Search Results
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Thread: Emulator of N3DS Citra3ds have MULTIPLAYER NETWORK NOW!!!
Post: Emulator of N3DS Citra3ds have MULTIPLAYER NETWORK...
Lol this is unexpected, insane, no one can predict this so early, THIS IS INSANE xD
So apparently it works as proyect64-kaillera (the good old times)
Of the emulator you enter the online room which ... |
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Mugetzu |
Off-Topic |
0 |
2,925 |
11-05-2017, 02:48 AM |
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Thread: 3DS emulator Citra Project
Post: RE: 3DS emulator Citra Project
Finally, devs of Citra start to build the "CPU JIT" and the result in the FPS is simply BIG
of course is in state "WIP" , so crash a lot or simply dont run any game because does not support all the... |
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Mugetzu |
Off-Topic |
12 |
27,413 |
09-06-2016, 03:38 PM |
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Thread: EVOLVE [LAN-Emulation] Group and Party for all Games and Everyone !
Post: RE: EVOLVE [LAN-Emulation] Group and Party for all...
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Mugetzu |
Ad-Hoc Multiplayer |
58 |
115,145 |
05-26-2015, 02:12 PM |
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Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
hello, anyone retried with KH BBS with the latest versions?
or no progress with the problem related to the Adhoc Matching callback issue?
I have understood that many other games have the same proble... |
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Mugetzu |
Ad-Hoc Multiplayer |
1,143 |
3,863,423 |
03-18-2015, 09:28 PM |
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Thread: Cave Story 3D - Software Renderer vs Hardware Renderer (1080p)
Post: RE: Cave Story 3D - Software Renderer vs Hardware ...
I cant wait for the emulator booting Kingdom Hearts Drean Drop Distance
You've made 2 years progress in like 3 month
Great progress!!! :O
as an emulator I know *ejem* ppsspp *ejem* |
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Mugetzu |
Off-Topic |
2 |
6,048 |
03-17-2015, 01:32 PM |
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Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
(07-30-2014 05:38 PM)AdamN Wrote: It seem there was a race condition issue with matching callback on my last build, where a thread owning a lock trying to lock another lock owned by a different... |
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Mugetzu |
Ad-Hoc Multiplayer |
1,143 |
3,863,423 |
07-30-2014, 09:22 PM |
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Thread: Square Enix stop the project of fan translation of Final Fantasy Type-0
Post: Square Enix stop the project of fan translation of...
Is true, unfortunately the great translations that insisted with so much love and effort have been canceled by Square Enix
(f*** you in the hell square enix) T_T
this is what said (the project lead... |
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Mugetzu |
Off-Topic |
5 |
12,183 |
07-25-2014, 06:36 PM |
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Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
@AdamN The Kingdom Hearts BBS even still can not start any rounds
so close but so far T_T
here the log console (that is repeated endlessly when you try to start the round)
PS: Awesome progress i... |
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Mugetzu |
Ad-Hoc Multiplayer |
1,143 |
3,863,423 |
07-22-2014, 04:28 PM |
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Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
@AdamN hello again :P other report about Kingdom Hearts BBS FM, now if you can see the players!!! great progress!!!, now the thing is that you can not get in any mission or a duel, because no matter w... |
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Mugetzu |
Ad-Hoc Multiplayer |
1,143 |
3,863,423 |
07-05-2014, 12:14 AM |
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Thread: [AdHoc] Compatibility List [STOPPED]
Post: RE: [AdHoc] Compatibility List
@AdamN. hello here reporting, I try your version with the game Kingdom hearts BBS FM (ULJM05775), I can enter the room without problems but when the second player enters only see your name (flashing) ... |
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Mugetzu |
Ad-Hoc Multiplayer |
1,143 |
3,863,423 |
06-26-2014, 02:09 AM |
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Thread: Translations of Final Fantasy type-0 almost complete, thanks to team SkyBladecloud
Post: Translations of Final Fantasy type-0 almost comple...
already in beta testing that does not have errors when playing.
SkyBkadecloud and his team is grateful to the team of this great emulator for allowing ISOs can read more than 2GB. :)
so I made ​â€... |
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Mugetzu |
Off-Topic |
13 |
15,924 |
02-14-2014, 09:25 PM |
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Thread: as configured to play online with Tunngle?
Post: as configured to play online with Tunngle?
I've seen that forum there are people who say that have played monster hunter using Tunngle
and is said to be better than hamachi,
could someone explain to me how the Tunngle is configured with the... |
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Mugetzu |
Ad-Hoc Multiplayer |
4 |
8,774 |
01-28-2014, 10:27 PM |
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Thread: MHFU - Jugar online [Latinoamerica]
Post: RE: MHFU - Jugar online [Latinoamerica]
@enzo740 buenas tus servidores estan full o talves hago algo mal D:
no tienes mas servers?
-venezuela ^^ |
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Mugetzu |
Spanish PPSSPP forum |
77 |
152,519 |
01-21-2014, 05:09 PM |
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Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)
(11-26-2013 05:52 PM)captainobvious Wrote: About the 32bit, having compiled my own (using the Compiling guide and the notes from Kyhel's initial post) I have to say it works just fine. I've onl... |
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Mugetzu |
General Discussion and Announcements |
528 |
1,561,845 |
11-26-2013, 05:59 PM |
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Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)
@Kyhel : great work bro :D:D:D , waiting for the 32bit version T_T
I have a question ... it will simplify configuration?
I mean get everything done in the emulator and all you have to do is go to t... |
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Mugetzu |
General Discussion and Announcements |
528 |
1,561,845 |
11-26-2013, 02:32 PM |
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Thread: Not Able to Save in MHP3
Post: RE: Not Able to Save in MHP3
I have the same problem but with the MHF unite
I spend playing with the save state and when I go to save in the game I get to put the memstick duo with which I started the game ... and will not let m... |
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Mugetzu |
General Discussion and Announcements |
2 |
5,982 |
11-07-2013, 07:10 PM |
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Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)
and if they do something like project64k (Kaillera). already know one server to connect the emulator with other PC via online or LAN,
rooms for each type of game like fighting games, cars, and adven... |
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Mugetzu |
General Discussion and Announcements |
528 |
1,561,845 |
11-07-2013, 07:02 PM |
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Thread: what's new from version 0.9.5
Post: RE: what's new from version 0.9.5
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Mugetzu |
General Discussion and Announcements |
4 |
6,968 |
10-25-2013, 08:12 PM |
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Thread: what's new from version 0.9.5
Post: what's new from version 0.9.5
0.9.5 version is close to exit, then the million dollar question
what's new from version 0.9.1 to 0.9.5???
any game that is greatly improved?
some game that you can now run on 0.9.5?
some progress... |
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Mugetzu |
General Discussion and Announcements |
4 |
6,968 |
10-25-2013, 05:44 PM |
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Thread: frameskipping finally works (no more flickering) Thx Henrik!!!
Post: frameskipping finally works (no more flickering) T...
in the latest versions. frameskip works
these are some games that I tried (in windows), but only in non-buffered rendering works
Kingdom Hearts BBS FM (all good)
Monster hunter fredom unite (all g... |
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Mugetzu |
General Discussion and Announcements |
22 |
53,137 |
08-07-2013, 09:54 PM |
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Thread: Screen flashes when I increase the frame skip
Post: RE: Screen flashes when I increase the frame skip
wow o__O
this problem is uncomfortable for play
Henrik seriously thx!!!
I'll be waiting |
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Mugetzu |
General Discussion and Announcements |
9 |
14,084 |
08-01-2013, 01:01 PM |
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Thread: Possible Frameskip range 0.1-0.9?
Post: RE: Possible Frameskip range 0.1-0.9?
(07-25-2013 03:53 AM)Danyal Zia Wrote: (07-24-2013 10:29 PM)cyclonmaster Wrote: Wah! so fast. I'm still looking at the code. :D
btw, instead of "-0.5" and "+0.5", would it be better to u... |
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Mugetzu |
General Discussion and Announcements |
17 |
38,121 |
08-01-2013, 12:02 AM |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
(06-29-2013 02:47 AM)Mugetzu Wrote: (06-29-2013 12:55 AM)VIRGIN KLM Wrote: (06-29-2013 12:38 AM)Mugetzu Wrote: hey, i come to a part where the screen goes all distorted, but this ... |
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Mugetzu |
Playable Games |
493 |
1,395,254 |
07-03-2013, 11:03 PM |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
(06-29-2013 12:55 AM)VIRGIN KLM Wrote: (06-29-2013 12:38 AM)Mugetzu Wrote: hey, i come to a part where the screen goes all distorted, but this effect only appears in the top left and the... |
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Mugetzu |
Playable Games |
493 |
1,395,254 |
06-29-2013, 02:47 AM |
 |
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Thread: Final Fantasy Type-0
Post: RE: Final Fantasy Type-0
hey, i come to a part where the screen goes all distorted, but this effect only appears in the top left and the rest of the screen was black D:
and if I disable the buferred rendering in that pla... |
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Mugetzu |
Playable Games |
493 |
1,395,254 |
06-29-2013, 12:38 AM |
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Thread: Video support
Post: RE: Video support
(06-05-2013 07:19 PM)Its Me‼ Wrote: (06-05-2013 06:50 PM)Mugetzu Wrote: hey! the video works perfect in FFVII CC and parasite eve, the sound is in perfect sync with the subtitles, seri... |
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Mugetzu |
General Discussion and Announcements |
85 |
196,421 |
06-05-2013, 08:01 PM |
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Thread: Video support
Post: RE: Video support
hey! the video works perfect in FFVII CC and parasite eve, the sound is in perfect sync with the subtitles, seriously perfect:D:D
tested: v0.7.6-1130-g2e7b971
not to mention the high light fix in KK... |
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Mugetzu |
General Discussion and Announcements |
85 |
196,421 |
06-05-2013, 06:50 PM |
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Thread: Burnout Legends
Post: RE: Burnout Legends
hey sounds effects sounds perfectly
tested on v0.7.6-1047-g1e68bbe
would fail that sun black and colorless cars
and be perfect:D:D |
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Mugetzu |
Off-Topic |
100 |
113,737 |
06-02-2013, 02:55 PM |
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Thread: SoulCalibur: Broken Destiny
Post: RE: SoulCalibur: Broken Destiny
amazing!!!!
tested in v0.7.6 797
Now to wait for the music, from oioifft :P:P:P |
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Mugetzu |
Playable Games |
164 |
473,802 |
05-24-2013, 08:56 PM |
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Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: dragon ball z tenkaichi tag team
hey check this raven 02 and made ​​to run the game, at least until the menu
:D:D:D
https://github.com/hrydgard/ppsspp/pull/1851 |
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Mugetzu |
Playable Games |
362 |
1,145,636 |
05-19-2013, 12:02 PM |