: Disappointment with Apple
Post: RE: RANT: Disappointment with Apple
Sorry to say that but Apple's policy of closed ecosystems, planned obsolence, discouragement for hobyists and independed developers and all things you complain about are a thing that goes on since the... |
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VIRGIN KLM |
Off-Topic |
7 |
13,269 |
11-22-2015, 07:08 PM |
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Thread: DirectX 12 in PPSSPP?
Post: RE: DirectX 12 in PPSSPP?
I wanted to make a question regarding Vulkan/DX12 for quite some time now. Are there really PSP games that make so many drawcalls? I thought PSP did a small amount of them, in the realm of some thousa... |
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VIRGIN KLM |
Builds, releases and ports |
8 |
22,326 |
11-16-2015, 04:14 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(11-14-2015 12:21 PM)Rafeku Wrote: Most people who played Pure, knows that the game runs smoothly at 60FPS...only in normal races. When doing Time Trial and Zone modes, the game locks itself on... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
11-15-2015, 11:03 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
Ok I'm almost there.
0x00209B10 is the address.
1 is 60FPS and 2 is 30FPS but still modifying ingame results into double speed on gameplay modes.
Now I need to find a speed modifier. |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
11-13-2015, 07:38 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(11-13-2015 07:02 AM)Kabuto_Kun Wrote: (11-13-2015 03:20 AM)VIRGIN KLM Wrote: I'm stuck to how to make this logic to always return true.
If you want that BEQ to always return TRUE:
1- C... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
11-13-2015, 07:45 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
OK, I want somebody to help me if my logic is correct on something.
In Me & Katamari (ULUS 10094) at 0x08833630 in the disassembler there is:
beq a1,v1 0x088336BC
If I am not wrong this functio... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
11-13-2015, 03:20 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(04-22-2015 08:17 AM)Kabuto_Kun Wrote: It should be easy to port the cheat for LCS or VCS to other regions (USA):
It tried hard to port these codes but either I'm really stupid or it is reall... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
11-10-2015, 11:48 PM |
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Thread: Whyis it possible to run N64 games on the PSP without lag?
Post: RE: Whyis it possible to run N64 games on the PSP ...
(11-04-2015 11:06 AM)thedicemaster Wrote: the psp actually has an unfair advantage, it uses the same type of processor as the n64 which can significantly reduce the power required for emulation... |
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VIRGIN KLM |
Off-Topic |
5 |
13,141 |
11-05-2015, 01:47 AM |
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Thread: [Citra 3DS Emu] Booting The Legend of Zelda: Ocarina of Time 3D
Post: RE: [Citra 3DS Emu] Booting The Legend of Zelda: O...
(10-18-2015 12:57 PM)srdjan1995 Wrote: Ok, i've got cia file of Ocarina of Time 3D game, but whenever i load in Citra, it says "Failed to load ROM" and emulator crashes. What is the problem?
Y... |
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VIRGIN KLM |
Off-Topic |
45 |
106,138 |
10-23-2015, 09:47 PM |
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Thread: Whyis it possible to run N64 games on the PSP without lag?
Post: RE: Whyis it possible to run N64 games on the PSP ...
Simple. Accuracy.
Daedalus gives up accuracy for speed at severe cost of compatibility.
Also for the record, Daedalus is a pretty problematic emulator, it's ok if you try to play like 4-5 of the most ... |
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VIRGIN KLM |
Off-Topic |
5 |
13,141 |
10-23-2015, 09:39 PM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(09-11-2015 06:12 AM)Kabuto_Kun Wrote: I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to ... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
09-15-2015, 02:50 AM |
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Thread: ppsspp for ps3
Post: RE: ppsspp for ps3
It requires a PSGL renderer and a PPC64 JIT. I don't see it happening even though I believe it should, or better said somebody should port the XBOX360 build over PS3 and use OGL ES as reference when w... |
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VIRGIN KLM |
Development |
3 |
11,827 |
05-24-2015, 01:53 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...
(04-04-2015 04:48 AM)Devina Wrote: - The 3rd Birthday
- Crisis Core
- FF: Type 0
I second those.
Incase speed modifiers help then on Crisis Core (ULUS-10336) there's that:
Code:
_C0 Field Sp... |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
04-04-2015, 03:20 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
(02-09-2015 02:50 AM)[Unknown] Wrote: This is the pull:
https://github.com/hrydgard/ppsspp/pull/5509
(it resamples different effects with different pitches.)
This is where it was reverted:
htt... |
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VIRGIN KLM |
General Discussion and Announcements |
1,557 |
3,608,468 |
02-15-2015, 02:15 AM |
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Thread: The potential of the programmable pipeline
Post: RE: The potential of the programmable pipeline
I'd be fine with something that automitically applies bump mapping and displacement mapping (not a post processing effect but real ones). I bet you can do it and it's going to work nicely on alot of g... |
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VIRGIN KLM |
Development |
20 |
42,101 |
02-14-2015, 07:07 AM |
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Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS
OP Updated.
Thanx everybody for the contricutions, keep them comming! |
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VIRGIN KLM |
Development |
873 |
4,163,111 |
02-09-2015, 05:13 PM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
(02-08-2015 08:31 PM)[Unknown] Wrote: The PSP definitely does do interpolation when resampling (in sceSas which most games use.) But, PPSSPP does not currently implement it. It seemed to use ... |
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VIRGIN KLM |
General Discussion and Announcements |
1,557 |
3,608,468 |
02-09-2015, 12:14 AM |
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Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page
I know I've asked that before but I'm gonna ask again since I think it's one of the least hard things to implement and it's going to give pretty nice results.
Alot of games (if not most) have alot of... |
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VIRGIN KLM |
General Discussion and Announcements |
1,557 |
3,608,468 |
02-08-2015, 07:57 PM |