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  Thread: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
Post: RE: Guide:- Maximizing the performance of PPSSPP o...

(08-24-2015 03:49 PM)farahjr Wrote:   (08-22-2015 05:45 PM)vitality19 Wrote:  Multithreading seems to have been improved, previously I had ~ 52 fps in tekken 5 practice mode and now it's fu...
vitality19 General Discussion and Announcements 296 2,753,969 08-31-2015, 11:36 AM
  Thread: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
Post: RE: Guide:- Maximizing the performance of PPSSPP o...

Multithreading seems to have been improved, previously I had ~ 52 fps in tekken 5 practice mode and now it's fullspeed, great achievement, although in standard mode (depends on stage) ~45 fps - needs ...
vitality19 General Discussion and Announcements 296 2,753,969 08-22-2015, 05:45 PM
  Thread: Are there benchmarks for various mobile GPUs?
Post: RE: Are there benchmarks for various mobile GPUs?

IMHO 1)Tegra - good drivers, 2) Mali - medium drivers (needs latest updates from Android to avoid hardware transform failure), 3) PowerVR - almost as good as Mali but there could be problems specific ...
vitality19 Development 7 10,469 08-14-2015, 11:04 AM
  Thread: Galaxx s6 settings?
Post: RE: Galaxx s6 settings?

I doubt you'll get 60 fps, you can get 100% speed with ~30-50 fps if you tweak the right options
vitality19 General Discussion and Announcements 2 5,116 08-09-2015, 06:10 PM
  Thread: Guide:- Maximizing the performance of PPSSPP on your Android/Windows device.
Post: RE: Guide:- Maximizing the performance of PPSSPP o...

the overclock up to more than chipset can support would be risky, but default frequency with any rom even all the time at max value should be safe enough
vitality19 General Discussion and Announcements 296 2,753,969 08-09-2015, 06:04 PM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(05-15-2015 08:58 PM)vnctdj Wrote:  Benchmarking ? This makes me remember of this thread :) That was a simple cube, I am talking about a real 3D game with effects and a "heavy" one to clearly s...
vitality19 Development 27 50,979 05-18-2015, 05:41 AM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(05-13-2015 03:53 PM)tiktakt0w Wrote:  I'm sorry but I can't test it again as I don't have the phone anymore. Never-mind then, but it would be a nice idea to make a testing thread to post resul...
vitality19 Development 27 50,979 05-14-2015, 06:47 AM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(05-13-2015 01:43 AM)[Unknown] Wrote:  Anyway, we frequently get reports from Mali-400 devices that they are falling back to software rendering. If there are Mali-400 devices that don't have thi...
vitality19 Development 27 50,979 05-13-2015, 12:38 PM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(05-12-2015 05:04 AM)tiktakt0w Wrote:  Project Diva Extend, Monster Hunter Freedom Unite and Ys seven ran at full speed on my SGS3 (Can't test it again though as I don't have the phone anymore)....
vitality19 Development 27 50,979 05-12-2015, 08:16 AM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(05-11-2015 03:27 PM)tiktakt0w Wrote:  I mentioned the G6430 because although it's new and much faster than previous iterations, poor alpha testing can still be observed with this gpu (Just like...
vitality19 Development 27 50,979 05-11-2015, 06:14 PM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(05-10-2015 10:27 PM)tiktakt0w Wrote:  And finally, with Power VR. I have tested ppsspp with a phone using Imagination's G6430. Games runs great and it might be due to arm v8a improvements altho...
vitality19 Development 27 50,979 05-11-2015, 07:37 AM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(04-23-2015 04:00 AM)[Unknown] Wrote:  Mali-400MP is one of the worst GPUs for PPSSPP unfortunately. Ok, if mali, power vr and adreno are bad (i mean drivers). Which are good then - those "exot...
vitality19 Development 27 50,979 05-10-2015, 07:32 PM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

(04-23-2015 02:12 AM)Anubis2048 Wrote:  Well, my phone has an ARM Cortex-A7 Quad core CPU that runs up to 1.40GHz Mali-400MP GPU 1GB of RAM Are these not good specifications for a phone to run ...
vitality19 Development 27 50,979 05-10-2015, 04:21 PM
  Thread: What's with the ARM JIT for PPSSPP Why Is It Terrible?
Post: RE: What's with the ARM JIT for PPSSPP Why Is It T...

You should have started with "hello devs", only developers know the actual difficulty, there should be reasons for this, if you were one of them you would understand. My guess is it's not as easy as i...
vitality19 Development 27 50,979 04-22-2015, 01:58 PM
  Thread: Wagic the Homebrew - can anybody help?
Post: RE: Wagic the Homebrew - can anybody help?

but there's android 2.3 should be available for this phone, or at least cyanogen mod, http://www.gsmarena.com/samsung_galaxy_551-3515.php
vitality19 Homebrew Software - Results 4 16,759 01-27-2015, 06:25 PM
  Thread: Performance drop v0.9.9+
Post: RE: Performance drop v0.9.9+

(10-17-2014 08:46 AM)DarkBolo Wrote:  I didn't noticed performance drops in 0.9.9+. It works the same sa before on Win7. I'm using x6 upscale. It's because you're using PC, android is muuuuuuuc...
vitality19 General Discussion and Announcements 7 11,183 10-21-2014, 08:42 PM
  Thread: best GBA emulator for android
Post: RE: best GBA emulator for android

I beat shining force resurrection of the dark dragon with gba.emu, emulators by this developer offer good (if not the best) quality.
vitality19 Off-Topic 34 76,364 09-27-2014, 05:48 PM
  Thread: Help picking phone
Post: RE: Help picking phone

2. Samsung Galaxy S5 but with exynos chipset 3. Samsung Galaxy Note III but with exynos chipset 4. Samsung Alpha IMHO one of these should be better than two other snapdragon phones with its problemat...
vitality19 General Discussion and Announcements 2 4,735 09-26-2014, 04:40 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(09-24-2014 10:37 AM)raintime Wrote:  Hw transform is working on the current build,however it crashes few games, yeah buffered rendering is a big problem to me like gta that uses buffered render...
vitality19 Builds, releases and ports 276 614,786 09-24-2014, 06:25 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(09-24-2014 07:53 AM)aki21 Wrote:  the speed/vps is actually quite bad for me,all games i tested(3d) need atleast frameskip 1 and it fps capped at 15 if that turn on.if frameskip off it got very...
vitality19 Builds, releases and ports 276 614,786 09-24-2014, 10:32 AM
  Thread: Online Chess Kingdoms
Post: RE: Online Chess Kingdoms

On Windows and Android this game shows black screen (with 100% speed) starting with build 0.9.8.1365: [attachment=12713]
vitality19 Playable Games 14 38,866 09-18-2014, 07:26 PM
  Thread: Direct3D9 support
Post: RE: Direct3D9 support

the latest build (370) should fix many games, tekken 5 for example - previously it was a mess of textures and polygons, as always good work
vitality19 Development 26 80,542 09-13-2014, 03:40 PM
  Thread: Blank Screen buffered Rendering
Post: RE: Blank Screen buffered Rendering

Old video cards/drivers can't render in buffered rendering while in OpenGL mode, when in D3D everything renders just fine (both modes), so play in non buffered or wait for D3D updates. Even my Androi...
vitality19 General Discussion and Announcements 13 31,612 09-12-2014, 07:37 AM
  Thread: Limit 60fps games to 30fps
Post: RE: Limit 60fps games to 30fps

(09-10-2014 11:31 PM)tintinmayo Wrote:  Slow motion gameplay. Slow motion in Fightings primarily, for example NFS series uses 30 fps, so why should one racing game use 60 - to make it special ?...
vitality19 General Discussion and Announcements 9 36,822 09-11-2014, 07:56 AM
  Thread: Limit 60fps games to 30fps
Post: RE: Limit 60fps games to 30fps

(09-10-2014 01:31 PM)Rotkaeqpchen Wrote:  My goal is to make games like ColinMcRae Rally run smoothly at 100%@30fps instead of 60%@60fps. Edit ppsspp.ini - ForceMaxEmulatedFPS = 30 but don't en...
vitality19 General Discussion and Announcements 9 36,822 09-10-2014, 07:09 PM
  Thread: Direct3D9 support
Post: RE: Direct3D9 support

Thanks very much for the D3D support. It seems that pixel/vertex shaders 2.0 are required. I wish Android phones had D3D.
vitality19 Development 26 80,542 09-09-2014, 07:27 PM
  Thread: compiling direct x version
Post: RE: compiling direct x version

With the latest build the emu in D3D doesn't crash any more for me (maybe for others too), although with artifacts. Nevertheless it's great news.
vitality19 Builds, releases and ports 276 614,786 09-07-2014, 10:26 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

@Buko Pandan thanks for sharing - it seems much more games work (although still with artifacts) than a couple, now it is clear to me, moreover I should have known it before because even cube.iso didn'...
vitality19 Builds, releases and ports 276 614,786 09-06-2014, 11:40 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

@aki21 for me rendering mode is already (1), but I think it's either games or hardware. Could you write the games that worked for you? By the way, the angle D3D build works fine.
vitality19 Builds, releases and ports 276 614,786 09-05-2014, 09:16 AM
  Thread: compiling direct x version
Post: RE: compiling direct x version

(09-03-2014 01:29 PM)Bigpet Wrote:  You should read what was already said, the reason why you need to edit an *.ini file is because it's not working well enough for it to be useful to most end-u...
vitality19 Builds, releases and ports 276 614,786 09-04-2014, 08:11 AM