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  Thread: Any chance to see the emulator on wp 8.1?
Post: RE: Any chance to see the emulator on wp 8.1?

(12-31-2013 10:34 AM)Bigpet Wrote:  We don't need Microsoft to write any code, we need them to loosen the limitations of apps on WindowsPhone. They don't allow programs to run their own just in ...
pspfanboy Builds, releases and ports 6 14,356 12-31-2013, 11:41 AM
  Thread: Any chance to see the emulator on wp 8.1?
Post: RE: Any chance to see the emulator on wp 8.1?

do you think that the ms guys will ever implement jit? the easiest question is: WHY THE HELL they did not add it?? Forgive me if I'm sayin sth wrong but I know absolutely nothing about coding :)
pspfanboy Builds, releases and ports 6 14,356 12-30-2013, 11:41 AM
  Thread: Any chance to see the emulator on wp 8.1?
Post: Any chance to see the emulator on wp 8.1?

Hi devs, the title says everything :) :blush: It's a total shame that at the moment this emulator cannot run on any damn lumia device
pspfanboy Builds, releases and ports 6 14,356 12-29-2013, 08:56 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(09-22-2013 03:46 PM)Edlmckh Wrote:  Try this **** She help to speed cpu to 1ghz Or Nokia n8 was 680mhz Sorry for my bad english Please remove this link, everybody knows that our N8s cannot be ...
pspfanboy Builds, releases and ports 1,251 2,502,685 09-23-2013, 09:35 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Do you think that there will be more speed improvements? expecially on 1st gen devices
pspfanboy Builds, releases and ports 1,251 2,502,685 08-30-2013, 05:36 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

I've just tried 0.9.1 on my nokia N8. The app doesn't crash but metal slug is still SUPER glitchy (characters covers by the background) and wipeout I cannot make it run at a decent speed (any hint abo...
pspfanboy Builds, releases and ports 1,251 2,502,685 08-27-2013, 11:02 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Hi people, did the 9.0 solve the problem with 1st gen devices? :)
pspfanboy Builds, releases and ports 1,251 2,502,685 08-21-2013, 10:27 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

there should be something wrong with the new release because now none of my 3 games works and the application itself is totally unstable
pspfanboy Builds, releases and ports 1,251 2,502,685 04-23-2013, 04:31 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Has anyone tried to succesfully emulate any neogeo game?
pspfanboy Builds, releases and ports 1,251 2,502,685 04-21-2013, 10:43 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(04-16-2013 06:14 AM)xsacha Wrote:   (04-16-2013 02:38 AM)trini_fella Wrote:  O how i wish Jetpack Joyride would run smoothly on the N8!!! It will one day. Right now there's issues with th...
pspfanboy Builds, releases and ports 1,251 2,502,685 04-16-2013, 05:51 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

metal slug xx is now almost playable in terms of speed, but still has graphical problmes. Street fighter alpha 3max runs at 18-20fps.
pspfanboy Builds, releases and ports 1,251 2,502,685 04-16-2013, 05:03 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(04-12-2013 11:00 AM)xsacha Wrote:   (04-12-2013 06:17 AM)pspfanboy Wrote:  Yes, they move quite slowly, as in Metal Slug XX :) it feels like I'm playing at about 30 fps :) Yeah that means...
pspfanboy Builds, releases and ports 1,251 2,502,685 04-12-2013, 04:20 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

(04-11-2013 05:09 PM)xsacha Wrote:   (04-11-2013 05:08 PM)pspfanboy Wrote:  Street Fighter Alpha 3 MAX works but it's not full speed even if it says 60VPS. It also has some glitches like a ...
pspfanboy Builds, releases and ports 1,251 2,502,685 04-12-2013, 06:17 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Street Fighter Alpha 3 MAX works but it's not full speed even if it says 60VPS. It also has some glitches like a kind of partial background flickering. Keep it up :)
pspfanboy Builds, releases and ports 1,251 2,502,685 04-11-2013, 05:08 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

What about using a BT pad? :)
pspfanboy Builds, releases and ports 1,251 2,502,685 04-11-2013, 07:21 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

With version 0.74 now wipeout pulse is almost perfectly playable in time attack mod (from 40 to 60 fps). In a single race goes from 29 to 60. Big improvement! Metal slug is still unplayable due to th...
pspfanboy Builds, releases and ports 1,251 2,502,685 04-10-2013, 04:21 PM
Thumbs Up Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

I was wondering: will we aver be able to play full speed games on our symbian phones? :) This would solve the issue of lack of games :) Respect for your hard work :cool:
pspfanboy Builds, releases and ports 1,251 2,502,685 04-10-2013, 10:35 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Wipeout Pulse USA: works at 6-8 fps. The road is loooong
pspfanboy Builds, releases and ports 1,251 2,502,685 04-09-2013, 07:59 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Metal Slug XX (USA) works full speed (glitchy sound) in the menu. Goes in game with this options turned on, but it's unplayable since the characters are not displayed. Hardware Transform Buffered ...
pspfanboy Builds, releases and ports 1,251 2,502,685 04-09-2013, 02:39 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

yup, it would be awesome to have an updated SYMBIAN-RELATED list with the woking games at 40-60 fps :) [great job, anyway ^^]
pspfanboy Builds, releases and ports 1,251 2,502,685 04-08-2013, 11:39 AM