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  Thread: Blazing Souls: Accelate
Post: RE: Blazing Souls: Accelate

Oh, my God! I have downloaded the last wip version of Ppsspp and it seems that the game works perfectly now! I don't know when this happened, but not more invisible characters, and the background seem...
sergio_zar Playable Games 55 152,257 05-18-2016, 10:24 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(11-07-2014 09:49 PM)Devildart Wrote:  i'm not sure if its a hardware issue or not, the game is playable but a bit difficult since i can't really see anything going on is there a possible soluti...
sergio_zar Playable Games 348 833,096 11-12-2014, 08:03 AM
  Thread: Grand Knights History
Post: RE: Grand Knights History

(06-08-2014 04:32 PM)[Unknown] Wrote:  It seems like this would mean your GPU or driver is having problems with clamp() or mod() in the fragment shader. This particular game isn't (that I know)...
sergio_zar Playable Games 106 244,181 06-09-2014, 11:12 AM
Photo Thread: Grand Knights History
Post: RE: Grand Knights History

(06-08-2014 08:56 AM)[Unknown] Wrote:  v0.9.8-1087-gfe58f8d works for me. If that doesn't work for you, can you try more versions in between to see what the first build was that stopped working...
sergio_zar Playable Games 106 244,181 06-08-2014, 12:43 PM
  Thread: Grand Knights History
Post: RE: Grand Knights History

Big regression in Grand Knights History. I have just downloaded ppsspp-v0.9.8-1074 32bits version. First I have tested STAR OCEAN and I was very happy to see that the transparecy problems had been fix...
sergio_zar Playable Games 106 244,181 06-08-2014, 07:37 AM
  Thread: Regression in latest builds of the emulator: Huge speed loss in some games
Post: RE: Regression in latest builds of the emulator: H...

Hi, solarmystic, thank you for answering so soon. My computer: Dual Core Intel Pentium E5300 2.66ghz Geforce 9600gt 3gb ram usable, because the os is 32bits. So, just in case, I was talking about th...
sergio_zar General Discussion and Announcements 3 7,989 03-05-2014, 01:30 PM
  Thread: Regression in latest builds of the emulator: Huge speed loss in some games
Post: Regression in latest builds of the emulator: Huge ...

Hi there, I have just appreciated a huge speed loss regression in some games which previously worked flawlessly in my desktop computer. I don't know which is the exact version of the emulator when t...
sergio_zar General Discussion and Announcements 3 7,989 03-05-2014, 12:31 PM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(02-28-2014 09:48 AM)trantor Wrote:  It happens about 4 or 5 missions in, the zoom function is automatic in the game (set automatically based on map size). Here's the save. Just go to Battlefi...
sergio_zar Playable Games 348 833,096 02-28-2014, 10:10 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(02-27-2014 09:12 AM)trantor Wrote:  I have the same issue with the fonts being too spaced out in the new version and for some reason when I'm in zoomed out battles, the screen just goes black w...
sergio_zar Playable Games 348 833,096 02-27-2014, 09:55 AM
  Thread: Kenka Bancho: Badass Rumble
Post: RE: Kenka Bancho: Badass Rumble

I have tried it with the last build and the game still crashes at the end of the cutscene after the first real fight. It is a pity because the game seems to be absolutely hilarious and it worked flawl...
sergio_zar Playable Games 34 106,516 02-26-2014, 07:19 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(02-22-2014 07:38 PM)[Unknown] Wrote:  I've spent some time digging into sceFont and improved a lot of differences, but I can't figure out how what the game is doing is working. Whenever I try ...
sergio_zar Playable Games 348 833,096 02-24-2014, 09:20 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(02-20-2014 05:48 AM)[Unknown] Wrote:  I think it's still hanging. I haven't gotten around to getting from that save to the cutscene, if someone gives me a save right at the end of the battle I...
sergio_zar Playable Games 348 833,096 02-22-2014, 02:09 PM