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  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(01-13-2015 09:30 PM)RamzaBrave Wrote:  So no luck on a scanline shader? I am currently messing around with SweetFX seeing if I can get one to work through there on ppsspp, haven't gotten it to ...
Mikerabis Development 364 975,696 01-13-2015, 10:49 PM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

(01-06-2015 03:49 AM)RamzaBrave Wrote:   (11-30-2014 11:54 PM)Mikerabis Wrote:  I do not know if this will be useful for someone, but I will provide a shader with small modifications by me,...
Mikerabis Development 364 975,696 01-09-2015, 01:58 AM
  Thread: Custom PPSSPP shaders
Post: RE: Custom PPSSPP shaders

I do not know if this will be useful for someone, but I will provide a shader with small modifications by me, based on shader PPSSPP_FX. I hope you all enjoy it
Mikerabis Development 364 975,696 11-30-2014, 11:54 PM
  Thread: Aplicando Patch
Post: RE: Aplicando Patch

Vc quer dizer....colocar DLCs??
Mikerabis Portuguese PPSSPP forum 1 4,472 10-12-2014, 10:26 PM
  Thread: Problem with ntdll.dll
Post: RE: Problem with ntdll.dll

Thank you guys, now its everthing fine =) Henrik, thanks for still fixing the Win XP so far, i will change to Win 7 as soon as possible
Mikerabis General Discussion and Announcements 6 10,139 09-10-2014, 02:37 PM
  Thread: Problem with ntdll.dll
Post: RE: Problem with ntdll.dll

With d3d9.dll works, now its the msvcrt.dll who have errors. But thanks for the help Nuevo
Mikerabis General Discussion and Announcements 6 10,139 09-10-2014, 05:16 AM
  Thread: Problem with ntdll.dll
Post: RE: Problem with ntdll.dll

I have the same problem, The procedure entry point Direct3DCreate9Ex not in the dynamic link library d3d9.dll Win XP too
Mikerabis General Discussion and Announcements 6 10,139 09-10-2014, 04:14 AM