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  Thread: Monster Hunter Portable 3rd won't load after crashing
Post: RE: Monster Hunter Portable 3rd won't load after c...

Figured it out. I was playing the HD version when it crashed and apparently only found the hand cramps and pauthfiles version afterward. TIL that they're completely save compatible for maximum confu...
dis astranagant General Discussion and Announcements 2 3,610 02-01-2018, 10:07 AM
  Thread: Monster Hunter Portable 3rd won't load after crashing
Post: Monster Hunter Portable 3rd won't load after crash...

I was playing Monster Hunter Portable 3rd and Rathian killed me so hard that PPSSPP silently crashes when I try to load the iso. I restarted my box, made a new iso, tried with and without the transla...
dis astranagant General Discussion and Announcements 2 3,610 02-01-2018, 07:30 AM
  Thread: Warship Gunner 2 Portable
Post: RE: Warship Gunner 2 Portable

It's very similar to the PS2 version, which is in English.
dis astranagant Playable Games 4 13,108 11-25-2015, 07:43 PM
  Thread: PPSSPP has popping audio after recording with Shadowplay
Post: RE: PPSSPP has popping audio after recording with ...

That seems to have worked. Was previously on auto.
dis astranagant General Discussion and Announcements 3 4,962 10-18-2015, 07:51 PM
  Thread: PPSSPP has popping audio after recording with Shadowplay
Post: PPSSPP has popping audio after recording with Shad...

It's not in the recording, it's something the emulator does after recording stops. It continues even while paused and in the background. Loud, constant pops that go away when I restart PPSSPP.
dis astranagant General Discussion and Announcements 3 4,962 10-08-2015, 09:59 AM
Video Thread: Warship Gunner 2 Portable
Post: RE: Warship Gunner 2 Portable

[video=youtube]https://www.youtube.com/watch?v=SAPyh50sVk8[/video] Turned frameskip to 4 and now I can get through time of day transitions smoothly.
dis astranagant Playable Games 4 13,108 10-07-2015, 11:26 PM
  Thread: Why is 4x window size 1916x1022?
Post: RE: Why is 4x window size 1916x1022?

Yes. It's trying to fit the window to 1920x1080.https://www.youtube.com/watch?v=SAPyh50sVk8 That's how the video turned out. Now to make many, many more.
dis astranagant General Discussion and Announcements 5 6,371 10-07-2015, 10:02 PM
  Thread: Why is 4x window size 1916x1022?
Post: RE: Why is 4x window size 1916x1022?

1.1 stable. I think it's trying to fit the window to my screen but it's carrying that into fullscreen resolution somehow. Looks like the only reason that mattered was OBS being weird, which I think I...
dis astranagant General Discussion and Announcements 5 6,371 10-07-2015, 07:20 PM
  Thread: Why is 4x window size 1916x1022?
Post: Why is 4x window size 1916x1022?

Instead of a proper 1920x1088. It's making OBS throw a fit.
dis astranagant General Discussion and Announcements 5 6,371 10-07-2015, 09:26 AM
  Thread: Gods Eater Burst - ULUS10563
Post: RE: Gods Eater Burst - ULUS10563

You could try reading the thread.
dis astranagant CWCheat codes 120 717,339 05-08-2015, 10:25 PM
  Thread: Gods Eater Burst - ULUS10563
Post: RE: Gods Eater Burst - ULUS10563

This specific game has the added annoyance of someone trying to hard code the conversion offset sometime in the past and not maintaining it, so you have to add 0x7EF00 to anything you find in order to...
dis astranagant CWCheat codes 120 717,339 05-05-2015, 03:18 PM
  Thread: Gods Eater Burst - ULUS10563
Post: RE: Gods Eater Burst - ULUS10563

Confirmed working for PPSSPP v1.0.1-448-gaee69d4-Windows-amd64. Add 0x17700 to codes on the front page and you'll probably get something that works. _C1 Inf Money _L 0x20330130 0x05F5E100 _C1 Infin...
dis astranagant CWCheat codes 120 717,339 05-02-2015, 05:25 AM
  Thread: Gods Eater Burst - ULUS10563
Post: RE: Gods Eater Burst - ULUS10563

looks like you subtract 0x67800 from cwcheat addresses to make them work with PPSSPP v1.0.1-448-gaee69d4-Windows-amd64 from Sunday. 0x2B1230 is the address for money. e: or maybe not. The money add...
dis astranagant CWCheat codes 120 717,339 05-02-2015, 04:08 AM
  Thread: Kingdom Hearts Birth by Sleep Final Mix
Post: RE: Kingdom Hearts Birth by Sleep Final Mix

I can barely get in game. I've tried .9.9.1 x86, .9.9.1 amd64, v0.9.9.1-1458-g81e0ab4-windows-x86 and v0.9.9.1-478-g23ade61-windows-amd64, all of which hang on a black screen after the opening video....
dis astranagant In-game 357 1,000,583 01-11-2015, 09:40 AM
  Thread: Warship Gunner 2 Portable
Post: RE: Warship Gunner 2 Portable

Tested again on 0.9.9.1 on a new box. Runs great except that it drops to half speed on missions with a change in lighting (day to night or vice versa, first noticeable on PAC-E-140) and also on the r...
dis astranagant Playable Games 4 13,108 10-06-2014, 10:14 AM
  Thread: Monster Hunter Portable 3rd (HD Ver. or not)
Post: RE: Monster Hunter Portable 3rd (HD Ver. or not)

I've been trying to get this working with a friend but while adhocserver shows him connecting we can never see each other in the guild hall and have random crashes and hangs entering the hall.
dis astranagant Ad-Hoc Multiplayer 395 727,402 09-18-2014, 05:01 AM
  Thread: Warship Gunner 2 Portable
Post: Warship Gunner 2 Portable

Title: Warship Gunner 2 Portable Genre: Simulation Region: JP Format: ISO Version: 0.8.1 Game ID: ULJM05553 OS: Windows 7 64bit Compatability: Playable Notes: Pretty close to perfect except my junk...
dis astranagant Playable Games 4 13,108 07-31-2013, 07:17 AM