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Thread: waifu2x: An image upscaler
Post: RE: waifu2x: An image upscaler
You can dump all textures, then upscale it using wife2.x (not realtime).
Realtime processing will be slow in this decade.
xBR, xBRz, hq4x, etc - have numerous sub version with different speed/quality... |
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qwer4321 |
Development |
4 |
12,130 |
05-27-2019, 06:57 PM |
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Thread: Any great ideas for PPSSPP 2.0?
Post: Any great ideas for PPSSPP 2.0?
Just curious - will PPSSPP version 2.0 bring something shiny, magnificent, spectacular, colossal, etc... ? |
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qwer4321 |
Development |
0 |
4,018 |
05-27-2019, 06:51 PM |
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Thread: All files gone :(Android 7.1.2 Miui 9.5.6.0)
Post: All files gone :(Android 7.1.2 Miui 9.5.6.0)
Not related to PPSSPP itself.
I get this bug multiple times now - All files from PPSSPP folder are gone (*.ini; savestates; *.iso; *.cso). The effect is the same as if I press "Clear Program cache" m... |
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qwer4321 |
Development |
0 |
2,076 |
02-13-2019, 08:12 PM |
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Thread: PSP PDA and PSPwrite Have some flickering issue
Post: RE: PSP PDA and PSPwrite Have some flickering issu...
UnrealSpeccy portable - have the same issue.
Not video flickering - just audio microhang (click) every 2-3 sec.
Even it is audio - I think this bugs are common. |
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qwer4321 |
Development |
2 |
3,773 |
02-13-2019, 07:52 PM |
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Thread: Is there a way to play with a frameskipping value between 0 and 1?
Post: RE: Is there a way to play with a frameskipping va...
Actually I was thinking of it, and I think skipping part of frame is possible - disable vertical sync. (can't be done at android there vSync always enabled).
And if you read what I have wrote - "dra... |
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qwer4321 |
Development |
7 |
11,455 |
12-22-2018, 09:12 PM |
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Thread: Default button assignment question
Post: RE: Default button assignment question
(12-13-2018 10:13 PM)Rekrul Wrote: Yes, but even in Japan, the buttons are physically located in the same places.
For same action you must use different buttons (X and O) - so it is still conf... |
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qwer4321 |
General Discussion and Announcements |
12 |
10,813 |
12-15-2018, 05:52 AM |
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Thread: Default button assignment question
Post: RE: Default button assignment question
Another part is regional/localization problem.
Most Japan PSP games use O as confirmation button.
Most English games use X. |
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qwer4321 |
General Discussion and Announcements |
12 |
10,813 |
12-13-2018, 07:53 PM |
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Thread: Is there a way to play with a frameskipping value between 0 and 1?
Post: RE: Is there a way to play with a frameskipping va...
"Full frames" did OP asked skipping half frames?
Pal, read about PAL or NTSC. How 24fps morphed to 50-60 fps. In NTSC about 3-4 frames are skipped per second. And people are zombied by TV for decades... |
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qwer4321 |
Development |
7 |
11,455 |
12-13-2018, 07:49 PM |
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Thread: Weird glitch
Post: RE: Weird glitch
You make savestate with button pressed.
Now you load savestate and button is still pressed?
Use ingame save then. |
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qwer4321 |
General Discussion and Announcements |
2 |
2,836 |
12-13-2018, 03:52 PM |
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Thread: Is there a way to play with a frameskipping value between 0 and 1?
Post: RE: Is there a way to play with a frameskipping va...
(12-09-2018 04:32 AM)LunaMoo Wrote: No, you either draw a frame or skip number of frames, you can't skip less than a single frame.
At most you could skip a frame only every few frames being dr... |
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qwer4321 |
Development |
7 |
11,455 |
12-13-2018, 03:28 PM |
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Thread: Default button assignment question
Post: RE: Default button assignment question
Triangle, rectangle, Clockwise, counerclockwise, 1234, from what point start counting, etc.
I think it's problem of the naming.
If in year 1994 - all this triangle/rectangle will be named as right D-... |
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qwer4321 |
General Discussion and Announcements |
12 |
10,813 |
12-13-2018, 03:23 PM |
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Thread: Trying to get SSAA with downsampling to native PSP resolution on PC
Post: RE: Trying to get SSAA with downsampling to native...
(12-11-2018 02:30 AM)Dukatti Wrote: clapclapclap,
change resolution through AMD/Nvidia/Intel control panel:
"PowerStrip" - if you videocard is VESA 3.0 compatible (Geforce4 for example).
Otherw... |
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qwer4321 |
General Discussion and Announcements |
7 |
7,844 |
12-13-2018, 03:17 PM |
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Thread: Trying to get SSAA with downsampling to native PSP resolution on PC
Post: RE: Trying to get SSAA with downsampling to native...
You wright a ton of text. You scare pure kid. He'll never return.
(just bringing the problem what this forum is bloated with thousands of theme with zero answers). |
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qwer4321 |
General Discussion and Announcements |
7 |
7,844 |
11-23-2018, 09:22 AM |
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Thread: Trying to get SSAA with downsampling to native PSP resolution on PC
Post: RE: Trying to get SSAA with downsampling to native...
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qwer4321 |
General Discussion and Announcements |
7 |
7,844 |
11-22-2018, 04:25 AM |
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Thread: Command line options?
Post: RE: Command line options?
(11-21-2018 08:42 AM)LunaMoo Wrote: ...it was hidden in UI there, but you can still set it by manually editing ppsspp.ini and changing "SoftwareRenderer = False" to "SoftwareRenderer = True"(or... |
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qwer4321 |
General Discussion and Announcements |
4 |
9,264 |
11-22-2018, 12:38 AM |
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Thread: Command line options?
Post: RE: Command line options?
(11-03-2018 03:24 PM)LunaMoo Wrote: --graphics=software
Any way to use it in android version? |
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qwer4321 |
General Discussion and Announcements |
4 |
9,264 |
11-21-2018, 02:02 AM |
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Thread: tempGBA - corrupt exe file
Post: RE: tempGBA - corrupt exe file
I never compiled anything in my life. For me simpler to use Hex-editor, but since it's compressed/encrypted I can't do anything.
I'll try to search unsigned version then.
As I understand unsigned vers... |
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qwer4321 |
Homebrew Software - Results |
3 |
11,256 |
10-06-2018, 08:26 AM |
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Thread: gpSP (GBA Emu) Blue Screen
Post: RE: gpSP (GBA Emu) Blue Screen
(12-14-2017 06:05 PM)qwer4321 Wrote: Software Renderer.
Android.
PSP\memstick\PSP\SYSTEM\ppsspp.ini
make:
SoftwareRenderer = True |
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qwer4321 |
Homebrew Software - Results |
5 |
16,086 |
10-05-2018, 02:19 PM |
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Thread: tempGBA - corrupt exe file
Post: tempGBA - corrupt exe file
tempGBA from here (load), and numerous other places give this error:
"Could not load game. Failed to load executable: file corrupt."
Strangely EBOOT.PBP of emulator is totally uncompressible by WinRA... |
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qwer4321 |
Homebrew Software - Results |
3 |
11,256 |
10-05-2018, 02:15 PM |
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Thread: PPSSPP Wireless Xbox 360 Issue
Post: RE: PPSSPP Wireless Xbox 360 Issue
Did you do it in same room? or did you using netplay?
Version of game (PAL/NTSC/Jpn)? |
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qwer4321 |
General Discussion and Announcements |
1 |
2,335 |
08-01-2018, 02:40 PM |
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Thread: Issues with Sound cracking (any release)
Post: RE: Issues with Sound cracking (any release)
(07-04-2018 07:21 PM)Aethyriel Wrote: hello,
any game I try to play (currently Lunar) has cracking sound. It doesn't matter how fast the game is running (between 30 and 1000 FPS), the sound al... |
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qwer4321 |
General Discussion and Announcements |
2 |
3,357 |
07-17-2018, 05:42 PM |
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Thread: Squared Glitches in Opengl
Post: RE: Squared Glitches in Opengl
(07-10-2018 01:23 PM)Luktom100 Wrote: ... Well it seems, that im left with Direct 3D 9, but its okay...
Try "RESHADE"
a bit tricky to install thou. |
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qwer4321 |
General Discussion and Announcements |
14 |
12,838 |
07-17-2018, 05:35 PM |
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Thread: Midnight Club: L.A. Remix
Post: RE: Midnight Club: L.A. Remix
I clearly see Z-inverse on the car model - try to use version of ppsspp 1.42. In options try on/off stencil buffer.
About blurred trees - is the screenshot made at high speed of the car?
Maybe it's i... |
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qwer4321 |
General Discussion and Announcements |
1 |
2,562 |
07-17-2018, 05:26 PM |
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Thread: Analog stick problem
Post: RE: Analog stick problem
(06-09-2018 07:27 PM)SrkiMila Wrote: I don't know if i am stupid of what?
When i need to make few circles on ingame analog( with my keys on keyboard : I, J, K, L)
I just can't, i don't know why... |
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qwer4321 |
General Discussion and Announcements |
2 |
3,431 |
06-13-2018, 05:20 PM |
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Thread: Graphics issue
Post: RE: Graphics issue
(06-11-2018 04:25 AM)[Unknown] Wrote: Try changing backends. -[Unknown]
Try older version - 1.4.2 for example. |
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qwer4321 |
General Discussion and Announcements |
2 |
3,613 |
06-13-2018, 05:16 PM |
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Thread: Thank you for your work!
Post: RE: Thank you for your work!
(05-15-2018 02:36 AM)LG Fanatic Wrote: I feel the same way! I'm playing Maverick Hunter X, Megaman Poweredup and other PSP classics like it's 2008. You can't put a price on this kind of fun a... |
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qwer4321 |
General Discussion and Announcements |
7 |
8,524 |
06-05-2018, 05:06 PM |
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Thread: Rendering Resolution Disabled??
Post: RE: Rendering Resolution Disabled??
(05-20-2018 12:33 PM)LunaMoo Wrote: Rendering resolution is only disabled when using software rendering
Also "skip buffer effect" - give same behavior. |
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qwer4321 |
General Discussion and Announcements |
4 |
6,353 |
06-03-2018, 12:35 PM |
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Thread: PPSSPP 1.6 released!
Post: RE: PPSSPP 1.6 released!
AutoRatation feature still missing. |
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qwer4321 |
General Discussion and Announcements |
25 |
26,123 |
06-03-2018, 12:31 PM |
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Thread: Macro for Patapon 3????
Post: RE: Macro for Patapon 3????
Again - start of macro timing? |
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qwer4321 |
General Discussion and Announcements |
5 |
8,670 |
06-03-2018, 12:29 PM |
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Thread: Macro for Patapon 3????
Post: RE: Macro for Patapon 3????
Timings?
Did this macro creator can somehow adjust starting time of macro command - depending on ingame sounds/screen flashes?
May be you should try longer sequences of pata-pata-pata-pon-.-.-.-.-pat... |
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qwer4321 |
General Discussion and Announcements |
5 |
8,670 |
05-29-2018, 08:04 AM |