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  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

(10-16-2019 04:05 PM)RedSawn Wrote:  Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got so...
RedSawn Development 843 3,211,263 01-02-2021, 12:27 PM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: [Discussion] 60FPS patches for PSP games that ...

Well I asked if someone could do my game privately but it's been a year, I've been tired of janky framerate and switching CPU clocks for a while and I got some other folks into the game so for their s...
RedSawn Development 843 3,211,263 10-16-2019, 04:05 PM
  Thread: Boxer's Road 2 The Real ULJM05125
Post: RE: Boxer's Road 2 The Real ULJM05125

Well, just found out today that setting the emulated CPU clock to 60Mhz fixes the speed issue after the first round of a fight in the Boxer's Road mode. It's a catch 22 though, as fights will suffer f...
RedSawn Playable Games 15 36,590 09-09-2017, 10:24 PM