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Post Author Forum Replies Views Posted [asc]
  Thread: Castlevania The Dracula X Chronicles US
Post: RE: Castlevania The Dracula X Chronicles US

v1.9.3-324, boss demo still plays incorrectly.
thesourcehim Playable Games 84 204,183 03-01-2020, 05:51 AM
  Thread: Can I build PPSSPP on Linux with MPI?
Post: RE: Can I build PPSSPP on Linux with MPI?

(04-29-2018 10:00 AM)Zero Blaster Wrote:  Hello guys, Recently I am working on MPI builds of cxx programs on Ubuntu. I am interested whether PPSSPP can be built with mpicxx in OPENMPI or MPICH. ...
thesourcehim Development 1 3,056 07-17-2018, 08:58 AM
  Thread: Could NOT find PNG, but it IS installed.
Post: RE: Could NOT find PNG, but it IS installed.

Looking at cmake files it seems it wants libpng17 which is not even released yet. Why not use current libpng16?
thesourcehim Development 3 6,536 04-19-2017, 08:09 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X ULKS46155

(08-25-2016 02:57 PM)Tebs712 Wrote:  Hi! i got a problem with Sotn.. the game runs great but when before the sucubbus batle (when u try to enter in te purple thing similar to save point) the gam...
thesourcehim Playable Games 253 612,461 08-25-2016, 03:02 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X ULKS46155

Tested with 1.1.1-388 x64 d3d mode. Shaft dialog finally plays fine!
thesourcehim Playable Games 253 612,461 12-20-2015, 08:55 AM
  Thread: Problem with 4k resolution (Windows 10)
Post: Problem with 4k resolution (Windows 10)

Hello, I recently tried DSR 4k resolution on my display and increased DPI to 300% to see fonts normally. But in PPSSPP this caused HDMI "blinking" bug to return. Also it creates anoher problem: PPSSPP...
thesourcehim Development 1 4,344 08-20-2015, 02:07 AM
  Thread: Dracula X Chronicles copy-to-texture problem
Post: RE: Dracula X Chronicles copy-to-texture problem

0.9.9-41: those effects are rendered correctly, so this is fixed I guess, thank you.
thesourcehim Development 4 5,741 08-02-2014, 08:43 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X ULKS46155

Tested 0.9.9-41, copy-to-texture effects in SOTN now work fine. Shaft dialog in the main game still has the same issue as before (stops after some time, time counts since the beginning of the level). ...
thesourcehim Playable Games 253 612,461 08-02-2014, 08:42 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

Tested with 0.9.7.2-32, flickering is gone, thank you!
thesourcehim Development 18 26,463 02-18-2014, 03:42 PM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X ULKS46155

v0.9.6-397, Symphony of the Night cutscenes do not hang at the end anymore, thank you. EDIT: final cutscene in normal (dracula x) game also does not hang anymore.
thesourcehim Playable Games 253 612,461 01-11-2014, 05:16 AM
  Thread: Castlevania dracula X ULKS46155
Post: RE: Castlevania dracula X ULKS46155

Quote:Almost all dialogues are fixed, save two instances that I found: 1) at the beginning of the first Shaft fight after 2 dialogues are spoken the third one hangs, so like before you have to press ...
thesourcehim Playable Games 253 612,461 01-06-2014, 07:37 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

Installer says newer or equivalent version is already installed.
thesourcehim Development 18 26,463 01-05-2014, 06:21 PM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

No, 16bit causes emu to fail to initialize GL (OpenGL 2.0 not supported error message).
thesourcehim Development 18 26,463 01-05-2014, 09:06 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

Thanks, but problem only occurs in fullscreen mode. And I have bpp set to 32.
thesourcehim Development 18 26,463 01-05-2014, 07:53 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

Thanks for your help, I tried your ini but flickering is still here. The problem may really be in driver. I have latest 331.82 from nvidia (GTX680 card), I tried to play with different 3d settings in ...
thesourcehim Development 18 26,463 01-05-2014, 07:17 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

Pressing F11 twice brought flickering back (but panel is gone). My resolution is [email protected] P.S. Forgot to mention that flickering occurs even in GUI, not only in games
thesourcehim Development 18 26,463 01-05-2014, 06:46 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: RE: Please, make ppsspp DPI aware under Windows

I just tried with the latest build from git and flickering is gone. But main menu panel somehow stays on top even in fullscreen. In compatibility mode panel hides as it should.
thesourcehim Development 18 26,463 01-05-2014, 06:35 AM
  Thread: [Resolved] Please, make ppsspp DPI aware under Windows
Post: [Resolved] Please, make ppsspp DPI aware under Win...

There's a problem running ppsspp in Windows with non-default DPI. It causes screen flickering in full-screen mode. Enabling compatibility mode which disables scaling partially solves the problem: no f...
thesourcehim Development 18 26,463 01-05-2014, 05:51 AM
  Thread: Dracula X Chronicles copy-to-texture problem
Post: RE: Dracula X Chronicles copy-to-texture problem

"read framebuffers to memory" renders black screen always in this game, BUT if enable it just before the above effect would take place and then return "buffered rendering", the effect will play just f...
thesourcehim Development 4 5,741 01-03-2014, 04:26 PM
  Thread: Dracula X Chronicles copy-to-texture problem
Post: Dracula X Chronicles copy-to-texture problem

I want to report two graphical issues I found in Symphony of the Night (from Dracula X Chronicles). First (and biggest one) is that effects involving copying the screen buffer to texture do not work (...
thesourcehim Development 4 5,741 01-03-2014, 01:25 PM