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Post Author Forum Replies Views Posted [asc]
  Thread: Nayuta no Kiseki (NPJH50625)
Post: RE: Nayuta no Kiseki (NPJH50625)

v0.9.1 -Game no longer gets stuck on the pictured screen. -Music works with at3plus decoder. -Some graphical bugs have been fixed, only minor graphical issues remain. Requesting move to "Playable" s...
Pal_Ind Playable Games 13 33,494 10-01-2013, 02:17 PM
  Thread: Nayuta no Kiseki (NPJH50625)
Post: Nayuta no Kiseki (NPJH50625)

Version: 0.7.6-15-g9ad1c08 OS: Windows (64-bit) Status: Ingame Notes: -Saving and loading through the Start menu works. -Saving after a chapter's end DOESN'T WORK (saving menu never shows) -System me...
Pal_Ind Playable Games 13 33,494 05-06-2013, 12:43 PM
  Thread: Eiyuu Densetsu: Zero no Kiseki (NPJH50311)
Post: Eiyuu Densetsu: Zero no Kiseki (NPJH50311)

PPSSPP v0.7.6-15-g9ad108c Windows x64 Status: Playable Watched the intro and engaged a few battles, the game is playable at 60 VPS all the time. Saving and loading works (no small icon is generated ...
Pal_Ind Playable Games 34 81,244 05-06-2013, 12:10 PM
  Thread: Android softbrick caused by PPSSPP
Post: RE: Android softbrick caused by PPSSPP

Just reporting, I've solved my issue. hyakki's guess seems to be right, turns out my phone has a 3D rendering chip that wasn't being used. I've installed the corresponding EGL drivers into my phone a...
Pal_Ind General Discussion and Announcements 4 10,103 05-02-2013, 12:08 AM
  Thread: Android softbrick caused by PPSSPP
Post: Android softbrick caused by PPSSPP

So, I have a Samsung Galaxy Young (GT-55360) and downloaded PPSSPP from Google Play and tried out the cube.elf homebrew on it. While the emulator did run (60 VPS on the cube) it has caused my phone t...
Pal_Ind General Discussion and Announcements 4 10,103 04-27-2013, 10:28 PM