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  Thread: Valkyria Chronicles 2 AI upscaled (2021-09-12)
Post: RE: Valkyria Chronicles 2 AI upscaled (2021-09-12)

Hi efonte! Thanks for an update. I updated the pack locally and will continue gathering new textures. After removing the textures from this pack including the ignored ones I have 262 more as of April ...
vit9696 Texture Packs 13 6,507 09-13-2021, 05:57 AM
  Thread: Valkyria Chronicles 2 AI upscaled (2021-09-12)
Post: RE: Valkyria Chronicles 2 AI upscaled

ArcEnCiel, oh, I do see it now. I did not quite realise that these similarities may happen roughly anywhere in the line not just in the prefix. Yes, this does solve the matter at least for the time be...
vit9696 Texture Packs 13 6,507 09-07-2021, 07:10 PM
  Thread: Valkyria Chronicles 2 AI upscaled (2021-09-12)
Post: RE: Valkyria Chronicles 2 AI upscaled

ArcEnCiel, not sure there is any similarity. Here is the complete list: https://ghostbin.com/paste/2M5nw The following files were created at about the same time and belong to the same group: https://...
vit9696 Texture Packs 13 6,507 09-07-2021, 06:27 PM
  Thread: Valkyria Chronicles 2 AI upscaled (2021-09-12)
Post: RE: Valkyria Chronicles 2 AI upscaled

Sure. I completed January and February and this is what I ended up with: https://mega.nz/folder/mhhyWRgL#g2FzgUTfoKEQx5Eb0BVc5w While it might be too early to consider, there are several very similar...
vit9696 Texture Packs 13 6,507 09-07-2021, 12:04 AM
  Thread: Valkyria Chronicles 2 AI upscaled (2021-09-12)
Post: RE: Valkyria Chronicles 2 AI upscaled

It does work fine with ULUS10515, I only needed to rename the directory and update textures.ini to include the variant: Code: [games] ULES01417 = textures.ini ULUS10515 = textures.ini @efonte, I no...
vit9696 Texture Packs 13 6,507 09-05-2021, 06:12 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Change it to stat? I can hardly imagine atrac3 files larger that 4 GBs... That worked for me on OSX at least.
vit9696 Development 291 739,041 06-09-2013, 04:42 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Yes.... Wait a bit... Don't be so speedy. Take it: http://forums.ppsspp.org/showthread.php?...2#pid27322
vit9696 Development 291 739,041 06-07-2013, 02:21 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Heh... it is merged. Okay... Just tried building a static build and at3plus worked well. No crashes. Ghhh, what have they done with gui? Most of the buttons are quite difficult to access. I will post ...
vit9696 Development 291 739,041 06-07-2013, 01:47 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Quote:I don't have a dev certificate so I can't debug,and in fact it doesn't check for the plugin except on windows and android,but I imitated the android way and it worked,but still crashes whenever ...
vit9696 Development 291 739,041 06-07-2013, 11:06 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Quote:yes it seems xcode depreciated stat64,this currently the only problem for the ios version to be ready,i trie changing it into struct stat and it built without any errors but it causes ppsspp Hmm...
vit9696 Development 291 739,041 06-07-2013, 06:01 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

I don't seem to have this error, but I use self-compiled gcc 4.7.3.
vit9696 Development 291 739,041 06-06-2013, 08:40 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

Quote:Yeah just tried to compile on Mac and it failed. There is still a bit more work to be done to get it to work on other OS's Really? It should compile with the latest changes. Ugh.... second patc...
vit9696 Development 291 739,041 06-06-2013, 02:41 PM
  Thread: Better Mac OS X port: App bundle
Post: RE: Better Mac OS X port: App bundle

Quote:Some people preffer using the Finder instead of the Terminal o.o' I am a Terminal dude...but i know peeps :huh: Double-clicking an executable works well on os x. A patch to look for assets dir n...
vit9696 Builds, releases and ports 10 17,689 05-31-2013, 12:01 PM