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  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

(12-23-2014 08:40 AM)duykun12 Wrote:   (12-23-2014 03:18 AM)vnctdj Wrote:  Merged. Can you tell me how to do that? :huh: Just press start at the access screen.
Hiruko Playable Games 137 346,452 12-23-2014, 11:42 PM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

Try using the git builds since the official builds might not have the fixes yet.
Hiruko Playable Games 216 652,133 02-10-2014, 11:11 PM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

What's playable is for the mods to decide, not you or me.
Hiruko Playable Games 216 652,133 02-09-2014, 11:01 PM
  Thread: Shin Megami Tensei: Persona 3 Portable
Post: RE: Shin Megami Tensei: Persona 3

(02-07-2014 11:58 AM)nc50lc Wrote:  It seems like the latest build have problem with savestates I am playing Monster Hunter 3rd (just for comparison) Sometimes (about 3/10 coincidence), afte...
Hiruko Playable Games 611 1,670,281 02-09-2014, 01:55 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

1. No piracy allowed here. 2. Tell us what version you're running PPSSPP and if you're using Android or Windows. 3. Tell us what hardware it's running on, as well as it's specs(RAM, processor speed an...
Hiruko Playable Games 618 1,640,447 02-07-2014, 01:30 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

It could be, though just to be sure, which system settings do you have enabled/disabled? I only used I/0 thread and everything else is either off or 0. Graphics are set to no buffered rendering, preve...
Hiruko Playable Games 261 627,730 02-02-2014, 04:26 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

Using 0.9.6-566, I played through the entire game without a single crash (maybe it's because I disabled FastMem). Aside from the weird layering issue in regards to location maps and sprites(which, fo...
Hiruko Playable Games 261 627,730 02-02-2014, 03:10 PM
  Thread: Dragon Ball Z Tenkaichi Tag Team
Post: RE: Dragon Ball Z Tenkaichi Tag Team

Not really, since it's not hard to make your own dumps of games you own. Just because this is in a grey area doesn't mean we should say "screw it" and post roms/isos like it's no tomorrow.
Hiruko Playable Games 362 1,078,692 01-30-2014, 01:54 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(01-29-2014 10:37 AM)darkmandrago Wrote:  So i need to make a GAME folder next to the SAVEDATA folder and another folder inside GAME which has the same name as the game code? Yup.
Hiruko Playable Games 1,104 2,663,740 01-29-2014, 04:52 PM
  Thread: Valkyrie Profile: Lenneth
Post: RE: Valkyrie Profile: Lenneth

Haven't had that problem on windows. Instead, character portraits on the left side of the screen during cutscenes have gridlines appear if the resolution is set to 2x or above, yet portraits on the ri...
Hiruko Playable Games 106 308,076 01-28-2014, 03:16 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

memstick-PSP-GAME (Might have to make this folder yourself) - "GameID ie. ULUSblahblahblah" - insert dlc files here.
Hiruko Playable Games 1,104 2,663,740 01-28-2014, 03:12 PM
  Thread: Shin Megami Tensei: Persona
Post: RE: Shin Megami Tensei: Persona

IIRC, PPSSPP does that depend on FPS and frameskip settings based on the normal FPS. If you can, try running the game without frameskip. If you need to use frameskip, switch between an odd or even set...
Hiruko Playable Games 77 203,983 01-28-2014, 03:08 PM
  Thread: Def Jam® Fight for NY™: The Takeover
Post: RE: Def Jam® Fight for NY™: The Takeover

Turns out I still had the iso. Using ppsspp-v0.9.6-452-gd90b3a 64 bit, the game work fine and I didn't have to change any settings. Try posting your current settings and build. It could be either thos...
Hiruko Playable Games 66 318,098 01-22-2014, 03:21 AM
  Thread: Def Jam® Fight for NY™: The Takeover
Post: RE: Def Jam® Fight for NY™: The Takeover

In this case, I don't what has changed since then. I could've sworn you had to do the switch on the main menu and not on the start screen, but I have to wait for days before I can redump this game sin...
Hiruko Playable Games 66 318,098 01-22-2014, 02:42 AM
  Thread: Def Jam® Fight for NY™: The Takeover
Post: RE: Def Jam® Fight for NY™: The Takeover

Yep. At least I've seen that issue pop up only with this game. Most of the time, you don't have to change the default settings. If there's an issue, a quick read on a thread for that game will have a ...
Hiruko Playable Games 66 318,098 01-22-2014, 02:11 AM
  Thread: Def Jam® Fight for NY™: The Takeover
Post: RE: Def Jam® Fight for NY™: The Takeover

You should only have to do it once every time you start the game. It's just a simple switch. I'll admit, it's been awhile since I last played the game and I need to redump the UMD since I switched com...
Hiruko Playable Games 66 318,098 01-22-2014, 01:55 AM
  Thread: Def Jam® Fight for NY™: The Takeover
Post: RE: Def Jam® Fight for NY™: The Takeover

Turn buffered rendering on and off until you can see the screen. It's strange, I know, but it worked for me months ago, so it should still work now.
Hiruko Playable Games 66 318,098 01-22-2014, 12:34 AM
  Thread: Final Fantasy IV : The complete collection
Post: RE: Final Fantasy IV : The complete collection

Yeah, somehow I don't think anyone else would agree with that. Besides, it sounds like you haven't even tried to follow everyone's advice regarding the settings. If you have and you're still getting t...
Hiruko Playable Games 546 1,404,493 01-22-2014, 12:31 AM
  Thread: Mega Man Maverick Hunter X
Post: RE: Mega Man Maverick Hunter X

Is Hardware Transform enabled? I remember that fixed the issue for me.
Hiruko Playable Games 137 346,452 01-19-2014, 10:04 PM
  Thread: Darkstalkers Chronicle: The Chaos Tower
Post: RE: Darkstalkers Chronicle The Chaos Tower

Just enable Read Framebuffers to Memory(either CPU or GPU) and you should see the missing elements. Note that this can lower the speed of the game(especially the music), and you'll still experience od...
Hiruko Playable Games 52 134,604 01-18-2014, 08:29 PM
  Thread: Metal Slug Anthology
Post: RE: Metal Slug Anthology

(01-13-2014 06:28 AM)NoobNeutralizer Wrote:  I'm using the newest Dev build and it's freezing after I try to start "Metal Slug 6"... It loads the loading screen and then freezes indefinitely... ...
Hiruko Playable Games 32 102,624 01-18-2014, 01:04 AM
  Thread: The King of Fighters - The Orochi Saga
Post: RE: The King of Fighters - The Orochi Saga

I wanted to add that while using ppsspp-v0.9.6-209-gff10d0b 64bit, the text for the collection menus(especially the challenges) are rendered horrible. Game will crash PPSSPP with FastMem on, and may a...
Hiruko Playable Games 3 21,066 01-15-2014, 03:33 AM
  Thread: Dynasty Warriors: Strikeforce
Post: RE: Dynasty Warriors: Strikeforce

Did you try disabling FastMem?
Hiruko Playable Games 62 145,865 01-15-2014, 01:45 AM
  Thread: Final Fantasy IV : The complete collection
Post: RE: Final Fantasy IV : The complete collection

Just curious here, but are there any issues that haven't been addressed yet, or is it at a playable status now?
Hiruko Playable Games 546 1,404,493 01-14-2014, 06:43 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

(01-14-2014 03:59 PM)Megidolaon Wrote:  Thanks, resetting the settings seems to have fixed it. I expected it to be a settings problem, does anyone know which setting can cause this? I've had the...
Hiruko Playable Games 618 1,640,447 01-14-2014, 06:08 PM
  Thread: Crisis Core Final Fantasy VII
Post: RE: Crisis Core Final Fantasy VII

Are your drivers up to date by any chance? Have you tried running PPSSPP using default settings?
Hiruko Playable Games 618 1,640,447 01-14-2014, 02:46 PM
  Thread: Capcom Classics Collection Remixed
Post: RE: Capcom Classics Collection Remixed

I don't upgrade often since newer versions come out so fast, it's hard to keep track of changes.
Hiruko Playable Games 13 46,256 01-14-2014, 02:41 PM
  Thread: Samurai Shodown Anthology
Post: RE: Samurai Shodown Anthology

Texts from the main menu don't always disappear. VI doesn't seem to work past the character select if it even gets past the start screen. VI will also crash PPSSPP if FastMem is enabled, though that's...
Hiruko Playable Games 12 48,231 01-14-2014, 02:48 AM
  Thread: Capcom Classics Collection Reloaded
Post: RE: Capcom Classics Collection Reloaded

Works fine so far. Version: ppsspp-v0.9.6-209-gff10d0b 64bit OS: Windows 8.1 Video chipset: AMD Radeon HD 8400 Processor: AMD A6 5200 2.0Ghz quad core.
Hiruko Playable Games 12 39,850 01-13-2014, 11:18 PM
  Thread: Capcom Classics Collection Remixed
Post: RE: Capcom Classics Collection Remixed

No changes to Final Fight's invisible characters, though I only tested that and Street Fighter, which worked without issues. I will note that the collection itself either is unable to create or detect...
Hiruko Playable Games 13 46,256 01-13-2014, 11:11 PM