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  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

Frameskip work perfectly on revision v0.8.1-1378-g664d74a With frameskip 1, I get 60 VPS on android every scenes except in 2D battle screen view (By press square button and left or right) That scene i...
Rhymes Playable Games 376 367,889 08-16-2013, 02:29 AM
  Thread: [LOL] My 1.7Ghz phone run slower than 1.2Ghz phone? Wutt?
Post: RE: [LOL] My 1.7Ghz phone run slower than 1.2Ghz p...

It caused by cpu governor or cpu temp throttle. This is very common for phones equipped with high clock cpu include my phone. Edit. I tried project diva extend demo. It is very stable and less system...
Rhymes General Discussion and Announcements 3 5,973 07-26-2013, 09:01 AM
  Thread: Possible Frameskip range 0.1-0.9?
Post: RE: Possible Frameskip range 0.1-0.9?

(07-24-2013 11:16 AM)vsub_ Wrote:  My question is,what 0.1 mean 1 is one frame(you could call it one image),so what 0.1 will mean...how will you skip less than one frame\image Wouldn't be bette...
Rhymes General Discussion and Announcements 17 32,577 07-24-2013, 11:38 AM
  Thread: Possible Frameskip range 0.1-0.9?
Post: RE: Possible Frameskip range 0.1-0.9?

(07-24-2013 09:51 AM)Danyal Zia Wrote:   (07-24-2013 05:44 AM)Rhymes Wrote:  It is in scdDisplay.cpp But there are more than that to be changed, ex. framskip variable was not declared ther...
Rhymes General Discussion and Announcements 17 32,577 07-24-2013, 10:25 AM
  Thread: Possible Frameskip range 0.1-0.9?
Post: RE: Possible Frameskip range 0.1-0.9?

It is in scdDisplay.cpp But there are more than that to be changed, ex. framskip variable was not declared there. I suggest using IDE and tools to find it quickly. I just modified, tested it a bit, s...
Rhymes General Discussion and Announcements 17 32,577 07-24-2013, 05:44 AM
  Thread: Possible Frameskip range 0.1-0.9?
Post: RE: Possible Frameskip range 0.1-0.9?

I don't think it will solve screen flickering completely. I had been playing a bit with frameskip algorithm in the source code level before. More speed I got, more flickering I received. I tried to fi...
Rhymes General Discussion and Announcements 17 32,577 07-24-2013, 04:47 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

(07-22-2013 02:16 PM)theonyxphoenix Wrote:   (07-16-2013 12:30 PM)zwadek Wrote:  My only problem is with magic - with certain spells eg. tornado my screen goes black. Any ideas how to fix t...
Rhymes Playable Games 376 367,889 07-23-2013, 01:02 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

Current newest Revision 0.8.1-655-ga372e0b, they fixed black world map screen again and seem faster on android. Just some motion blurs and spell effects not render correctly. Maybe from blend function...
Rhymes Playable Games 376 367,889 07-20-2013, 12:48 AM
  Thread: Can one buy PSP games online without a real PSP?
Post: RE: Can one buy PSP games online without a real PS...

(07-18-2013 10:19 AM)arg274 Wrote:  u took that part 4m ppsspp.org,didnt u??? I don't understand your point but I already edited my post. I see in another post, It is bad to post the link, even...
Rhymes Off-Topic 8 17,320 07-18-2013, 10:32 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

Another problem is game save cannot be transferred back and forth from PSP and PPSSPP. It refuse to load. They are not compatible.
Rhymes Playable Games 376 367,889 07-18-2013, 05:15 AM
  Thread: Can one buy PSP games online without a real PSP?
Post: RE: Can one buy PSP games online without a real PS...

Sorry for bumping, I just found this topic and I can share my knowledge. You can buy psp game from PSN, download to .pkg format and then use some tools to get ISO from it, that all No need PSP. I do...
Rhymes Off-Topic 8 17,320 07-18-2013, 05:08 AM
  Thread: Having sound issue on the PPSSPP Android version.
Post: RE: Having sound issue on the PPSSPP Android versi...

It can be fixed if you can maintaining VPS around 55-60. Some games can be done by raising frame skip. Other emulator I knew also have this problem in the past (epsxe), when PC was not strong enough ...
Rhymes General Discussion and Announcements 2 11,026 07-16-2013, 10:05 AM
  Thread: got my tablet and its an acer 810 quad core
Post: RE: got my tablet and its an acer 810 quad core

You cannot expect that much from android. Even my 1.8 Ghz quad cores android CPU can produce far less VPS than 1.2 Ghz i7 laptop CPU (in power save mode), 4 to 5 times slower. Enable frameskip help a...
Rhymes General Discussion and Announcements 4 5,895 07-16-2013, 07:25 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

revision 0.8.1-232 and 0.8.1-233 have been the best for this game until now. Only minor skill/spell effect issue exist. above or below those revisions, touch screen not working or black world map scr...
Rhymes Playable Games 376 367,889 07-16-2013, 06:17 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

It seem like git revision 0.8.1-232 fixed the black screen problem on world map screen when buffered rendering on. All you need to do is turn off skip updating PSP memory. Unfortunately, It is to muc...
Rhymes Playable Games 376 367,889 07-04-2013, 12:32 PM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

(06-28-2013 03:44 AM)theonyxphoenix Wrote:   (06-28-2013 03:06 AM)Rhymes Wrote:  I tried to modify the source code and found that if I add fbo_unbind(); after fbo_bind_as_render_target(vfb-...
Rhymes Playable Games 376 367,889 07-01-2013, 06:07 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

Sorry, I haven't seen that problem so far, from beginning to near the end of chapter 1. I saw only some minor rendering issues when casting spells. The main problem for me is buffered rendering with ...
Rhymes Playable Games 376 367,889 06-28-2013, 04:28 AM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

I tried to modify the source code and found that if I add fbo_unbind(); after fbo_bind_as_render_target(vfb->fbo); in the FramebufferManager::SetRenderFrameBuffer() method, then I don't need to tog...
Rhymes Playable Games 376 367,889 06-28-2013, 03:06 AM