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Post Author Forum Replies Views Posted [asc]
  Thread: [Android] Something is wrong after build v0.6-1016
Post: RE: [Android] Something is wrong after build v0.6-...

Thanks to developers, this problem seems to have fixed! Tested with Toaru Majutsu To Kagaku No Ensemble on v0.7.6-1267.
tamatom Development 7 14,266 06-11-2013, 02:47 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

It seems there are two kinds of overbright issues. Green one will appear after playback, and white one will appear after conversation. You can prevent green one with skipping videos by modifying iso a...
tamatom Playable Games 269 839,233 06-11-2013, 02:40 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

I know this is not good way, but I replaced mv01.pmf with FFCC's ICON0.PMF(144*80) and found no more overbright issue. I also found frame skipping didn't work well on my android.
tamatom Playable Games 269 839,233 06-10-2013, 03:38 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

Opening video is working now, but one frame per second on my android.
tamatom Playable Games 269 839,233 06-02-2013, 11:26 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

It crashed after OP on android with custom build.
tamatom Playable Games 269 839,233 06-01-2013, 04:23 PM
  Thread: [Android] Something is wrong after build v0.6-1016
Post: RE: [Android] Something is wrong after build v0.6-...

(05-09-2013 04:42 PM)jacky400 Wrote:  I think this may be the issue there are some games keeping hang on anrdoid but not on PC. @tamatom , which rev start to getting problem ? so we can check it...
tamatom Development 7 14,266 05-10-2013, 08:43 PM
  Thread: [Android] Something is wrong after build v0.6-1016
Post: RE: [Android] Something is wrong after build v0.6-...

It still hasn't fixed yet. Tested with Desert Kingdom Portable and Toaru Majutsu To Kagaku No Ensemble... They won't freeze on v0.6-1016. really strange
tamatom Development 7 14,266 05-09-2013, 03:31 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

I just tested with install data without PGD DRM, but it says "I can't load install data as I can't find collect install data." I would like to try install data with vaild PGD, but I can't do it now a...
tamatom Playable Games 269 839,233 04-29-2013, 05:13 AM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

I had tested on JPCSP and real PSP, and this game worked without install data. Though I still don't know if it works on PPSSPP with install data, I think it won't work.
tamatom Playable Games 269 839,233 04-29-2013, 04:04 AM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

This game doesn't need install. I had checked it.
tamatom Playable Games 269 839,233 04-22-2013, 02:12 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

It seems PPSSPP don't load savedatas collectly. It loads "ICON0.PNG" and "PARAM.SFO" but never loads "DATA00.BIN" and "SYSTEM.BIN" . I tested savedatas from real PSP, but the game says "can't find sa...
tamatom Playable Games 269 839,233 04-21-2013, 05:19 AM
  Thread: Desert Kingdom Portable
Post: RE: Desert Kingdom Portable

On the latest build, all fonts can be displayed very clearly and thanks to PCM support, this game is playable.
tamatom Playable Games 4 20,019 04-15-2013, 06:22 AM
  Thread: NO SOUND!!
Post: RE: NO SOUND!!

So you should wait untill ffmpeg support at3+. PPSSPP recently add support of PCM, but I don't think FF series use it.
tamatom General Discussion and Announcements 6 26,967 04-14-2013, 09:02 PM
  Thread: Megpoid the music ♯
Post: RE: Megpoid the music ♯

On the latest git, there's no speed up. Music can be played with this (except OP) . https://github.com/hrydgard/ppsspp/pull/997 Now this game should be playable on Windows!
tamatom Playable Games 18 45,854 04-10-2013, 04:12 AM
  Thread: Megpoid the music ♯
Post: RE: [Ubuntu][Pre-V0.8][Ingame] Megpoid the music ...

Music can be played with this (except OP) . https://github.com/hrydgard/ppsspp/pull/997 But, the problem is, I can't express well, it suddenly becomes too fast to play...
tamatom Playable Games 18 45,854 03-28-2013, 11:41 AM
  Thread: Windows x64?
Post: RE: Windows x64?

(03-27-2013 07:18 AM)CyberMan Wrote:  Can soebody create x64 autobuilds? Someone builds once a day. I don't know if this is PPSSPP group's official. http://www.emucr.com/search/label/PPSSPP
tamatom Builds, releases and ports 29 61,759 03-27-2013, 11:40 PM
  Thread: sony audio atrac3+ and video psp decode guide
Post: RE: sony audio atrac3+ and video psp decode guide

Why don't you try this? https://github.com/hrydgard/ppsspp/pull/997 Though there are still some problems, it's worth trying!
tamatom Development 65 169,388 03-27-2013, 11:30 PM
  Thread: PPSSPP Crashes on Intel GMA 965
Post: RE: PPSSPP Crashes on Intel GMA 965

(03-27-2013 06:19 PM)VIRGIN KLM Wrote:   (03-27-2013 05:37 PM)ridwan Wrote:  when I load up the iso it says ppsspp has stoped working processor: Pentium dual core Not related. Do an actual...
tamatom General Discussion and Announcements 27 52,078 03-27-2013, 11:14 PM
  Thread: Sword Art Online - Infinity Moment
Post: RE: Sword Art Online - Infinity Moment

Maybe prx is the problem? By the way, on JPCSP, it seems almost perfect on my Desktop...
tamatom Playable Games 269 839,233 03-21-2013, 07:49 AM
  Thread: Desert Kingdom Portable
Post: RE: [ULJM-06249] Desert Kingdom Portable [Win] [An...

I'll post logs later, but still freezes in title on Android, latest.
tamatom Playable Games 4 20,019 03-19-2013, 04:15 PM
  Thread: What are your plans for v0.8 ^ ^
Post: RE: What are your plans for v0.8 ^ ^

Would you add support of PCM, Henrik? It will help many novel games. And one more, some games recently became on sale only works on Windows... I would like you to fix Android conpatability...
tamatom General Discussion and Announcements 77 161,318 03-17-2013, 09:56 AM
  Thread: PGDfile.raw.decrypted
Post: RE: PGDfile.raw.decrypted

The file you should replace is in INDIR and a little larger than what JPCSP makes. Maybe data.bin or install.dat... I used UMDGEN to replace the data which JPCSP had made.
tamatom General Discussion and Announcements 14 30,480 03-17-2013, 09:42 AM
  Thread: PGDfile.raw.decrypted
Post: RE: PGDfile.raw.decrypted

I just had the same idea and Shining Ark seemed working! I used UMDGEN and v0.6-900.
tamatom General Discussion and Announcements 14 30,480 03-16-2013, 04:06 PM
  Thread: [Solved] - [Windows 7] "PPSSPP has stopped working"
Post: RE: [Windows 7] "PPSSPP has stopped working"

(03-16-2013 10:19 AM)Laser Wrote:  seems that the author forgot specify correct requirements or specify which gfx cards are compatible with the emulator OP have geforce 6150 on board and the gef...
tamatom General Discussion and Announcements 26 86,503 03-16-2013, 12:29 PM
  Thread: [Solved] - [Windows 7] "PPSSPP has stopped working"
Post: RE: [Windows 7] "PPSSPP has stopped working"

Try v0.6.1 with buffered rendering unchecked.
tamatom General Discussion and Announcements 26 86,503 03-16-2013, 01:10 AM
  Thread: Desert Kingdom Portable
Post: Desert Kingdom Portable

Software: [ULJM-06249] Desert Kingdom Portable On windows, v900, it goes in-game, but almost all fonts broken and can't play. You need skip logos, too. On Android, it works on only some versions.:hu...
tamatom Playable Games 4 20,019 03-15-2013, 01:19 AM
  Thread: [Android] Something is wrong after build v0.6-1016
Post: RE: [Android] Something is wrong after build v0.6-...

I checked the latest. Not working...
tamatom Development 7 14,266 03-14-2013, 04:01 PM
  Thread: Bug Report: Gits Above 900
Post: RE: Bug Report: Gits Above 900

Already reported in here.. http://forums.ppsspp.org/showthread.php?tid=1415
tamatom Development 3 6,334 03-12-2013, 12:34 AM
  Thread: [Android] Something is wrong after build v0.6-1016
Post: RE: [Android] Something is wrong after build v0.6-...

Nope:( I checked v1070, 1087, 1096 but the same...
tamatom Development 7 14,266 03-10-2013, 01:06 AM
  Thread: [Android] Something is wrong after build v0.6-1016
Post: [Android] Something is wrong after build v0.6-1016

sorry if there is alredy a report of this problem. There are some games which work fine (maybe not) from v966 till v1016, and don't work from v1017 till the latest (v1069) on android. (Actually, I di...
tamatom Development 7 14,266 03-09-2013, 05:39 PM