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  Thread: Rengoku II: The Stairway to H.E.A.V.E.N.
Post: RE: Rengoku II: The Stairway to H.E.A.V.E.N.

Thanks for the reply. I think I'm confusing my memories with the first game. I checked out the first one on PPSSPP and it is crisp and clear without any of the fancy lighting effects. That screenshot...
Kolrath Playable Games 8 25,762 06-26-2021, 11:45 PM
  Thread: Rengoku II: The Stairway to H.E.A.V.E.N.
Post: RE: Rengoku II: The Stairway to H.E.A.V.E.N.

I'm testing out Rengoku 2 currently and having some graphical issues with it. The version of PPSSPP I'm using is... ppsspp-v1.11.3-832-g8e9b0122a-windows-amd64 The main problem is the lighting. Its ...
Kolrath Playable Games 8 25,762 06-26-2021, 05:35 AM
  Thread: Adventures to Go!
Post: RE: Adventures to Go!

Figured I'd mention that the the graphical glitches on the sprites caused by increased resolution, such as that shown on the town map and text in the second screenshot of the initial post, can be "fix...
Kolrath Playable Games 11 37,069 11-13-2014, 07:24 AM
  Thread: Texture Scaling does not apply when changed in Fullscreen mode. Bug?
Post: Texture Scaling does not apply when changed in Ful...

I considered posting this on the github but I decided to post it here first and see if others have the same results before I clutter up the github. I tend to run everything in PPSSPP in full screen a...
Kolrath Development 0 2,988 11-13-2014, 06:55 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

Thanks for the clarification on this [Unknown]! With what you told me I was indeed able to use the PPSSPP disassembly to alter the fps of Jeanne d'Arc just like the patch does. It was a good learnin...
Kolrath Development 850 3,692,845 11-13-2014, 06:42 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

Still goofing around with Jeanne d'Arc and trying to see why the 60fps works so I can learn from it. Using PPSSPP Disassembly I can find Code: 08809250 1020FFF4 beq zero, at, 08809224 as shown by [...
Kolrath Development 850 3,692,845 11-08-2014, 09:41 PM
  Thread: Unchained Blades
Post: RE: Unchained Blades

One more thing just occured to me regarding your crashing issue... How long ago did you get PPSSPP? I ask because I just now noticed this news posting on the PPSSPP Official Site... August 25-28,...
Kolrath Playable Games 31 74,509 11-04-2014, 06:19 AM
  Thread: Unchained Blades
Post: RE: Unchained Blades

(11-03-2014 08:36 PM)kebeninthewoods Wrote:  Thanks for replying! Yes, it is on the Temple of Trials. ● v0.9.9.1 ● So far, it's the only crash I've had in the game. I have another game, Ge...
Kolrath Playable Games 31 74,509 11-04-2014, 01:23 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(11-03-2014 11:26 PM)Mizalie Wrote:  DMZ might not TECHNICALLY be required but it gives Hamachi full access to connect through your net, so it could very well be a factor. DMZ is basically makin...
Kolrath Ad-Hoc Multiplayer 54 98,428 11-04-2014, 01:04 AM
  Thread: Unchained Blades
Post: RE: Unchained Blades

(11-03-2014 05:53 AM)kebeninthewoods Wrote:  Greetings! I've recently started playing this game on my Zenfone and it was working fine until I had to through this one hall and it suddenly crashe...
Kolrath Playable Games 31 74,509 11-03-2014, 06:29 AM
  Thread: Questions about using Debug Disassembly
Post: RE: Questions about using Debug Disassembly

I've had some success using the console log method you mentioned. I used it as a way to mess around with the game Grand Knights History and see how the game keeps track of days and how it determines ...
Kolrath Development 7 20,500 11-03-2014, 06:15 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

To try to learn more about whats going on with the idea of these 60FPS patches / cheats I decided to try messing around with the game Jeane d'Arc since it already has a working 60FPS cheat for it. (Ke...
Kolrath Development 850 3,692,845 11-03-2014, 05:53 AM
  Thread: Grand Knights History
Post: RE: Grand Knights History

(09-23-2014 01:29 PM)DrROBschiz Wrote:  Is there a Cheat available to allow you to keep your Original Team (not send them to War) since this is pretty much a single player game now anyways? Wou...
Kolrath Playable Games 106 272,486 11-03-2014, 02:48 AM
  Thread: Monster Hunter Portable 3rd HD VER
Post: RE: Monster Hunter Portable 3rd HD VER

With the Team Maverick site gone it doesn't seem there is anywhere to get the english patch or the translated DLC anymore. Does anyone know of a trustworthy place where I can get the english patch an...
Kolrath Playable Games 803 2,279,765 10-30-2014, 10:51 PM
  Thread: Questions about using Debug Disassembly
Post: RE: Questions about using Debug Disassembly

Thank you both for the information! Lunamoo, I really appreciate all the detailed information. I've never had to use pointers or aob scan in the times I've used CE so that went a long way in helping...
Kolrath Development 7 20,500 10-30-2014, 10:41 PM
  Thread: Questions about using Debug Disassembly
Post: RE: Questions about using Debug Disassembly

Thanks for the reply. I really appreciate the info! It's been quite awhile since I've done anything with assembly although the PPSSPP Disassembly certainly seems like a powerful tool. In this case ...
Kolrath Development 7 20,500 10-29-2014, 04:55 PM
  Thread: Questions about using Debug Disassembly
Post: Questions about using Debug Disassembly

I've had experience using Cheat Engine in the past and the Nintendo DS DeSmuME emulators built in editor. The DeSmuME one was shockingly easy to use for minor changes with a known value. I'm just st...
Kolrath Development 7 20,500 10-29-2014, 10:28 AM
  Thread: Unchained Blades
Post: RE: Unchained Blades

I've been goofing off a good bit lately with the graphics settings available in PPSSPP, mainly trying to see what all options would aid in counteracting the sprite glitches that get caused by upscalin...
Kolrath Playable Games 31 74,509 10-29-2014, 07:27 AM
  Thread: Ways to counteract sprite glitches caused by upscaling / texture filtering?
Post: RE: Ways to counteract sprite glitches caused by u...

I noticed that the builds of PPSSPP available on buildbot have an additional graphics option that wasn't in the latest stable PPSSPP release. That option being "Screen Scaling Filter" under the secti...
Kolrath Development 6 37,075 10-29-2014, 07:07 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

(10-28-2014 01:25 PM)[Unknown] Wrote:  http://1.bp.blogspot.com/-jVPMz12aTX8/Un...P+IMG1.png In this screenshot, at the top, see File, Emulation, Debug, Options, Help? It's the regular Windows...
Kolrath Development 850 3,692,845 10-29-2014, 01:32 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

(10-28-2014 03:16 AM)[Unknown] Wrote:  Om Windows, open the Debug menu and take a look at Disassembly and GE Debugger items in that menu. Any game I've looked for fps limiting in has come from ...
Kolrath Development 850 3,692,845 10-28-2014, 09:37 AM
  Thread: [Discussion] 60FPS patches for PSP games that run at 30FPS
Post: RE: 60FPS patches for PSP games that run at 30FPS

Just stumbled upon this thread earlier today. It's pretty interesting so far. Thanks for all the stuff you've accomplished so far VIRGIN KLM and everyone else whose posted hacks and info here. If I...
Kolrath Development 850 3,692,845 10-27-2014, 10:21 PM
  Thread: Ways to counteract sprite glitches caused by upscaling / texture filtering?
Post: RE: Ways to counteract sprite glitches causes by u...

(10-27-2014 02:34 AM)[Unknown] Wrote:  *examples* Thanks again for the examples and explaination! I don't suppose you write tutorials on programming in relation to game programming do you? C#...
Kolrath Development 6 37,075 10-27-2014, 10:04 PM
  Thread: Ways to counteract sprite glitches caused by upscaling / texture filtering?
Post: RE: Ways to counteract sprite glitches causes by u...

My apologies in advance... massive wall of inane text incoming... (10-26-2014 08:24 PM)[Unknown] Wrote:  One problem with linear filtering is rounding. We've had (and still have) issues becaus...
Kolrath Development 6 37,075 10-26-2014, 11:49 PM
  Thread: Ways to counteract sprite glitches caused by upscaling / texture filtering?
Post: Ways to counteract sprite glitches caused by upsca...

I've only recently gotten into using PPSSPP, but I've been using the Playstation 2 emulator PCSX2 for quite some time and theres something I've been wondering about... I was curious what all ways exi...
Kolrath Development 6 37,075 10-26-2014, 04:06 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(10-25-2014 01:12 AM)Mizalie Wrote:  Try opening DMZ on both sources. I've been playing PPSSPP to PPSSPP online via Hamachi just fine for months, actually. DMZ Host seems to be an outright requ...
Kolrath Ad-Hoc Multiplayer 54 98,428 10-26-2014, 03:29 AM
  Thread: God Eater Burst
Post: RE: God Eater Burst

(10-19-2014 12:24 PM)vnctdj Wrote:  Merged. I was wandering what happened to the thread I made. I thought at first it got deleted. I had considered posting in this thread initially but sinc...
Kolrath Ad-Hoc Multiplayer 54 98,428 10-24-2014, 03:48 AM
  Thread: God Eater Burst
Post: God Eater Burst - LAN Ad-Hoc Multiplayer Connectio...

Greetings, This is my first posting here so if its in the wrong section or there is another problem I ask kindly that you bear with me and point me in the right direction. I'm posting to look for so...
Kolrath Ad-Hoc Multiplayer 54 98,428 10-18-2014, 03:15 AM