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  Thread: Attention: Intel Integrated Graphics Owners on Windows. Read This.
Post: RE: Attention: Intel Integrated Graphics Owners on...

When D3D9 support is as an acceptable state, this thread and its contents shall be obsolete. Every old Intel GPU (with the exception of the 1st and 2nd gen chipsets, coz they don't even have basic DX...
solarmystic General Discussion and Announcements 78 255,197 09-10-2014, 04:59 AM
  Thread: Final Fantasy IV : The complete collection
Post: RE: Final Fantasy IV : The complete collection

(09-04-2014 11:03 PM)xPiorun Wrote:  Unknown , i have render resolution x1 , texture filtering on auto and texture scaling off and its still there are green boxes Can you at least post a screen...
solarmystic Playable Games 547 1,293,649 09-04-2014, 11:44 PM
  Thread: Tactics ogre : Let us cling together
Post: RE: Tactics ogre : Let us cling together

(09-01-2014 07:00 PM)billcarver Wrote:  can i play it with non-buffered rendering? ~30fps when i turn it on You need buffered rendering for this game in particular. You can turn off "Simulate...
solarmystic Playable Games 376 358,837 09-02-2014, 12:00 AM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

(08-31-2014 10:37 PM)REVO1992 Wrote:  9.9.1 Stable Windows 7 Home Premium SP1 Core i3 processor with Intel HD3000 graphics I tried but it is same In that case, try updating your Intel Graphic C...
solarmystic Playable Games 261 580,948 09-01-2014, 02:41 AM
  Thread: System Requirement
Post: RE: System Requirement

Contrary to what fivefeet8 says, it won't run. (at the moment, using the OpenGL renderer) The GMA 3150 doesn't support OpenGL 2.0 on Windows; it only has up to OpenGL 1.5 support. PPSSPP needs a GPU...
solarmystic General Discussion and Announcements 3 5,149 08-29-2014, 07:21 PM
  Thread: Geforce 820m slower than intel integrated graphics (bay trail)
Post: RE: Geforce 820m slower than intel integrated grap...

Have you verified that the 820m is reaching performance clocks when you're running PPSSPP? I know you've already tried using MSI Afterburner to monitor the actual GPU usage whilst running the emulato...
solarmystic General Discussion and Announcements 3 9,285 08-29-2014, 01:38 AM
  Thread: The Legend of Heroes: Trails in the Sky
Post: RE: The Legend of Heroes: Trails in the Sky

@[Unknown] On the PC the impact to performance when bringing up the menu (with Simulate Block Transfers enabled) is considerable, but still well above what is needed to maintain fullspeed in most cas...
solarmystic Playable Games 261 549,835 08-27-2014, 12:35 PM
  Thread: Regress In Performance. (Android)
Post: RE: Regress In Performance. (Android)

It'd be more helpful to the developers if you could specify a narrower range/precisely (exact version numbers would help here, e.g. v0.9.8-395-gcc933d6) when it got slower for your specific device. (w...
solarmystic General Discussion and Announcements 4 5,664 08-26-2014, 11:21 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean First Departure characters are invi...

What version of the emulator are you using? What are your system specs? Make sure you're using the latest build from the buildbot with default settings, this issue has been resolved for quite sometim...
solarmystic Playable Games 261 580,948 08-25-2014, 07:55 PM
  Thread: [Solved] How to maintain normal game speed when when ppsspp emulator is maximized
Post: RE: How to maintain normal game speed when when pp...

What is your normal window size? 2x? By default, when you head into fullscreen mode, PPSSPP automatically changes the rendering resolution to one which is closest to your screen's desktop resolution....
solarmystic General Discussion and Announcements 3 6,080 08-25-2014, 07:52 PM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

Hmm... apparently the game works fine on my even older Pentium 4/ATI Radeon X800XL system which is only supposed to have OpenGL 2.0 support. The characters are visible, but the overall performance is ...
solarmystic Playable Games 348 832,916 08-25-2014, 03:52 AM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

(08-24-2014 05:13 PM)-Dant- Wrote:  Yes, here's the screenshot. At 5x and 6x HUD and menus don't work, but at 4x and lower they do, at least on my PC. Interesting, thanks for sharing your findi...
solarmystic Playable Games 91 266,676 08-24-2014, 07:26 PM
  Thread: Grand Theft Auto: Chinatown Wars
Post: RE: Grand Theft Auto: Chinatown Wars

(08-24-2014 01:05 PM)-Dant- Wrote:  I'm using a PC version of PPSSPP and when I tried to emulate the game it had problems with flickering HUD, menus and shadows. I tried older emu versions to no...
solarmystic Playable Games 91 266,676 08-24-2014, 03:28 PM
  Thread: Dissidia 012: Duodecim Final Fantasy
Post: RE: Dissidia 012: Duodecim Final Fantasy

(08-24-2014 05:07 AM)ARSix Wrote:  Having an issue with the Laguna chapter on PC. Essentially, after the boss fight (Cloud of Darkness), the cutscene runs, and as soon as it's done PPPSP crash...
solarmystic Playable Games 1,104 2,444,981 08-24-2014, 07:25 AM
  Thread: 64 bit version crashes
Post: RE: 64 bit version crashes

The only guidance I can find about potential/definite compatibility issues with SP1 from Microsoft is on their site:- http://support.microsoft.com/kb/2492938
solarmystic General Discussion and Announcements 4 6,681 08-23-2014, 11:50 PM
  Thread: 64 bit version crashes
Post: RE: 64 bit version crashes

Do you have Service Pack 1 installed for Windows 7? Your OS Version (OS Version: 6.1.7600.2.0.0.256.1) seems to indicate that you're still on plain ol' Windows 7 without the SP. (afaik, Windows 7 SP...
solarmystic General Discussion and Announcements 4 6,681 08-23-2014, 10:49 PM
  Thread: Question about newer version of ppsspp
Post: RE: Question about newer version of ppsspp

If you're on Windows and have been using PPSSPP in portable mode, just move all the contents of the ppsspp\memstick folder into the the newer version. Additionally, if you've been using the PSP's ori...
solarmystic General Discussion and Announcements 1 2,838 08-23-2014, 02:14 PM
  Thread: The Legend of Heroes: Trails in the Sky
Post: RE: The Legend of Heroes: Trails in the Sky

(08-21-2014 09:30 AM)LucaxCubix Wrote:  Ok so I have this problem where I cant get into the first battle (the training one) because the emulator crashes right before it starts, and I was loving ...
solarmystic Playable Games 261 549,835 08-21-2014, 12:15 PM
  Thread: Star Ocean: First Departure
Post: RE: Star Ocean: First Departure

@ayures I think this is yet another one of those Intel HD Graphics issues with some of the features required by the game (Simulate Block Transfer afaik/Function Replacements afaik). I just tested the...
solarmystic Playable Games 261 580,948 08-21-2014, 12:04 PM
  Thread: SoulCalibur: Broken Destiny
Post: RE: SoulCalibur: Broken Destiny

The issue mentioned above has been resolved thanks to a workaround by Henrik in the latest git builds.
solarmystic Playable Games 164 410,433 08-21-2014, 08:32 AM
  Thread: Tekken 6
Post: RE: Tekken 6

Issue mentioned above has been resolved thanks to a workaround by Henrik in the latest git builds.
solarmystic General Discussion and Announcements 523 416,155 08-21-2014, 08:30 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(08-20-2014 12:46 AM)silsis Wrote:  oh man im so useless :blush: http: //speedy.sh/eprQY/UCUS987000001.rar here you go :D Thanks again. Hmm.. so you say that loading this save file causes th...
solarmystic Playable Games 348 832,916 08-20-2014, 02:22 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(08-19-2014 05:45 PM)silsis Wrote:  ah! my bad, totally new to this. hopefully this is correct this time! thanks again! http ://www.speedyshare.com/m4MGn/JEANNE.SAV Not a problem, although w...
solarmystic Playable Games 348 832,916 08-20-2014, 12:17 AM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(08-19-2014 03:50 PM)silsis Wrote:  sure! tried attaching directly but file seems to be too large (10mb) hope you dont mind if i use a uploading website! and thanks! http: //speedy.sh/WVgqP/UCU...
solarmystic Playable Games 348 832,916 08-19-2014, 04:08 PM
  Thread: Tekken 6
Post: RE: Tekken 6 not working HALP

Cydia? So you're on IOS then, which is rather unfortunate, since the issue was fixed recently for other platforms and the karenbuildbot is no longer active, so the issue may never be fixed for iOS unl...
solarmystic General Discussion and Announcements 523 416,155 08-19-2014, 03:47 PM
  Thread: Jeanne d'Arc
Post: RE: Jeanne d'Arc

(08-19-2014 12:42 PM)silsis Wrote:  hi guys im using a samsung galaxy note3 and been playing this game till around aeoilina stage.. been saving and loading okay so far but tried loading today an...
solarmystic Playable Games 348 832,916 08-19-2014, 12:51 PM
  Thread: SoulCalibur: Broken Destiny
Post: RE: SoulCalibur: Broken Destiny

The game is effectively unplayable since v0.9.9.1-38-g2de6b47 as it will hang at the loading screen after selecting your characters for any Game mode. Stick to the official v0.9.9.1 build or below un...
solarmystic Playable Games 164 410,433 08-19-2014, 12:44 PM
  Thread: Tekken 6
Post: RE: Tekken 6

The game is effectively unplayable since v0.9.9.1-38-g2de6b47 as it will hang at the loading screen after selecting any game mode (Arcade, Story, and Ghost) Stick to the official v0.9.9.1 build or be...
solarmystic General Discussion and Announcements 523 416,155 08-19-2014, 12:43 PM
  Thread: Pangya: Fantasy Golf
Post: RE: Pangya: Fantasy Golf

Bisecting revealed that v0.9.7.2-154-gd7ba8f7 is the first responsible commit for the AI Bob issue at Cecilia's Episode 1:Match 5 in White Wiz. [img=333x189]http://i.minus.com/itBcYQJEB6hqr.PNG[/img]...
solarmystic In-game 235 494,083 08-19-2014, 10:42 AM
  Thread: Pangya: Fantasy Golf
Post: RE: Pangya: Fantasy Golf

@Kordosa I've managed to replicate the issue with AI Bob at Episode 1: Match 5 using Cecilia using the latest git revision. It seems to be a completely seperate issue to the "freeze on press X at vic...
solarmystic In-game 235 494,083 08-19-2014, 09:35 AM