Search Results
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Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories
>Those cutscenes are on the game engine aka it's normal they don't differ from gameplay.
But they are generally scripted differently, and less scripts, no physics, etc - less potential errors. |
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karry299 |
Playable Games |
161 |
605,551 |
12-02-2019, 01:10 PM |
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Thread: Grand Theft Auto: Liberty City Stories
Post: RE: Grand Theft Auto: Liberty City Stories
The post above mine, in the video you can see the models jitter\stutter a bit. Like at 3:02 it can be seen clearly. I have the same issue. Is that how it was on actual PSP ? Because it occasionally ha... |
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karry299 |
Playable Games |
161 |
605,551 |
12-02-2019, 03:59 AM |
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Thread: Heroes Phantasia
Post: RE: Heroes Phantasia
1.4.2
Still regular sprite sorting glitches in battles, but it is possible to play without getting a headache from all the sprite blinking, unlike before. |
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karry299 |
Playable Games |
18 |
50,777 |
07-05-2017, 07:29 PM |
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Thread: SD Gundam G Generation Overworld
Post: RE: SD Gundam G Generation Overworld
Latest build, save state loading breaks the textures. I thought it was because of HQ textures from english patched hack, but i deleted the textures and loaded the original iso - and it happens anyway,... |
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karry299 |
Playable Games |
46 |
149,673 |
04-13-2017, 01:33 PM |
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Thread: Gamepad being picked up while paused
Post: RE: Gamepad being picked up while paused
Still having this problem in current builds. |
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karry299 |
General Discussion and Announcements |
2 |
3,994 |
09-16-2016, 11:09 PM |
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Thread: 7th Dragon 2020
Post: RE: 7th Dragon 2020
No, thank Zeus, i never had THAT uglyness in my game. My errors were more the likes of alpha failing on the trees in the base ( You enter the room - trees look good, only to get a square around every ... |
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karry299 |
Playable Games |
49 |
135,709 |
09-14-2016, 11:51 PM |
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Thread: 7th Dragon 2020
Post: RE: 7th Dragon 2020
1.2.2-371 D3D
Funny story really, playing the english patched version, the game plays very well except some very minor graphical glitches to do with alpha layers...got the final boss, beat the final b... |
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karry299 |
Playable Games |
49 |
135,709 |
09-13-2016, 09:20 AM |
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Thread: Apparently i got caught in a wide IP ban ?! What ?
Post: RE: Apparently i got caught in a wide IP ban ?! Wh...
Yeah, that doesnt really help me though. |
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karry299 |
Off-Topic |
5 |
7,826 |
05-14-2016, 05:13 PM |
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Thread: Games crashing in AMD
Post: RE: Games crashing in AMD
Ad: While switching to D3D does work and the emu doesnt crash anymore, it seems to screw up some texturing things making text unreadable in parts, including all of standard PSP saving\loading menus. |
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karry299 |
General Discussion and Announcements |
4 |
8,143 |
05-13-2016, 07:46 PM |
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Thread: Apparently i got caught in a wide IP ban ?! What ?
Post: Apparently i got caught in a wide IP ban ?! What ?
Didnt visit here for a week or two. When i enter the forum normally it says i am banned. I didnt even post anything for the last 4 months ! But apparently my account is fine, as i can enter through pr... |
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karry299 |
Off-Topic |
5 |
7,826 |
05-12-2016, 01:57 PM |
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Thread: Games crashing in AMD
Post: RE: Games crashing in AMD
Seems to be a failry common problem for me as well on 1.1 and above. SRT Z2-1 crashes right after the intro with the message "AMD video driver successfully restarted", AND YET SRT Z2-2 works as well a... |
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karry299 |
General Discussion and Announcements |
4 |
8,143 |
05-12-2016, 01:51 PM |
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Thread: SD Gundam G Generation World
Post: RE: SD Gundam G Generation World
(01-11-2016 02:30 AM)marn1 Wrote: Still having the problem to this day
I played one of them on Android in 1.0, just for testing purposes, for about 5 minutes. Was working fine. Cant remember if... |
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karry299 |
Playable Games |
21 |
58,325 |
01-16-2016, 01:19 PM |
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Thread: Gundam Assault Survive
Post: RE: Gundam Assault Survive
The problem is on your end. On stable 1.0.1 - the game works perfectly. |
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karry299 |
Playable Games |
41 |
117,479 |
05-29-2015, 09:49 PM |
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Thread: Gundam Assault Survive
Post: RE: Gundam Assault Survive
Quote:Also this game is much better, than previously lasted playable game in the series called "battle universe".
It's really not. On one hand AS is a (unwelcome) return to the mechanics of original B... |
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karry299 |
Playable Games |
41 |
117,479 |
04-24-2015, 11:55 PM |
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Thread: Gundam Battle Universe
Post: RE: Gundam Battle Universe
Confirmed fully working on 0.9.8.
Confirmed NOT working on latest SVN or 1.0.1.
Emu hangs on mission load/unload screens. |
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karry299 |
Playable Games |
38 |
114,180 |
04-14-2015, 10:05 AM |
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Thread: Gundam Battle Chronicles
Post: RE: Gundam Battle Chronicles
Confirmed working on 0.9.1 with graphical bugs and no music\voice.
Confirmed fully working on 0.9.8.
Confirmed NOT working on latest SVN or 1.0.1.
Emu hangs on mission load/unload screens. |
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karry299 |
Playable Games |
9 |
28,960 |
04-14-2015, 10:03 AM |
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Thread: Kidou Senshi Gundam - Shin Gihren no Yabou
Post: RE: Kidou Senshi Gundam - Shin Gihren no Yabou
Seems playable in theory, but there is a major slowdown on most menus. |
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karry299 |
In-game |
17 |
41,320 |
04-02-2015, 10:34 AM |
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Thread: Gundam Battle Chronicles
Post: RE: Gundam Battle Chronicles
1.0.1. - UNplayable. After the end of any mission the emulator hangs. It hangs after any of the first two, and after any training mission. |
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karry299 |
Playable Games |
9 |
28,960 |
03-28-2015, 07:29 AM |
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Thread: 1.0.1. phantom savestate
Post: RE: 1.0.1. phantom savestate
What kind of explanation is that ? How can a game i've launched for the first time today have a savestate dated 2014 ? |
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karry299 |
General Discussion and Announcements |
3 |
6,782 |
03-27-2015, 07:00 AM |
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Thread: 1.0.1. phantom savestate
Post: 1.0.1. phantom savestate
No matter what game i load, when i press Escape i see that savestate #3 already exists, always with black screenshot and dated at 2014-07-20. When i try to load that emu crashes. If i overwrite it wit... |
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karry299 |
General Discussion and Announcements |
3 |
6,782 |
03-25-2015, 04:53 PM |
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Thread: Gundam Battle Universe
Post: RE: Gundam Battle Universe
Not sure what to tell you, i played a little bit of all five Gundam Battle games on 9.9.1, and they worked just fine, that is, they were fine about 10-15 minutes into gameplay. Havent tried them on ne... |
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karry299 |
Playable Games |
38 |
114,180 |
03-15-2015, 01:02 PM |
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Thread: Class of Heroes
Post: RE: Class of Heroes
>Just tested it on 0.9.9.1,ver 1 and on some gits.
Tested how ? Just running it and stopping there ? If you spend any amount of time in the dungeon it hangs when you call up the menu. |
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karry299 |
Playable Games |
31 |
85,391 |
02-24-2015, 03:04 AM |
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Thread: Class of Heroes
Post: RE: Class of Heroes
So was there a version before now that could play the game properly, or was the issue never fixed ? |
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karry299 |
Playable Games |
31 |
85,391 |
02-20-2015, 03:08 AM |
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Thread: Sd Gundam G Generation Portable
Post: RE: Sd Gundam G Generation Portable
>Everything's fine with the game now.
Not NOW, it was fine since over a year ago. |
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karry299 |
Playable Games |
5 |
18,525 |
01-01-2015, 08:23 PM |
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Thread: Super Robot Wars MX/A Portable
Post: RE: Super Robot Wars MX/A Portable
Most likely. Theoretically, you can find out the exact dimensions of images the game is using and set rendering resolution to x-times that, but that doesnt always work. And PPSSPP doesnt allow setting... |
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karry299 |
Playable Games |
18 |
45,258 |
11-28-2014, 11:27 AM |
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Thread: Do you think in the next 3 years Ps vita will run on android devices?
Post: RE: Do you think in the next 3 years Ps vita will ...
>Maybe but Vita has no good games except a few exclusives.
Bwahaha, what ??? Man, you're one picky dude. |
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karry299 |
Off-Topic |
23 |
45,060 |
11-24-2014, 08:54 PM |
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Thread: Gamepad being picked up while paused
Post: Gamepad being picked up while paused
v0.9.9.1-458
Right, so i checked "pause while not focused" option, and it does reduce CPU load to 0%, but while the keyboard presses are not being picked up by PPSSPP - gamepad presses are. So i put ... |
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karry299 |
General Discussion and Announcements |
2 |
3,994 |
11-05-2014, 11:25 PM |
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Thread: SD Gundam G Generation Overworld
Post: RE: SD Gundam G Generation Overworld
>This patch can change all BGM with real voice songs.
I dont know what that means. For instance, SD Gundam World has 150 tracks, that weigh almost 500 mb at 192 kbps. This patch is 40 mb. Does it ... |
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karry299 |
Playable Games |
46 |
149,673 |
10-28-2014, 11:37 AM |
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Thread: Ninja Gaiden Sigma For Steam/PC
Post: RE: Ninja Gaiden Sigma For Steam/PC
>play it on FullHD on steam/PC
Well, first of all it's entirely possible it will be in 720p max (remembering Dark Souls...), and low-res textures and 1080p dont...really...mix well... ?
>I'm su... |
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karry299 |
Off-Topic |
2 |
10,479 |
08-26-2014, 07:51 PM |
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Thread: Gundam Battle Tactics
Post: RE: Gundam Battle Tactics
I do believe desert haze is rendered properly now.
Not that it's any consolation, as Artdink's games are the worst gundam games i've ever played. Just above Neverending Tomorrow. |
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karry299 |
Playable Games |
7 |
31,885 |
07-19-2014, 09:59 PM |