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  Thread: Keyboard input is broken for x86 build since yesturday.
Post: RE: Keyboard input is broken for x86 build since y...

(07-08-2013 04:36 AM)daxtsu Wrote:  Heh, the credit goes to Unknown for that one. :P Hey man, I'm illiterate.
JohnGrimm Development 7 9,687 07-08-2013, 04:50 AM
  Thread: Keyboard input is broken for x86 build since yesturday.
Post: RE: Keyboard input is broken for x86 build since y...

(07-08-2013 04:20 AM)daxtsu Wrote:  That's because https://github.com/hrydgard/ppsspp/pull/2692 hasn't been added. Awesome! Can't wait, thanks for the effort.
JohnGrimm Development 7 9,687 07-08-2013, 04:34 AM
  Thread: Keyboard input is broken for x86 build since yesturday.
Post: RE: Keyboard input is broken for x86 build since y...

If I may add to this discussion, DirectInput doesn't detect analog sticks in the most recent build. Everything else works fine, but I can't map analogs at all.
JohnGrimm Development 7 9,687 07-08-2013, 04:19 AM
  Thread: Support for .pkg?
Post: Support for .pkg?

Am I missing how to run .pkg based files or is it not in the current build? If not, will it be in future builds?
JohnGrimm Development 3 12,571 06-30-2013, 02:22 AM
Video Thread: Gameplay Video Thread!
Post: RE: Gameplay Video Thread!

Short video, because posting a match against a CPU would be silly. Shin Budokai looks to be very playable, haven't seen any issues, and the game is running at 60 basically the entire time. Also, gotta...
JohnGrimm Commercial Games - Compatibility and Results 752 3,592,843 06-27-2013, 10:06 AM