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  Thread: PPSSPP slow performance after Marshmallow update Galaxy S6
Post: RE: PPSSPP slow performance after Marshmallow upda...

Same with S7.
VIRGIN KLM Off-Topic 3 4,879 03-21-2016, 11:54 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(03-13-2016 03:51 AM)mattiiee Wrote:  Is there 60fps patch for Tekken 6? Tekken 6 is already 60 FPS.
VIRGIN KLM Development 843 3,203,189 03-17-2016, 09:10 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(02-05-2016 09:33 AM)LordArrig Wrote:  Someone in this thread mentioned that you can chance the region of the cheat by doing an offset of the addresses. How is this done exactly? Thanks for you...
VIRGIN KLM Development 843 3,203,189 02-06-2016, 01:52 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(01-05-2016 12:51 AM)Kabuto_Kun Wrote:  @VIRGIN KLM Can you edit the first post of this thread and add LunaMoo's tutorial (THIS ONE) and the one I posted (THIS ONE)? This way it would be easy to...
VIRGIN KLM Development 843 3,203,189 01-07-2016, 04:51 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(12-23-2015 03:09 PM)NeroHunter Wrote:  Was there any progress with the code of CC? In all games i looking, is the only one hasn't fixed yet. Nope. The way this game works it leaves little to n...
VIRGIN KLM Development 843 3,203,189 12-23-2015, 06:40 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(12-23-2015 09:09 AM)NeroHunter Wrote:  I found one video of Crisis Core and the game run in perfectly 60 FPS. But the forum not let me put the video link :dodgy: The autor is a russian guy, i ...
VIRGIN KLM Development 843 3,203,189 12-23-2015, 10:03 AM
  Thread: Androidx86 Discussion Thread
Post: RE: Androidx86 Discussion Thread

My problem is that I can't know if libhoudini is active while PPSSPP works, what you see on the system info is not enough to prove that the emulation layer is not active. There must be a way to block ...
VIRGIN KLM General Discussion and Announcements 10 20,785 11-26-2015, 09:20 PM
  Thread: Androidx86 Discussion Thread
Post: RE: Androidx86 Discussion Thread

Is there any measurement that PPSSPP takes to avoid Androidx86 devices using libhoudini by accident? I have a feeling that some devices/software suffer from that issue. Is it possible to make a build ...
VIRGIN KLM General Discussion and Announcements 10 20,785 11-26-2015, 02:43 PM
  Thread: Xbox port not possible now?
Post: RE: Xbox port not possible now?

(11-26-2015 09:40 AM)hcfcoder Wrote:   (11-23-2015 07:59 PM)VIRGIN KLM Wrote:  I can't help it but wonder how it would run on my 1,4Ghz/128MB RAM modded XBOX. I guess just a bit better, tho...
VIRGIN KLM Development 13 17,187 11-26-2015, 02:37 PM
  Thread: RANT: Disappointment with Apple
Post: RE: RANT: Disappointment with Apple

(11-24-2015 03:47 PM)milkydude12 Wrote:  VIRGIN, those are valid points...im just butt hurt and ranting about how i wished i could use the apple watch with my iphone6+/samsung galaxy s4 :P Yeah...
VIRGIN KLM Off-Topic 7 10,908 11-24-2015, 06:26 PM
  Thread: Xbox port not possible now?
Post: RE: Xbox port not possible now?

(11-17-2015 11:09 AM)Henrik Wrote:  It probably still is possible to get it running, mostly changed it because I don't believe it's worth the work for anyone. RAM will be a really serious proble...
VIRGIN KLM Development 13 17,187 11-23-2015, 07:59 PM
  Thread: RANT: Disappointment with Apple
Post: RE: RANT: Disappointment with Apple

(11-23-2015 03:16 AM)[Unknown] Wrote:   (11-22-2015 07:08 PM)VIRGIN KLM Wrote:  2. Apple NEVER allows basic parts of their ecosystem to interact with competitors. Not disagreeing with your...
VIRGIN KLM Off-Topic 7 10,908 11-23-2015, 02:17 PM
  Thread: RANT: Disappointment with Apple
Post: RE: RANT: Disappointment with Apple

Sorry to say that but Apple's policy of closed ecosystems, planned obsolence, discouragement for hobyists and independed developers and all things you complain about are a thing that goes on since the...
VIRGIN KLM Off-Topic 7 10,908 11-22-2015, 07:08 PM
  Thread: DirectX 12 in PPSSPP?
Post: RE: DirectX 12 in PPSSPP?

I wanted to make a question regarding Vulkan/DX12 for quite some time now. Are there really PSP games that make so many drawcalls? I thought PSP did a small amount of them, in the realm of some thousa...
VIRGIN KLM Builds, releases and ports 8 18,178 11-16-2015, 04:14 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(11-14-2015 12:21 PM)Rafeku Wrote:  Most people who played Pure, knows that the game runs smoothly at 60FPS...only in normal races. When doing Time Trial and Zone modes, the game locks itself on...
VIRGIN KLM Development 843 3,203,189 11-15-2015, 11:03 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Ok I'm almost there. 0x00209B10 is the address. 1 is 60FPS and 2 is 30FPS but still modifying ingame results into double speed on gameplay modes. Now I need to find a speed modifier.
VIRGIN KLM Development 843 3,203,189 11-13-2015, 07:38 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(11-13-2015 07:02 AM)Kabuto_Kun Wrote:   (11-13-2015 03:20 AM)VIRGIN KLM Wrote:  I'm stuck to how to make this logic to always return true. If you want that BEQ to always return TRUE: 1- C...
VIRGIN KLM Development 843 3,203,189 11-13-2015, 07:45 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

OK, I want somebody to help me if my logic is correct on something. In Me & Katamari (ULUS 10094) at 0x08833630 in the disassembler there is: beq a1,v1 0x088336BC If I am not wrong this functio...
VIRGIN KLM Development 843 3,203,189 11-13-2015, 03:20 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(04-22-2015 08:17 AM)Kabuto_Kun Wrote:  It should be easy to port the cheat for LCS or VCS to other regions (USA): It tried hard to port these codes but either I'm really stupid or it is reall...
VIRGIN KLM Development 843 3,203,189 11-10-2015, 11:48 PM
  Thread: Whyis it possible to run N64 games on the PSP without lag?
Post: RE: Whyis it possible to run N64 games on the PSP ...

(11-04-2015 11:06 AM)thedicemaster Wrote:  the psp actually has an unfair advantage, it uses the same type of processor as the n64 which can significantly reduce the power required for emulation...
VIRGIN KLM Off-Topic 5 10,802 11-05-2015, 01:47 AM
  Thread: [Citra 3DS Emu] Booting The Legend of Zelda: Ocarina of Time 3D
Post: RE: [Citra 3DS Emu] Booting The Legend of Zelda: O...

(10-18-2015 12:57 PM)srdjan1995 Wrote:  Ok, i've got cia file of Ocarina of Time 3D game, but whenever i load in Citra, it says "Failed to load ROM" and emulator crashes. What is the problem? Y...
VIRGIN KLM Off-Topic 45 91,906 10-23-2015, 09:47 PM
  Thread: Whyis it possible to run N64 games on the PSP without lag?
Post: RE: Whyis it possible to run N64 games on the PSP ...

Simple. Accuracy. Daedalus gives up accuracy for speed at severe cost of compatibility. Also for the record, Daedalus is a pretty problematic emulator, it's ok if you try to play like 4-5 of the most ...
VIRGIN KLM Off-Topic 5 10,802 10-23-2015, 09:39 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(09-11-2015 06:12 AM)Kabuto_Kun Wrote:  I know that in PPSSPP the PSP memory is allocated dynamically, but I really need some way to make it STATIC (like PCSX2 for example). It's pretty easy to ...
VIRGIN KLM Development 843 3,203,189 09-15-2015, 02:50 AM
  Thread: ppsspp for ps3
Post: RE: ppsspp for ps3

It requires a PSGL renderer and a PPC64 JIT. I don't see it happening even though I believe it should, or better said somebody should port the XBOX360 build over PS3 and use OGL ES as reference when w...
VIRGIN KLM Development 3 10,258 05-24-2015, 01:53 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(04-04-2015 04:48 AM)Devina Wrote:  - The 3rd Birthday - Crisis Core - FF: Type 0 I second those. Incase speed modifiers help then on Crisis Core (ULUS-10336) there's that: Code: _C0 Field Sp...
VIRGIN KLM Development 843 3,203,189 04-04-2015, 03:20 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(02-09-2015 02:50 AM)[Unknown] Wrote:  This is the pull: https://github.com/hrydgard/ppsspp/pull/5509 (it resamples different effects with different pitches.) This is where it was reverted: htt...
VIRGIN KLM General Discussion and Announcements 1,538 2,999,843 02-15-2015, 02:15 AM
  Thread: The potential of the programmable pipeline
Post: RE: The potential of the programmable pipeline

I'd be fine with something that automitically applies bump mapping and displacement mapping (not a post processing effect but real ones). I bet you can do it and it's going to work nicely on alot of g...
VIRGIN KLM Development 20 34,943 02-14-2015, 07:07 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

OP Updated. Thanx everybody for the contricutions, keep them comming!
VIRGIN KLM Development 843 3,203,189 02-09-2015, 05:13 PM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

(02-08-2015 08:31 PM)[Unknown] Wrote:  The PSP definitely does do interpolation when resampling (in sceSas which most games use.) But, PPSSPP does not currently implement it. It seemed to use ...
VIRGIN KLM General Discussion and Announcements 1,538 2,999,843 02-09-2015, 12:14 AM
  Thread: PPSSPP Feature Request Page
Post: RE: PPSSPP Feature Request Page

I know I've asked that before but I'm gonna ask again since I think it's one of the least hard things to implement and it's going to give pretty nice results. Alot of games (if not most) have alot of...
VIRGIN KLM General Discussion and Announcements 1,538 2,999,843 02-08-2015, 07:57 PM