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Post Author Forum Replies Views Posted [asc]
  Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories

>Those cutscenes are on the game engine aka it's normal they don't differ from gameplay. But they are generally scripted differently, and less scripts, no physics, etc - less potential errors.
karry299 Playable Games 161 605,551 12-02-2019, 01:10 PM
  Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories

The post above mine, in the video you can see the models jitter\stutter a bit. Like at 3:02 it can be seen clearly. I have the same issue. Is that how it was on actual PSP ? Because it occasionally ha...
karry299 Playable Games 161 605,551 12-02-2019, 03:59 AM
  Thread: Heroes Phantasia
Post: RE: Heroes Phantasia

1.4.2 Still regular sprite sorting glitches in battles, but it is possible to play without getting a headache from all the sprite blinking, unlike before.
karry299 Playable Games 18 50,777 07-05-2017, 07:29 PM
  Thread: SD Gundam G Generation Overworld
Post: RE: SD Gundam G Generation Overworld

Latest build, save state loading breaks the textures. I thought it was because of HQ textures from english patched hack, but i deleted the textures and loaded the original iso - and it happens anyway,...
karry299 Playable Games 46 149,673 04-13-2017, 01:33 PM
  Thread: Gamepad being picked up while paused
Post: RE: Gamepad being picked up while paused

Still having this problem in current builds.
karry299 General Discussion and Announcements 2 3,994 09-16-2016, 11:09 PM
  Thread: 7th Dragon 2020
Post: RE: 7th Dragon 2020

No, thank Zeus, i never had THAT uglyness in my game. My errors were more the likes of alpha failing on the trees in the base ( You enter the room - trees look good, only to get a square around every ...
karry299 Playable Games 49 135,709 09-14-2016, 11:51 PM
  Thread: 7th Dragon 2020
Post: RE: 7th Dragon 2020

1.2.2-371 D3D Funny story really, playing the english patched version, the game plays very well except some very minor graphical glitches to do with alpha layers...got the final boss, beat the final b...
karry299 Playable Games 49 135,709 09-13-2016, 09:20 AM
  Thread: Apparently i got caught in a wide IP ban ?! What ?
Post: RE: Apparently i got caught in a wide IP ban ?! Wh...

Yeah, that doesnt really help me though.
karry299 Off-Topic 5 7,826 05-14-2016, 05:13 PM
  Thread: Games crashing in AMD
Post: RE: Games crashing in AMD

Ad: While switching to D3D does work and the emu doesnt crash anymore, it seems to screw up some texturing things making text unreadable in parts, including all of standard PSP saving\loading menus.
karry299 General Discussion and Announcements 4 8,143 05-13-2016, 07:46 PM
  Thread: Apparently i got caught in a wide IP ban ?! What ?
Post: Apparently i got caught in a wide IP ban ?! What ?

Didnt visit here for a week or two. When i enter the forum normally it says i am banned. I didnt even post anything for the last 4 months ! But apparently my account is fine, as i can enter through pr...
karry299 Off-Topic 5 7,826 05-12-2016, 01:57 PM
  Thread: Games crashing in AMD
Post: RE: Games crashing in AMD

Seems to be a failry common problem for me as well on 1.1 and above. SRT Z2-1 crashes right after the intro with the message "AMD video driver successfully restarted", AND YET SRT Z2-2 works as well a...
karry299 General Discussion and Announcements 4 8,143 05-12-2016, 01:51 PM
  Thread: SD Gundam G Generation World
Post: RE: SD Gundam G Generation World

(01-11-2016 02:30 AM)marn1 Wrote:  Still having the problem to this day I played one of them on Android in 1.0, just for testing purposes, for about 5 minutes. Was working fine. Cant remember if...
karry299 Playable Games 21 58,325 01-16-2016, 01:19 PM
  Thread: Gundam Assault Survive
Post: RE: Gundam Assault Survive

The problem is on your end. On stable 1.0.1 - the game works perfectly.
karry299 Playable Games 41 117,479 05-29-2015, 09:49 PM
  Thread: Gundam Assault Survive
Post: RE: Gundam Assault Survive

Quote:Also this game is much better, than previously lasted playable game in the series called "battle universe". It's really not. On one hand AS is a (unwelcome) return to the mechanics of original B...
karry299 Playable Games 41 117,479 04-24-2015, 11:55 PM
  Thread: Gundam Battle Universe
Post: RE: Gundam Battle Universe

Confirmed fully working on 0.9.8. Confirmed NOT working on latest SVN or 1.0.1. Emu hangs on mission load/unload screens.
karry299 Playable Games 38 114,180 04-14-2015, 10:05 AM
  Thread: Gundam Battle Chronicles
Post: RE: Gundam Battle Chronicles

Confirmed working on 0.9.1 with graphical bugs and no music\voice. Confirmed fully working on 0.9.8. Confirmed NOT working on latest SVN or 1.0.1. Emu hangs on mission load/unload screens.
karry299 Playable Games 9 28,960 04-14-2015, 10:03 AM
  Thread: Kidou Senshi Gundam - Shin Gihren no Yabou
Post: RE: Kidou Senshi Gundam - Shin Gihren no Yabou

Seems playable in theory, but there is a major slowdown on most menus.
karry299 In-game 17 41,320 04-02-2015, 10:34 AM
  Thread: Gundam Battle Chronicles
Post: RE: Gundam Battle Chronicles

1.0.1. - UNplayable. After the end of any mission the emulator hangs. It hangs after any of the first two, and after any training mission.
karry299 Playable Games 9 28,960 03-28-2015, 07:29 AM
  Thread: 1.0.1. phantom savestate
Post: RE: 1.0.1. phantom savestate

What kind of explanation is that ? How can a game i've launched for the first time today have a savestate dated 2014 ?
karry299 General Discussion and Announcements 3 6,782 03-27-2015, 07:00 AM
  Thread: 1.0.1. phantom savestate
Post: 1.0.1. phantom savestate

No matter what game i load, when i press Escape i see that savestate #3 already exists, always with black screenshot and dated at 2014-07-20. When i try to load that emu crashes. If i overwrite it wit...
karry299 General Discussion and Announcements 3 6,782 03-25-2015, 04:53 PM
  Thread: Gundam Battle Universe
Post: RE: Gundam Battle Universe

Not sure what to tell you, i played a little bit of all five Gundam Battle games on 9.9.1, and they worked just fine, that is, they were fine about 10-15 minutes into gameplay. Havent tried them on ne...
karry299 Playable Games 38 114,180 03-15-2015, 01:02 PM
  Thread: Class of Heroes
Post: RE: Class of Heroes

>Just tested it on 0.9.9.1,ver 1 and on some gits. Tested how ? Just running it and stopping there ? If you spend any amount of time in the dungeon it hangs when you call up the menu.
karry299 Playable Games 31 85,391 02-24-2015, 03:04 AM
  Thread: Class of Heroes
Post: RE: Class of Heroes

So was there a version before now that could play the game properly, or was the issue never fixed ?
karry299 Playable Games 31 85,391 02-20-2015, 03:08 AM
  Thread: Sd Gundam G Generation Portable
Post: RE: Sd Gundam G Generation Portable

>Everything's fine with the game now. Not NOW, it was fine since over a year ago.
karry299 Playable Games 5 18,525 01-01-2015, 08:23 PM
  Thread: Super Robot Wars MX/A Portable
Post: RE: Super Robot Wars MX/A Portable

Most likely. Theoretically, you can find out the exact dimensions of images the game is using and set rendering resolution to x-times that, but that doesnt always work. And PPSSPP doesnt allow setting...
karry299 Playable Games 18 45,258 11-28-2014, 11:27 AM
  Thread: Do you think in the next 3 years Ps vita will run on android devices?
Post: RE: Do you think in the next 3 years Ps vita will ...

>Maybe but Vita has no good games except a few exclusives. Bwahaha, what ??? Man, you're one picky dude.
karry299 Off-Topic 23 45,060 11-24-2014, 08:54 PM
  Thread: Gamepad being picked up while paused
Post: Gamepad being picked up while paused

v0.9.9.1-458 Right, so i checked "pause while not focused" option, and it does reduce CPU load to 0%, but while the keyboard presses are not being picked up by PPSSPP - gamepad presses are. So i put ...
karry299 General Discussion and Announcements 2 3,994 11-05-2014, 11:25 PM
  Thread: SD Gundam G Generation Overworld
Post: RE: SD Gundam G Generation Overworld

>This patch can change all BGM with real voice songs. I dont know what that means. For instance, SD Gundam World has 150 tracks, that weigh almost 500 mb at 192 kbps. This patch is 40 mb. Does it ...
karry299 Playable Games 46 149,673 10-28-2014, 11:37 AM
  Thread: Ninja Gaiden Sigma For Steam/PC
Post: RE: Ninja Gaiden Sigma For Steam/PC

>play it on FullHD on steam/PC Well, first of all it's entirely possible it will be in 720p max (remembering Dark Souls...), and low-res textures and 1080p dont...really...mix well... ? >I'm su...
karry299 Off-Topic 2 10,479 08-26-2014, 07:51 PM
  Thread: Gundam Battle Tactics
Post: RE: Gundam Battle Tactics

I do believe desert haze is rendered properly now. Not that it's any consolation, as Artdink's games are the worst gundam games i've ever played. Just above Neverending Tomorrow.
karry299 Playable Games 7 31,885 07-19-2014, 09:59 PM