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  Thread: The Legend Of Heroes II: Prophecy Of The Moonlight Witch
Post: RE: The Legend Of Heroes II: Prophecy Of The Moonl...

I'm actually very clueless about programming! So no, I wouldn't have a compiler lying around. The workaround works for the moment, anyway, as long as savestates don't get broken again in the future. A...
snowtora Playable Games 22 67,222 01-25-2014, 07:38 AM
  Thread: The Legend Of Heroes II: Prophecy Of The Moonlight Witch
Post: RE: The Legend Of Heroes II: Prophecy Of The Moonl...

It still doesn't work for me. :/ Maybe it's because I'm running the Japanese version......er, perhaps that should be mentioned, or put into another thread, I suppose. I forgot to think about that-----...
snowtora Playable Games 22 67,222 01-25-2014, 12:20 AM
  Thread: The Legend Of Heroes II: Prophecy Of The Moonlight Witch
Post: RE: The Legend Of Heroes II: Prophecy Of The Moonl...

With the most recent SVN, the game crashes at the Bandai screen for what seems to be an endless audio loading loop. I can get around it by loading a savestate from the title screen made from an earlie...
snowtora Playable Games 22 67,222 01-23-2014, 10:58 AM
  Thread: Will there eventually be kanji input conversion?
Post: RE: Will there eventually be kanji input conversio...

I make backups, yes. I'm one of those people who like to archive saves, so even if I didn't know about that I would've made backups anyway. But thank you for your concern, in any case!
snowtora Development 9 18,109 08-22-2013, 10:09 PM
  Thread: Will there eventually be kanji input conversion?
Post: RE: Will there eventually be kanji input conversio...

Then I suppose having a kanji table to choose from would be easiest, when considering all platforms? It's probably inconvenient to implement, but if onscreen keyboards is an issue then that seems like...
snowtora Development 9 18,109 08-22-2013, 02:32 PM
  Thread: Will there eventually be kanji input conversion?
Post: RE: Will there eventually be kanji input conversio...

Of course we can do this with games that have their own kanji input tables. I've played several of them and have no problems. ^^; Games using the default PSP one are what I'm talking about. If conver...
snowtora Development 9 18,109 08-22-2013, 12:39 AM
  Thread: Will there eventually be kanji input conversion?
Post: Will there eventually be kanji input conversion?

So in a real PSP, sometimes a Japanese game that lets you input a name for your character (or change the name of one) will use the PSP's name input system for kanjis instead of having its own tables. ...
snowtora Development 9 18,109 08-20-2013, 10:31 PM
  Thread: Issue with buttons
Post: RE: Issue with buttons

....Is there a way to map DirectInput to the new keymapping controls? I use a non-360 gamepad, and I can't figure out how it's done. EDIT : NEVERMIND, I figured it out. >_>
snowtora General Discussion and Announcements 15 32,992 08-19-2013, 12:50 AM
  Thread: Gachitora - Abarenbou Kyoushi in Highschool
Post: Gachitora - Abarenbou Kyoushi in Highschool

Apologies if there is already a report, since this is a somewhat old game. I've used the search function but can't find one. Title : Gachitora - Abarenbou Kyoushi in Highschool Genre : Action, but wi...
snowtora Playable Games 3 17,062 06-02-2013, 09:34 AM
  Thread: Summon Night 5
Post: RE: Summon Night 5

Some people with real PSPs also crash when selecting certain characters. I often crash at Yeng-hua, but it's not always. Turning off buffered rendering helps reduce the frequency somewhat. I'm guessin...
snowtora Playable Games 28 87,555 06-02-2013, 09:15 AM
  Thread: Summon Night 5
Post: RE: Summon Night 5

Update : Upon mucking around some more, it seems that the crash with Summon 3 savedata is a bit odd. If I start the game on a memory card with Summon Night 3 savedata on it, the game crashes when load...
snowtora Playable Games 28 87,555 05-19-2013, 09:57 AM
  Thread: Summon Night 5
Post: RE: Summon Night 5

Ah, that explains it, then! I'm still using 5_9 because 5_13 kept crashing on me and I've been feeling too lazy to change since. (Also, I haven't checked github since. *sheepish*) Will update to 5_16...
snowtora Playable Games 28 87,555 05-19-2013, 04:32 AM
  Thread: Summon Night 5
Post: Summon Night 5

Title : Summon Night 5 Genre : Strategy RPG Region : JP Format : ISO Version : Tested on 0.7.6-593-9344fa71 and oioitff's 5-9 build Game ID : NPJH50696 OS : Windows (8, if that makes any difference) C...
snowtora Playable Games 28 87,555 05-19-2013, 01:52 AM