Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Current state of Snapdragon-based CPUs in PPSSPP
Post: RE: Current state of Snapdragon-based CPUs in PPSS...

(12-01-2013 04:52 AM)globe94 Wrote:  Henrik Wrote:It doesn't fix anything, it's at most a workaround. Not doing the EGL config shouldn't make anything faster. The fact that it does is just biza...
openglhk Development 225 425,440 12-01-2013, 05:11 AM
  Thread: Online Support (PRO Online)
Post: RE: Online Support (PRO Online)

Anyone can try this android build? https://www.dropbox.com/s/jol48wv6dzh2vq...-Adhoc.apk
openglhk General Discussion and Announcements 528 1,420,826 11-27-2013, 11:28 AM
  Thread: Bleach: Heat the Soul 6
Post: RE: Bleach: Heat the Soul 6

Compatibility : Playable Should be moved to Playable Games
openglhk Playable Games 9 30,683 07-26-2013, 11:20 PM
  Thread: 其实我想问下什么时候会加入联机功能呢?
Post: RE: 其实我想问下什么时候会加入联机...

a far off dream
openglhk Chinese PPSSPP forum (中国的) 1 6,958 07-25-2013, 11:52 AM
  Thread: Bleach: Heat the Soul 6
Post: RE: Bleach: Heat the Soul 6

The same issue: http://forums.ppsspp.org/showthread.php?tid=2414
openglhk Playable Games 9 30,683 07-20-2013, 06:43 AM
  Thread: WWE Smackdown vs. Raw 2010
Post: RE: WWE Smackdown vs. Raw 2010

(07-17-2013 11:41 PM)brujo55 Wrote:   (07-17-2013 11:04 PM)Ramires Wrote:  works fine at the menu but the wrestlers are invisible can henrik or anybody please help me try to report here ht...
openglhk Playable Games 13 56,075 07-18-2013, 01:12 AM
  Thread: Bleach: Heat the Soul 2
Post: RE: Bleach: Heat the Soul 2

The same problem with Bleach Heat The Soul 6 :)
openglhk Playable Games 7 27,302 07-17-2013, 12:35 PM
  Thread: [HELP] Game blank screen, missing text, etc on 0.81 but not in 0.76!! (Android)
Post: RE: [HELP] Game blank screen, missing text, etc on...

This build working on my Defy (PowerVR 531) http://www.mediafire.com/download/99p2ec...ppsspp.apk
openglhk Development 9 22,131 07-02-2013, 01:34 AM
  Thread: how can i sort the gl draw element or array
Post: RE: how can i sort the gl draw element or array

Hi Henrik...i have anohter question... Is that Buffered rendering will sort and group all glDrawElements?
openglhk Development 4 6,313 06-30-2013, 02:49 PM
  Thread: how can i sort the gl draw element or array
Post: RE: how can i sort the gl draw element or array

(06-28-2013 07:16 PM)Henrik Wrote:  Why would you want to sort the draw calls, and in what order? Hi, i would like to do a performance testing. If i drop some glDrawElements, how much fps should...
openglhk Development 4 6,313 06-29-2013, 03:26 AM
  Thread: plans for 0.9 ?
Post: RE: plans for 0.9 ?

please fix all weird graphic issue...first Adreno GPU: alpha test issue on fragment shader
openglhk General Discussion and Announcements 33 47,861 06-28-2013, 09:07 AM
  Thread: how can i sort the gl draw element or array
Post: how can i sort the gl draw element or array

Is it possible to drop the buffer or sort the gl draw call?
openglhk Development 4 6,313 06-27-2013, 03:34 PM
  Thread: 0.8 run well on my The New HTC One
Post: RE: 0.8 run well on my The New HTC One

How much VPS you got
openglhk General Discussion and Announcements 1 3,832 06-24-2013, 10:56 AM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

crash on at3plus find?sorry, i don't understand the problems meaning... i just know at3plus crash on bgm playing....
openglhk Development 291 745,615 06-10-2013, 11:11 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

IOS build at3 for testing get crash on somewhere, if someone can post the log will be helpful http://www.mediafire.com/?m6aspsoschw6thb ya..i think there are no at3plus files are bigger than 4gb str...
openglhk Development 291 745,615 06-09-2013, 10:48 PM
  Thread: So I just wrote an atrac3+ frame decode library (2013-06-03)
Post: RE: So I just wrote an atrac3+ frame decode librar...

IOS build with at3, get crash on bgm begin.. it seems the problem is stat64 any ideas...? please help
openglhk Development 291 745,615 06-09-2013, 03:55 PM
  Thread: Found an GPL-violating build for android and ios with sound and video (CV's)
Post: RE: Found a build for android and ios with sound a...

the last edit date: 2013-05-01 09:07
openglhk Development 42 83,430 05-02-2013, 05:31 AM
  Thread: MPEG build
Post: RE: MPEG build

(04-16-2013 02:48 PM)Tamagotchi Wrote:  oh so angelxwind didn t release the video build yet......you wrote PM IS THAT CORRECT CAUZ HERE ITS 11 46 AM!!!!where are you? singapore ;)
openglhk General Discussion and Announcements 13 20,357 04-16-2013, 02:53 PM
  Thread: MPEG build
Post: RE: MPEG build

(04-16-2013 02:33 PM)Tamagotchi Wrote:  i have a build that plays videos and music for ios but its a bit buggy.ill wait for angelxwind...what time is it where you re at? In my country, the time ...
openglhk General Discussion and Announcements 13 20,357 04-16-2013, 02:43 PM
  Thread: MPEG build
Post: RE: MPEG build

(04-16-2013 02:24 PM)Tamagotchi Wrote:  did they update the one for ios? angelXwind will release IOS CG build tonight :D Take a look. http://forums.ppsspp.org/showthread.php?tid=1763&page=7
openglhk General Discussion and Announcements 13 20,357 04-16-2013, 02:27 PM
  Thread: MPEG build
Post: RE: MPEG build

(04-16-2013 02:10 PM)GuilhermeGS2 Wrote:  Here: http://www.mediafire.com/?z2tw4j8ynnbkvt8 That's not the latest git version... :(
openglhk General Discussion and Announcements 13 20,357 04-16-2013, 02:13 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

NICE JOB! What's the theory for "Game Time Speed Hack"? This option can boost the VPS by 30%, very useful...
openglhk Builds, releases and ports 1,251 2,430,725 04-15-2013, 02:41 PM
  Thread: Videos in Game
Post: RE: Videos in Game

(04-04-2013 09:42 PM)VIRGIN KLM Wrote:  I'd implement AVC and ATRAC3 decoding through FFMpeg and leave for later the ATRAC3+ so posts like these will stop to pop up. You are oioitff? :huh:
openglhk General Discussion and Announcements 20 29,421 04-05-2013, 01:39 AM
  Thread: has anyone tried using chain fire 3d while running on PPSSPP
Post: RE: has anyone tried using chain fire 3d while run...

(03-14-2013 04:12 PM)Mind_Boggle Wrote:   (03-12-2013 09:20 AM)openglhk Wrote:  no effect for my phone! thanks for tessting. And yeah there is only a small effect psp is made for gaming an...
openglhk Off-Topic 16 40,167 03-16-2013, 04:14 AM
  Thread: 游戏测试反馈
Post: RE: 游戏测试反馈

More details, plz...
openglhk Chinese PPSSPP forum (中国的) 2 8,072 03-15-2013, 12:05 PM
  Thread: has anyone tried using chain fire 3d while running on PPSSPP
Post: RE: has anyone tried using chain fire 3d while run...

no effect for my phone!
openglhk Off-Topic 16 40,167 03-12-2013, 09:20 AM
  Thread: 0.7 missing audio
Post: RE: 0.7 missing audio

ATRAC3 decoder is not complete yet:s
openglhk General Discussion and Announcements 8 16,893 03-12-2013, 09:11 AM
  Thread: 歡迎 (Welcome)
Post: RE: 歡迎 (Welcome)

My friend cv4720120318 will stay in here! :D Welcome all you guys! :rolleyes:
openglhk Chinese PPSSPP forum (中国的) 8 18,067 03-12-2013, 09:08 AM
  Thread: Language-specific subforums? (Chinese, Russian, more?)
Post: RE: Language-specific subforums? (Chinese, Russian...

That's great! We can post the issue directly and moderators can help us for translation and report. :D In addition, Mali GPU driver have another strange graphical glitch..i will try to find out. :s ht...
openglhk General Discussion and Announcements 26 38,823 03-12-2013, 12:39 AM
  Thread: Angry because PPSSPP still slow on smartphone ?
Post: RE: Angry because PPSSPP still slow on smartphone ...

i'm worry about bad compatibility on smartphone which use Qualcomm chipset.
openglhk Off-Topic 7 21,546 03-09-2013, 12:00 PM