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  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

tried v1.0.1-881 tekken dark re- works a little faster than before.strange artifacts are present in background because of low vram?maybe? Ghost rider crashes after blue skull. Creating game config cau...
[email protected] Builds, releases and ports 1,251 2,331,319 12-09-2015, 11:04 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

any news?about ppsspp 1.0?
[email protected] Builds, releases and ports 1,251 2,331,319 02-01-2015, 04:20 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Hello everyone, have someone tried dissida ; final fantasy on your n8
[email protected] Builds, releases and ports 1,251 2,331,319 09-24-2014, 03:02 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

in build 300,nothing is fixed.when about to start a game ppsspp crashes.
[email protected] Builds, releases and ports 1,251 2,331,319 09-10-2014, 03:30 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

in ppsspp v 0.9.9.1 build 266, games dont even start.please fix this problem
[email protected] Builds, releases and ports 1,251 2,331,319 09-09-2014, 06:51 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

I have tested naruto shippuden ultimate ninja heroes 3 on n8 and its playable without using save state.fps 40 to 50 percent. I am still playing and enjoying psp games on n8. Now psp games are playabl...
[email protected] Builds, releases and ports 1,251 2,331,319 09-04-2014, 08:54 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

nfs most wanted 1-5-0 runs at full speed(except for small lag) cpu cloak =25 xsacha,what does texture scaling do by seting it to nearest?
da[email protected] Builds, releases and ports 1,251 2,331,319 08-28-2014, 06:42 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

My list of tested games on N8 ben 10 alien force(too heavy black screen with ben's head) ben 10 vilgax attacks(even more heavy than above game it hangs at loading data when press cancel it hangs fore...
[email protected] Builds, releases and ports 1,251 2,331,319 08-24-2014, 09:14 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

xsacha,why symbian doesnot have display resolution(hw scaler) option? Will bufferd rendering be faster if .75x, .50x like resolutions are added?(i know graphics will become scrap but speed is importan...
[email protected] Builds, releases and ports 1,251 2,331,319 08-24-2014, 08:40 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

hi xsacha ppsspp v0.9.9-68-g404766c is not loading any game on my nokia n8.why is that? because of video-ram issue?
[email protected] Builds, releases and ports 1,251 2,331,319 08-11-2014, 08:54 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

I think taking 10 seconds is better than hanging.if it cannot be fixed & it is really needed to make it close faster,then how about '' emulator crash when we press exit'' ??
[email protected] Builds, releases and ports 1,251 2,331,319 07-30-2014, 12:21 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

here are some screen shots ; an-other one ; frame skiping 1 is enabled and fps=10
[email protected] Builds, releases and ports 1,251 2,331,319 07-29-2014, 02:19 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

like I said before, * change rendering to bufferd rendering & enable stimulate(below bufferd render) block tranfer. *when you start level/mission it won't be green but it will be slower *during le...
[email protected] Builds, releases and ports 1,251 2,331,319 07-29-2014, 01:13 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

I tested naruto shippuden ultimate ninja impact on nokia n8 and it worked just fine(not green screen). settings ;before starting game enable bufferd rendering+stimulate block. & after mis...
[email protected] Builds, releases and ports 1,251 2,331,319 07-28-2014, 10:31 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

hmm... it's faster 60-70% no problems so far.
[email protected] Builds, releases and ports 1,251 2,331,319 05-29-2014, 05:23 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

I tested x-men legends 2 on n8 and it's playable... ppsspp version ; 0.9.8-stable type ; ripped iso 319mb speed ; 50-70 % during gameplay. Hope you are ok Xsacha
[email protected] Builds, releases and ports 1,251 2,331,319 05-29-2014, 03:46 AM
  Thread: X-Men Legends II: Rise of Apocalypse
Post: RE: X-Men Legends II: Rise of Apocalypse

I tested this game on xperia e and it's fully playable... ppsspp version ; 0.9.8-stable type ; ripped iso 319mb speed ; 100-123 % during gameplay xperia E ; 1ghz neon cpu,adreno 200 enhanced don't k...
[email protected] Playable Games 18 54,815 05-29-2014, 03:41 AM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

thank you very much for uploading your save state curraja :-D. sorry for my late reply(i was busy playing naruto heroes 3) Works great on my Xperia E 22/28 80% speed. i would have invited you to din...
[email protected] Playable Games 216 615,349 11-28-2013, 03:50 PM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

curraja,can please mention your build? seems like save states aren't solid,they are semi-solid....
[email protected] Playable Games 216 615,349 11-28-2013, 04:25 AM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

zodiacholiday,can you upload your savestate somewhere else....i am currenty away from my pc.
[email protected] Playable Games 216 615,349 11-26-2013, 05:02 PM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

As Henrik mentioned"More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though)". and my ppsspp version is 0.9.5-541-...
[email protected] Playable Games 216 615,349 11-26-2013, 01:18 PM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

no, I used your method v_sub.which UMD gen I should use(I tried v4.0). I opened the iso,selected mentioned file and clicked on dummy option and then pressed save......and then lba changed is displayed...
[email protected] Playable Games 216 615,349 11-26-2013, 12:13 PM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

then,can you upload your save state of main menu.i am unable to use umd method,it says "sysdir/bla bla/bla.bin lba position changed" after making dummy. Using Xperia E 4.1.1
[email protected] Playable Games 216 615,349 11-26-2013, 05:58 AM
  Thread: Naruto Shippuden - Ultimate Ninja Heroes 3
Post: RE: Naruto Shippuden - Ultimate Ninja Heroes 3

can some one please upload main menu save state please.i tried umd v4.0 but still black screen.
[email protected] Playable Games 216 615,349 11-25-2013, 11:27 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Thanks for explaining things xsacha,and sorry for bothering you(i donot know much about of symbian). I think key mapping of volume keys works(atleast on my n8) when you press both vol.up and vol.down....
[email protected] Builds, releases and ports 1,251 2,331,319 09-05-2013, 04:27 PM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

maximum??? In android ppsspp takes 60mb ram and in symbian ppsspp takes 6mb ram¿¿¿
[email protected] Builds, releases and ports 1,251 2,331,319 09-05-2013, 08:40 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Xsacha,ppsspp(symbian) should take ram for better performance.... Because psp go has 64mb ram and 333mhz cpu and n8 has 256mb(130mb free) ram 680mhz cpu so n8 should be able to run gta by utilizing 64...
[email protected] Builds, releases and ports 1,251 2,331,319 09-05-2013, 01:48 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Assassin creed bloodlines is working on nokia n8 with 30% to 60% speed. Settings frame skiping off buffered rendering(or frame buffer to gpu) force max 60 fps(helps goW) vertex cache on fast mem. + ji...
[email protected] Builds, releases and ports 1,251 2,331,319 09-01-2013, 11:05 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Thanks Black ninja. problem is in emulator.(atleast android has this problem)
[email protected] Builds, releases and ports 1,251 2,331,319 09-01-2013, 09:16 AM
  Thread: PPSSPP Symbian Port
Post: RE: PPSSPP Symbian Port

Has anyone tried spiderman web of shadows or assassin creed bloodlines or spiderman 2 on nokia n8. If so then please tell me settings and speed%
[email protected] Builds, releases and ports 1,251 2,331,319 09-01-2013, 04:29 AM